Download Civil War Battles: Campaign Ozark v1.03 crack by TNT

Added to site2005-09-17
Rating93/100
Votes9


civilwarbattlescampaignozarkv1.03cracktnt.zip (396588 bytes)

namesizecompressed
CRACK.RAR 308708 308752
FILE_ID.DIZ 409 230
TNT.NFO 15583 5673
crack.exe 221184 81629

FILE_ID.DIZ

Civil War Battles: Campaign      [xx/01]
Ozark v1.03 Patch *RIP*
*Cracked*
(c)2005 HPS Simulations

  _________       __.   __   _________
 /\___  ___\     /  |  / /\ /___  ___/\
 \/__/\ \__/    / / | / / / \__/ /\__\/
     \ \ \     / /| |/ / /    / / /
      \ \ \   / / | √ / /    / / /
       \ \_\ /_/ /|__/ /    /_/ /
        \/_/ \_\/ |__\/     \_\/
.-=---------.TNT\/Quality.---------=-.



TNT.NFO

    .                                 ▄·■¡   ▄░   ▄■▀■  ▄▄ █▄
    ▐                                ▓  ▄▐   ▒° .▓▌   ° '' ─██▄
     ▀■▄■▄▄▄▄               \      ▐▒  █▓█  ░▌ ▄▓█       ▀▀▀ ▀███▄
 █▄       ▀▀██▄       ▄█     ▓▄.    ■   ▀  .▒ ▐▓▓▌      █▄      ▀██▄░        ▄█
 █▓▓▓▓█▓▓█▓▒▓██▒▓█▓█▓██▓░    ▀▓▓▌   °▒    ▄░' ██▒▌     ░▓█▓█▓▓▓█▓▓▓▓▓▓█▓█▒▓▓█▓▓
 ▓▓▒▒█▒▒▓▒▒▒▓▓██▓▓▒▒█▒▒▓▒░   ▐▓▒▌▓▌   ▀░■▒▌° ▐▓▒▓°    ░▒█▓▒▒█▒▒▓▒▓▒▓▒▒▓▒▒▓▒▒▓▒█
 ██▓█▓▓█▒█▓▓▒▓▓██▓▒█▓██▓▒  ░ ▐█▒▒▐▒▓▄        ▐▓▒▓▌  ░  ▒▓██▓▓█▓▒▓█▓▒▓▓▓▓█▓██▓██
 █▀░▒  ▒  ██▒▓▒░█▌░   ▀█▒░   ▐▓▒▓▐▓▒█▌       ▄▓▒█▌    ░▒█▀ ▓▒  ░▓▓▓▒▒▓▒▄   ▒░▀█
  ▒ ░   ░ ▓▓▒▓█ ▐█ ▒    ░   .▓▓▒█▌▐▓▒▓▄     ▐█▓▒▓▌  ░  ░  ▒    ▒░█▓▒▓▓▒██ ░  ▒
   ░ ░   ·▒▓▒▓▓ ▐█  ░ ░  ░  ▐▓▒▒▓▌ ▀▓▒▓▌    ▐▓▒▒█▌.   ░  ░    ░  ▓▓▒█▓░▐█▌  ░
          █▓▒▓▒.█▌     ░    ▐▓▒▒▓▌  ▐█▒▓▄   ▐▓▒▒▓█▌        ░     ██▒▓▓▄██  ·
     ·   ▄▓▓▒▒▓██°░     ·   °▓█▒▓▄   ▀▓▒█▌   ▓▓▒▒▓▌       ░      ▓▓▒█▓▀▀ ░
        ██▓▓▒▓▓▀   ░         °▓▒▓█▌ ▒ ▐▓▒▓▄  °█▒▓▓°      ·     ▄█▒▓▒▓█░
       ▐█°▒▓▒▓▒              ▐▓▒▒▓▌    ▀▓▒▓▌ ▐▓▒▓°            ▐█°▓█▒▓█
       ██ █▒▒▓█▒     ░       ▐▓▒▓▓   ░  ▐█▒▓ ▐▓▒▓▌          ░ ▐█▄▒▓▒▓▒
       ██░▓█▒▓▓ ░      ·     ▐█▒▓°       ▀▓▒.▄▓▒█▌        ░    ▀███▒▒▓
       ▐██▒▓▒▒█  ░           ▐▓▒▓▌ ░  ·   ▀▓▌▓▓▒▓▌       ░       ▓████▄
        ▀████▓░              .▓▓█          ▐▐▒▒▒▓▌     ·         ▒▓▒▓▒██
          ▒▓█████▄▄█ ▄▄     ▐▓▓▓          ░  ▀▓█▓▄             ▒ █▓▒█▓░▀█▄
          █▒▒▒▓░▀▀█─ '' ·  ▐▓▓▀       │         ▀▓            ░  ▓▒▒▓█   ▀█.
         ▄█▓▒██▄   ▀▀▀ ▐  ,▓▀   · ∙ ── ── ∙ ·     \             ▄█▓▒██▄    ▀■▄
        ▀▀▀▀▀▀▀▀▀▐      ▀■ °          │                       ▌▀▀▀▀▀▀▀▀▀      ▌
        ▀▀▀▀▀▀▀▀▀▀                                            ▀▀▀▀▀▀▀▀▀▀      ■.
                   T h e     N o v a     T e a m
 _____________________________________·_________________________________SN/TNT_

⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│                                  Presents:                                  │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│                                                                             │
│             Civil War Battles: Campaign Ozark v1.03 Patch *RIP*             │
│                                  *Cracked*                                  │
│                           (c)2005 HPS Simulations                           │
│                                                                             │
└──────────────────────────────────────┴──────────────────────────────────────⌡

┌─────────────────────────────────────────────────────────────────────────────┐
│                                                                             │
│    Supplied By : TEAM TNT                 Release Date : 08/25/2005         │
│     Cracked By : TEAM TNT                   Protection : CD Check           │
│    What is it? : Cracked Update            OS Required : WinXX              │
│    Packaged By : TEAM TNT                   # of Files : 01 x 5.00 Meg      │
│                                                                             │
├─────────────────────────────────────────────────────────────────────────────┤
│   Requirements : The Game                                                   │
└─────────────────────────────────────────────────────────────────────────────┘

 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Release Notes ■
                               ~~~~~~~~~~~~~~~~~

Update Info:
------------
Changes for Campaign Ozark 1.03
    - Map Graphics: new 3d Features and 3d Symbols files.
    - Minor map changes: including extension of main Pea Ridge map on east edge
    - Minor oob changes: some unit names changed to number and state
      designations.
    - Changed mixed arms values in pdt file.
    - Minor scenario fixes: ex. unit strength adjustments.
    - Gunboat stacking is limited to two per hex.
    - Added gunboat artillery loses to count for victory points.
    - Added the ability to create 2 hour night turns. (.pdt file)
    - Leaders, supply wagons, and limbered arty will not prevent a 
      defending unit from retreating after a lost melee.
    - Supply wagons will have the option of counting toward victory points.
    - Defending units will now fire at 100% as a result of melee.
    - A/I Artillery will only fire at valid targets.   

Changes for Campaign Ozark 1.02a
    - Fix for Column Movement crash.

Changes For Campaign Ozark 1.02

    NOTE: map changes in this version may cause problems for games in progress.
    Before applying this update, you may wish to complete any existing battles
    to avoid any problems caused by map changes in this update.

