Download Hyperspace Invader v1.0 Unlocker PROPER keygen by TNT

Added to site2005-11-26
Rating80/100
Votes3


Hyperspace.Invader.v1.0.Unlock.keygen.by.TNT.zip (174716 bytes)

namesizecompressed
FILE_ID.DIZ 63 63
Hyperspace.Invader.v1.0.Unlock.keygen.by.TNT.exe 195584 168478
TNT.nfo 15510 5691

FILE_ID.DIZ

TNT presents keygen for Hyperspace Invader v1.0 Unlocker PROPER


TNT.nfo

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                   T h e     N o v a     T e a m
 _____________________________________·_________________________________SN/TNT_

⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│                                  Presents:                                  │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│                                                                             │
│                           Hyperspace Invader v1.0                           │
│                                 *Unlocker*                                  │
│                            (c)2005 Urse / Alawar                            │
│                                                                             │
└──────────────────────────────────────┴──────────────────────────────────────⌡

┌─────────────────────────────────────────────────────────────────────────────┐
│                                                                             │
│    Supplied By : TEAM TNT                 Release Date : 11/26/2005         │
│     Cracked By : TEAM TNT                   Protection :                    │
│    What is it? : Unlocker                  OS Required : WinXX              │
│    Packaged By : TEAM TNT                   # of Files : 01 x 5.00 Meg      │
│                                                                             │
├─────────────────────────────────────────────────────────────────────────────┤
│   Requirements : The Game                                                   │
└─────────────────────────────────────────────────────────────────────────────┘

 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Release Notes ■
                               ~~~~~~~~~~~~~~~~~

PROPER:

        Observe the previous release.

        1116\Hyperspace.Invader.v1.0.ALL.ACCESS.CHEAT-PiZZA

        There is a big problem with it.  You can not use any of the Fighters 
        that are unlocked and you start every mission with the weaked Weapon.  
        A note in advance, this has nothing to do with the Difficulty Setting.

        "Avenger 29" is the name of the first & weakest ship that you start off 
        with.  Try out the PIZZA unlocker for yourself.

        Select any Episode and any Mission.  Next you get the Fighter Selection 
        screen.  Take note of the way that first fighter "Avenger 29" looks.  
        It has Blue Colour trim and Yellow Coloured rings around the its guns.  
        Now, granted, you will see all of the fighters as being unlocked.  
        However, try to choose any one other than the first one.  Good...  Now 
        start the mission.

        But, oh no!  You are still in the weak-ass "Avenger 29".  It will not 
        put you in the Fighter you had selected.  Not good at all.  And even on 
        Episode #6, you see that you are starting off with that original weak 
        weapon from Episode #1, Mission #1.  Seriously, try to kill anything 
        in Episode #6 with that gun.  I sure couldn't and just ended up dead.

        The save game system that this game uses does allow the Weapons to be 
        properly balanced when starting a previously completed (unlocked) 
        mission.  I had so much fun playing the game, that I completed it all.  

        The TNT unlocker is a combination of hacking and playing-through the 
        whole game.  Which ever fighter you choose will be the one you are 
        playing with.  Lastly, you will begin with progressively more powerful 
        weapons, depending on which Episode you choose to start on.

        This is the correct way that the save game system works.  We have no 
        idea how the PIZZA one got messed up like that.  It "looks" like it 
        should work, but does not.

-END PROPER


A SavedGame giving you access to all of the areas of the game.

Unlocks: 
         All 5 Missions of each of the 6 Episodes (for 30 Missions total)

         All 12 Fighters (Ships)


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Installation  ■
                               ~~~~~~~~~~~~~~~~~

1. UnZIP all archives to a temporary directory.

2. Always make a backup copy of your game file(s) first:
   Media\config.cfg

3. UnRAR the archive to your game directory, overwriting any existing files.
   Always unRAR with full paths!

4. Play.

   Choose a Difficulty at the Mission selection screen, on the lower right.
   "Easy" is set by default.

   Hints:  dodge!  Some of those missiles can destroy you in one hit.  You gots 
           to agile.  Also, the mouse is best for controlling the ship.  The 
           keyboard response and movement is way too slow.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT    News  ■
                               ~~~~~~~~~~~~~~~~~
  0day Unlockers, CheatCodes, & Trainers:

  Seeing as how many users do NOT have 0day/ access older than 6 months, we are 
  going to start releasing Unlockers/CheatCodes/Trainers (which we will refer 
  to by using the term '0day-dox') for updated versions of 0day game releases.

  The oddity about this is that even if older 0day-dox still work perfectly on 
  the new game versions, we will still put out a new set of 0day-dox 
  specifically tagged for the new game version.  The new 0day-dox will also be 
  tested to make sure they work properly for a new game version, even if they 
  are 100% the same files as a previous version's dox.

  Some people will consider these releases to be "dupes".  However, similar 
  releasing styles are permitted for other 0day programs in the scene.  
  Consider the 'including_keygen' or 'keygen.only' releases.  Usually, groups 
  will wait for 2 weeks to comply with the accepted "MU Rule" and then dump a 
  new version of an app even though the PREVIOUS keygens works perfectly on the 
  new version.

  Should this also be considered a dupe?  Hell, some groups even include the 
  same exact keygen EXE as in their previous release because the protection has 
  not changed between versions.

  Do you ever see GROUP1 putting out new CRACKED versions of a specific app 
  every 14 days like clockwork?  And then, find that GROUP2 dumps a KEYGEN.ONLY 
  for that same version every 14 days, again like clockwork?  Maybe you check 
  the keygen executables and find the files are byte for byte the same as the 
  previous KEYGEN.ONLY releases they did (or maybe just version number updates 
  for the window Title Messages).

