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▄▄ ░██▓▓ :: F4CG :: ░███▓ ▓███▓░ ▓███▓░ ░█▓▓ ░█▓▓
▄▄█▀▀ ▓██▓░ presents ▓██▓░ ▓██▓▓░ ▓▀▀░▄▄▓▓█ ░▄▄▓▓█
▀█▓░ ▄▓██▓░ ▀▓██▓▄ ▀▀█▓▓█▄▄▄▄██▓▀▀▀▄▄▄██▓▀▀▀
▀▀██▓▓▀ ░▀▀▀▀▀ ▀▀▀▀▀▀░ ▀▀▀▀▀▀░SINCE 1983!!
░ ░▒░▒▒▓▒▓█▓██▐▌ Sudoku v1.0 ▌▐██▓█▓▒▓▒▒░▒░ ░
▄▄ ▄ (c) GameHouse ▄ ▄▄
▄█▓░ ░▓█▄
▓█▓ Cracker...: Team F4CG Release date....: 11-04-2005 ▓█▓
▓█▓ Supplier..: Team F4CG OS type.........: WinALL ▓█▓
▓█▓ Packer....: GiftWrap Number of disks.: [xx/03] ▓█▓
▄ ▓ Protection: LockDLL Program Type....: Game ▓ ▄
▓ ▓░ ░▓ ▓
▓▄▄▄▄▄ ▄▄▄▄▄▓
▄▄▄▄█▓▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▓█▄▄▄▄
▓░ ▄▄ ▄▄ ░▓
▄▄▄█▓ ▓█▄▄▄
▓█▓▀ ■ RELEASE SITE: ▀▓█▓
█▓░ ░▓█
█▓ ▓█
█▓ http://www.gamehouse.com ▓█
█▓ ▓█
█▓ ▓█
█▓ ■ RELEASE INFO: ▓█
█▓ ▓█
█▓ Object: ▓█
█▓ Place numbers 1 through 9 on the game board so that each ▓█
█▓ number occurs exactly once in each row, column and 3x3 grid. ▓█
█▓ The numbers can appear in any order, diagonals are not ▓█
█▓ considered, and there is no math involved. ▓█
█▓ ▓█
█▓ Setup: ▓█
█▓ Your initial game board will consist of several numbers that ▓█
█▓ are already placed. Those numbers cannot be changed. There is ▓█
█▓ exactly one correct solution and it is always solvable using ▓█
█▓ the logic rules discussed below. Following these logic rules ▓█
█▓ you should never need to "guess" or look ahead to solve the ▓█
█▓ puzzle. However, solving the puzzle can take quite a long ▓█
█▓ time. ▓█
█▓ ▓█
█▓ How to Place Numbers: ▓█
█▓ Make sure the PLACING mode is selected on the right (that is ▓█
█▓ the default state). Select a number from the column on the ▓█
█▓ left and click on any position in the grid to place that ▓█
█▓ number. You can put a number in an empty cell or replace the ▓█
█▓ contents of any cell EXCEPT for the initial numbers which ▓█
█▓ cannot be changed. ▓█
█▓ ▓█
█▓ If a number shows up as WHITE it means that it is currently a ▓█
█▓ valid placement, but it does NOT mean it necessarily is the ▓█
█▓ correct number for the final solution. If a number shows up ▓█
█▓ in RED it means it is currently in conflict with another ▓█
█▓ number on the board, which will also turn RED. A YELLOW ▓█
█▓ number is one of the initial numbers which cannot be changed. ▓█
█▓ ▓█
█▓ To clear a number you just accidentally placed you can either ▓█
█▓ click a second time, or select the eraser in the lower left ▓█
█▓ of the game and then click on the cell. ▓█
█▓ ▓█
█▓ Using the TEST Numbers: ▓█
█▓ You can place multiple, small numbers in each cell as a way ▓█
█▓ of remember which numbers can or cannot be placed there. They ▓█
█▓ are usually used to show all of the possible numbers that may ▓█
█▓ be placed in a cell. ▓█
█▓ ▓█
█▓ To place these numbers, select the number on the left. If you ▓█
█▓ are in PLACING mode you can use your RIGHT MOUSE BUTTON to ▓█