    - Added command ranges for Corps and Armies to game engine.
    - Changes in command ranges to reflect chaotic Confed C&C in '61 and
	early '62
    - Many changes to Cane Hill and Prairie Grove maps--eliminated downstream
	Illinois River crossing, proper location of roads and landmarks in
	Cane Hill valley, added more trails, missing creeks, relocated
	Morrow's Farm to proper place, etc.
    - Added rough hexes to ravines along hollow east of the tavern at
	Pea Ridge (gives the historical effect of shooting down the ravines
	from the ridges just east of Elkhorn Tavern)
    - Changes to Pea Ridge scenario setups on Union side to better represent
	campaign choices
    - Divided larger Union regiments into battalions to provide more
	flexiblity at Pea Ridge
    - Added low probability Confederate reinforcements to Dunagin's Farm
	scenarios for balance and play interest
    - Fixed 3d icon problem for Pike's Indian inf units on Pea Ridge oob
    - Adjusted Confederate setups for Crane Creek scenarios
    - Added token Rhea's Mill train guards to PG scenarios
    - Added high point VP hexes in Union rear to reward Confed offensive
	action at PG
    - Adjusted dusk times for winter scenarios
    - Removed Hopkins'Btty from PG campaign battles occurring after Confed
	win at Newtonia (in campaign, a Confed loss results in the loss of
	a Texas battery at Old Fort Wayne which the Union forces
	historically restaffed with ex-cavalrymen. A clear Confed win assume
	the disastrous battle at OFW did not occur)
    - Added more small regimental ammunition trains to Blunt's Division at
	Cane Hill
    - Changes to graphics for Ozark by scenario designer:
	- new breastworks, fields, rough hexes
	- new unit 3d icons Union cav, Union Indian cav, Confed western cav,
	    Confed guerrilla, Confed mtd indian, proper sky blue pants for
	    Union inf, various other small changes
    - "k"=mixed arms range reduced from 4 to 3 hexes
    - Added Confed Maj Victory possibility to Lyon Campaign
    - Fixed Union entry hex for Cane Hill battles to above Cincinnati/Mtn
	Road junction
    - Removal of Shaler's Regt from PG battles (they were on provost duty
	at Fort Smith/Van Buren--replaced by Hunter's Missouri Regt in PG OB)
    - Additional comments in Scenario Notes, mostly dealing with new
	command range feature

Changes For Campaign Ozark 1.01
    - Minor changes to several maps (new fencelines at PG, new labels,
	altered treelines, new trails, etc).
    - Pdt file changes to incorporate night combat penalties, trench hexes,
	missing weapon, terrain height.
    - OOB file changes that will not affect current games (unit quality
	changes, name shortening, addnl arty in Lexington relief scenarios,
	better IDs).
    - Fixed 3d icon id for Voerster's Pioneer company (Lyon Campaign
	scenarios).
    - AI scripting for Crane Creek scns.
    - Added fatigue to Federal units in the night march PG campaign scns.
    - Objective changes in Crane Creek scenarios.
    - Adjusted fixed units/release schedule in WC, Boonville scenarios.
    - Added Western Army baggage train to WC scenarios.
    - Slightly lengthened the four campaign WC scenarios.
    - Reworked VP sites and conditions in PG and Cane Hill scenarios.
    - Fixed incorrect status of Anderson House position in later Lexington
	scns, changed abatis lines and added more map features, sally ports,
	breastworks to represent static prone siege positions, etc.
    - Changes to Carthage scenarios to simulate disorganized state of MSG.
    - Changes in cavalry VP values in Lexington,Prairie Grove, Wilson's Creek,
	and Newtonia scenarios.
    - Changes in WC release schedule.
    - New scenarios (94 total now):
	* Large battle at Boonville between MSG and Lyon's entire force.
	* Carthage variant with force not in initial contact.
	* Wilson's Creek variants with and without fixed units.
	* Pea Ridge variants with our without fixed units and Confed supply.
	* New Lexington scenarios with larger Federal garrison and relief
	    forces.
	* Battle at Spring River (Lyon does not fight at Wilson's Creek).
    - Fixed typos in scenario/campaign descriptions.
    - Fixed Indian units unit designation from inf to cav in PG, fixes 3d icon
	problem.
    - "w" weapon is now 2.25in mountain rifle.
    - Lowered Rebel VP loss/gain for artillery to 45 per gun (60/gun for State
	Guard battles).
    - Cavalry VP loss/gain varies by scenario (always check conditions prior
	to play).
    - Updated and added to the Ozark Scenario Designer's Notes.
    - Fixed mortar weapon line in pdt file for Lexington scenarios.
	
Changes for Campaign Ozark 1.0
    - Added new On-Map Results feature which displays combat results on
      the map rather than in a separate dialog box.
    - Added Night Attack Penalty to parameter data (see Meleeing in
      User Manual).
    - Added feature that routing units will disrupt units in hexes that
      the routing units retreat into.
    - Added Shift feature under Hexes Menu in Scenario Editor for shifting
      units on the map.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Installation  ■
                               ~~~~~~~~~~~~~~~~~

1. UnZIP all archives to a temporary directory.

2. Update your game version:
   UnRAR UPDATE.RAR to your game directory, overwriting any existing files.
   Always unRAR with full paths!