  You see the pattern I'm sure.  This is acceptable behaviour in the scene???  
  Yes it is.  And so new 0day-dox for NEW VERSIONS of games should also be 
  acceptable.

  When a user grabs a game and then wants a 0day-dox for it, but the only ones 
  available are from like 2 years ago, or even *5 years ago* for an older 
  version, they may be screwed unless they have access to a big (and COMPLETE) 
  0day archive.  Or they may be cautious since they do not even know if the 
  older 0day-dox will still work on the new version they just downloaded.

  Thus, your friends at TNT will release new 0day-dox for updated games from 
  this date forward on a "6 month Minor Update rule" so as not to flood the 
  hell out of the scene.  This means that we will wait until 6 months (calendar 
  time) from the PRE date of the previous 0day-dox.  By 'calendar time', an 
  example is that 6 months after January 02 2005 will be July 02 2005.  Six 
  months, not 180 days, to avoid archaic calculations.  After that time, we 
  will wait AGAIN for a new version of the game (we will NOT use new game 
  versions that came out during the 6 month waiting period).  When a brand new 
  game version is PRE-released after the 6 months of waiting, we will release 
  new 0day-dox for it as needed.

  If you do not approve of our updated 0day-dox, then nuke as you see fit.  We 
  always list in our NFO files if something changed with the game that 
  unconditionally required a new 0day-dox, such as new levels being added or 
  changes made to the savegame data format.  This way, trigger-happy nukers can 
  have an easier time if they disapprove of our "dupes".  For a while however, 
  we will also be reporting if an older 0day-dox is 100% the same as the new 
  one.  Eventually though, we will switch to just dumping new 0day-dox without 
  even taking a look at previous ones.

  TNT will not release new 0day-dox for those small-sized patches/updates of 
  ISO Game Rips, which require the complete original Game Rips.  This message 
  really only applies to Shareware style 0day games, which are released under 
  new versions as fully self-contained games.

  To other groups of the albeit tiny 0day-dox scene:
  If you think this is a good idea, please let us know.  You can surely find 
  us, even though we hide in the shadows.  muhahaha!

  The 0day scene is the only place where we will be releasing the 6-month MU 
  updates.  The iso-dox scene will not see updated dox by us, unless a patch 
  has altered savegame file formats or added new unlockable content.

  by TNT on March 03, 2005.

  --------

  We are the REAL original TNT.  Any other groups who have tried to front as 
  TNT over the years were just imposters.

  TNT knows that you all love the original SFV data in our NFO files.  
  Too many "new" sites, using cookie-cutter scripts and that god-awful 
  zipscript-c (aka project-zs), ruin all the nice SFV files in the scene!


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT Members  ■
                               ~~~~~~~~~~~~~~~~~
                You know who we are.  And we know who you are.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■   The Greets  ■
                               ~~~~~~~~~~~~~~~~~
    Groups :  None (all alone in the night)


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT   Sites  ■
                               ~~~~~~~~~~~~~~~~~
  Try to find them..


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  Joining TNT  ■
                               ~~~~~~~~~~~~~~~~~
  TNT works in all languages.

  We seek like-minded individuals who are able to provide or create software in 
  any language for release into the scene.

  Like most 'respectable' groups, TNT is non-profit.  
  We release for the challenge of reverse engineering, the excitement of the 
  race to win against other groups, and the spirit of fair competition.

  Positions are open for the following.

   Crackers : Experienced programmers and debuggers with assembly language 
              knowledge who can produce Cracks, such as NoCDs & the removal of 
              commercial protections, for games and applications.

     Coders : Experienced programmers who can produce KeyMakers, Game Trainers, 
              or SavedGame file editors.  (Assembly or C language is required)

 Game Ripper: Create ripped versions of full games.  Rips retain game 
              functionality while having non-essential data (such as movies or 
              music) stripped out.  People, especially those on slower dial-up 
              connections, can try out a game rip before deciding to buy the 
              full version.

   Scanning : Printed Box Art, CDs, & Manuals for new games and applications.

 FileHacker : Create All Access Enabled (Unlocked) SavedGames.  
              Modify game data files to enable Cheated Stats.  
              Scan game executables to locate Cheat Codes (no web thieves).

  Suppliers : Provide retail versions of new unreleased software, either games 
              or applications.

    Siteops : 10mbit or faster sites on linux/unix with at least 100gigs space.
              Preference is for sites with sections of 0day, iso, dox, pda, 
              or console exclusively.
              Before contacting us, please consider that Movie/Video or MP3 
              sections are not desirable to us.  Big movie/mp3 sites that have 
              iso, 0day, or dox as an afterthought are not for TNT.  Sorry.


What TNT does not need:
  Couriers, Pre Whores, Site/Bot Scripters, Thieves, Group Hoppers, Leechers, 
  Narqs, Narcs, nor undercover agents.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  Contact TNT  ■
                               ~~~~~~~~~~~~~~~~~
  Those who seek TNT will find a way to get in touch with us.
  Just ask around for the #1 Dox group.

  TNT has no email address, nor a web site.  Any you find are surely fake.

┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐
│  Header Logo : Super Nova [TNT]      ║      NFO Layout : Super Nova         │
│                                      ╩                                      │
└────────────────────────────> Last Update by [Super Nova] <───[01/18/2005]───⌡

                          " There can be only one! "
---------------------------------TNT DIR INFO---------------------------------
Hyperspace_Invader_v1.0_Unlocker_PROPER-TNT
---------------------------------END TNT INFO---------------------------------


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