█▓ add or remove that number. The first time you do this a small ▓█
█▓ number will show up in the cell. Using this technique you can ▓█
█▓ put all 9 possible numbers in the cell. If the number is ▓█
█▓ already shown, it will be removed. Another technique is to ▓█
█▓ switch to TESTING mode by clicking the TEST button in the ▓█
█▓ upper right corner. You can then left click to toggle on or ▓█
█▓ off a test number and right click to place the large number. ▓█
█▓ ▓█
█▓ Strategy: ▓█
█▓ The best approach for solving most puzzles is to start off by ▓█
█▓ turning on all of the TEST numbers that work in each cell. It ▓█
█▓ is often easiest to start with the number 1, go through each ▓█
█▓ empty cell and determine if a 1 could go in that position, ▓█
█▓ and if so RIGHT CLICK to turn on that test number. ▓█
█▓ Afterwards, if any ROW, COLUMN or 3x3 grid only has one ▓█
█▓ possible position for the number 1 (which you should be able ▓█
█▓ to see by quickly scanning) LEFT CLICK to select that number ▓█
█▓ permanently. Whenever you place a number permanently, go ▓█
█▓ through and remove any test numbers in the same row, column ▓█
█▓ and 3x3 grid. ▓█
█▓ ▓█
█▓ Repeat that process for all numbers up through 9. ▓█
█▓ ▓█
█▓ When you are finished, you will usually find a few cases ▓█
█▓ where there is only 1 possible number. Place the appropriate ▓█
█▓ number in that spot. Every time you place a number be sure to ▓█
█▓ remove the test numbers from cells in the same row, column ▓█
█▓ and 3x3 grid. ▓█
█▓ ▓█
█▓ Once you follow that process for a while you may eventually ▓█
█▓ get to where every cell shows more than one possibility. You ▓█
█▓ then need to apply additional logic rules for eliminating ▓█
█▓ possibilities. ▓█
█▓ ▓█
█▓ Logic Rules: ▓█
█▓ 1) In any cell where all but one number cannot be placed ▓█
█▓ because of a conflict in the same row, column or 3x3 grid, ▓█
█▓ that cell must contain the one number that can be placed. ▓█
█▓ ▓█
█▓ 2) For any number which can only legally occupy a single cell ▓█
█▓ within a row, column or 3x3 grid, that number must be placed ▓█
█▓ in that cell location. ▓█
█▓ ▓█
█▓ 3) In any 3x3 grid, a certain number may only be possible in ▓█
█▓ a couple cells. If all the possible cells are in the same ROW ▓█
█▓ (or COLUMN), then that number cannot exist anywhere else in ▓█
█▓ that ROW (or COLUMN) and can be removed as a possibility ▓█
█▓ outside of that 3x3 grid. ▓█
█▓ ▓█
█▓ 4) The inverse to the previous rule: In any ROW (or COLUMN), ▓█
█▓ a certain number may only be possible in cells that are all ▓█
█▓ in the same 3x3 grid. In that case, that number can be ▓█
█▓ removed as a possibility anywhere else in that 3x3 grid. ▓█
█▓ ▓█
█▓ 5) If any 2 cells in the same ROW, COLUMN or 3x3 grid have ▓█
█▓ exactly the same 2 possible numbers, then those numbers ▓█