3. UnRAR CRACK.RAR to your game directory, overwriting any existing files.
   Always unRAR with full paths!

4. To start the game, run or make a shortcut in Windows for:
   cpz.exe

   For the "Campaign Game", run or make a shortcut in Windows for:
   cp_start.exe

   For the "Campaign Editor", run or make a shortcut in Windows for:
   cwcamp.exe

   For the "Scenario Editor", run or make a shortcut in Windows for:
   cwedit.exe

5. Optional Step:
   If you want updated "printable documentation" -and/or- 
   updated "on-line documentation", then find them at:

   http://www.hpssims.com/Pages/updates/up_Civil_War/up_CivWar.html

   Install them to your game directory.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT    News  ■
                               ~~~~~~~~~~~~~~~~~
  We are the REAL original TNT.  Any other groups who have tried to front as 
  TNT over the years were just imposters.

  TNT knows that you all love the original SFV data in our NFO files.  
  Too many "new" sites, using cookie-cutter scripts and that god-awful 
  zipscript-c (aka project-zs), ruin all the nice SFV files in the scene!


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT Members  ■
                               ~~~~~~~~~~~~~~~~~
                You know who we are.  And we know who you are.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■   The Greets  ■
                               ~~~~~~~~~~~~~~~~~
    Groups :  None (all alone in the night)


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT   Sites  ■
                               ~~~~~~~~~~~~~~~~~
  Try to find them..


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  Joining TNT  ■
                               ~~~~~~~~~~~~~~~~~
  TNT works in all languages.

  We seek like-minded individuals who are able to provide or create software in 
  any language for release into the scene.

  Like most 'respectable' groups, TNT is non-profit.  
  We release for the challenge of reverse engineering, the excitement of the 
  race to win against other groups, and the spirit of fair competition.

  Positions are open for the following.

   Crackers : Experienced programmers and debuggers with assembly language 
              knowledge who can produce Cracks, such as NoCDs & the removal of 
              commercial protections, for games and applications.

     Coders : Experienced programmers who can produce KeyMakers, Game Trainers, 
              or SavedGame file editors.  (Assembly or C language is required)

 Game Ripper: Create ripped versions of full games.  Rips retain game 
              functionality while having non-essential data (such as movies or 
              music) stripped out.  People, especially those on slower dial-up 
              connections, can try out a game rip before deciding to buy the 
              full version.

   Scanning : Printed Box Art, CDs, & Manuals for new games and applications.

 FileHacker : Create All Access Enabled (Unlocked) SavedGames.  
              Modify game data files to enable Cheated Stats.  
              Scan game executables to locate Cheat Codes (no web thieves).

  Suppliers : Provide retail versions of new unreleased software, either games 
              or applications.

    Siteops : 10mbit or faster sites on linux/unix with at least 100gigs space.
              Preference is for sites with sections of 0day, iso, dox, pda, 
              or console exclusively.
              Before contacting us, please consider that Movie/Video or MP3 
              sections are not desirable to us.  Big movie/mp3 sites that have 
              iso, 0day, or dox as an afterthought are not for TNT.  Sorry.


What TNT does not need:
  Couriers, Pre Whores, Site/Bot Scripters, Thieves, Group Hoppers, Leechers, 
  Narqs, Narcs, nor undercover agents.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  Contact TNT  ■
                               ~~~~~~~~~~~~~~~~~
  Those who seek TNT will find a way to get in touch with us.
  Just ask around for the #1 Dox group.

  TNT has no email address, nor a web site.  Any you find are surely fake.

┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐
│  Header Logo : Super Nova [TNT]      ║      NFO Layout : Super Nova         │
│                                      ╩                                      │
└────────────────────────────> Last Update by [Super Nova] <───[01/18/2005]───⌡

                          " There can be only one! "
---------------------------------TNT DIR INFO---------------------------------
Civil_War_Battles_Campaign_Ozark_v1.03_Patch_Cracked_RIP-TNT
---------------------------------END TNT INFO---------------------------------



# 0 1 2 3 4 5 6 7 8 9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z