█▓ cannot be possible anywhere within the same ROW, COLUMN or ▓█
█▓ 3x3 grid that both of those cells occupy. For example, if ▓█
█▓ there are 4 empty cells in a certain row, and the ▓█
█▓ possibilities for the 4 are respectively (1,2), (2,3,4), ▓█
█▓ (1,2), and (1,3,4) this can be simplified to: (1,2), (3,4), ▓█
█▓ (1,2), (3,4). ▓█
█▓ ▓█
█▓ 6) The previous rule can be extended to 3 or more cells, ▓█
█▓ except that the 3 cells do not need to have the EXACT same ▓█
█▓ possibilities, only that between the 3 cells there are only 3 ▓█
█▓ possibilities. For example, 5 cells with respective ▓█
█▓ possibilities of: (1,2), (2,3), (1,3), (1,3,4,5), (2,4,5) can ▓█
█▓ be reduced to: (1,2), (2,3), (1,3), (4,5), (4,5) because the ▓█
█▓ first 3 cells can only be the values of 1, 2 or 3. ▓█
█▓ ▓█
█▓ All puzzles are solvable using the above logic rules. ▓█
█▓ However, for difficulty setting of 1, only the first rule is ▓█
█▓ required. For difficulty of 2 only the first 2 rules are ▓█
█▓ required, etc. However, in all cases you may still use all of ▓█
█▓ the rules and they can be beneficial. ▓█
█▓ ▓█
█▓ Scoring: ▓█
█▓ Scoring is based on the time it takes you to complete the ▓█
█▓ puzzle and your level of difficulty. 1 minute is added to ▓█
█▓ your final completion time for each descending level of ▓█
█▓ difficulty. So, difficulty level 10 has no time added to your ▓█
█▓ final time, while difficulty level 1 adds 9 minutes (540 ▓█
█▓ seconds). Using the AutoHinting feature (by pressing the A ▓█
█▓ key) will add 1 minute to your time. ▓█
█▓ ▓█
█▓ AutoHinting: ▓█
█▓ Press the 'A' key on your keyboard to automatically fill in ▓█
█▓ the test numbers based on the numbers that have been placed. ▓█
█▓ As you play, the test numbers will automatically turn off, ▓█
█▓ but they will not be automatically added as necessary (so you ▓█
█▓ can remove them based on your own use of the logic rules). ▓█
█▓ Every time you press the 'A' key 1 minute is added to your ▓█
█▓ time and all of the test numbers are reset ▓█
█▓ ▓█
█▓ ▓█
█▓ ▓█
█▓ ■ INSTALLATION NOTES: ▓█
█▓ ▓█
█▓ 1. Unzip, unrar and install program. ▓█
█▓ 2. Extract the crack.zip into installed program's directory. ▓█
█▓ 3. Enjoy ! ▓█
█▓ ▓█
█▓ ▓█
█▓ ▓█
█▓ _\|/_ PROGRAM PROVIDED FOR TEST PURPOSES ONLY! _\|/_ ▓█
█▓ IF YOU LIKE THIS PROGGIE, BUY IT!! ▓█
█▓ ▓█
▓▒ ▌ F4CG - BLESSED BY THE ANCIENTS ▐ ▒▓
▄▄▄▌ ▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄ ▐▄▄▄
▀ ▄▄▄█░ ░█▄▄▄ ▀
▓█▓▀▀ ▀▀▓█▓
█▓░ ■ F4CG TEAM INFO/NEWS: ░▓█
█▓ ▓█
█▓ ▓█
█▓ No groupnews available at this time ... ▓█
█▓ ▓█
█▓ ▓█
█▓ ▓█
█▓ ■ F4CG MEMBERS: ▓█
█▓░ ░██
▓█▓▄ Member and site info is protected. ▄▓█▓
▀▀▀█▓ ▓█▀▀▀
▓░ ▀▀ ▀▀ ░▓
▀▀▀▀█▓▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▓█▀▀▀▀
▓▀▀▀▀▀ ▀▀▀▀▀▓
▓ ▓░ ■ F4CG GREETINGS: ░▓ ▓
▀ ▓ ▓ ▀
▓█▓ CRO - maxxtro - DiViNE - ECL - SH0CK - LUCiD - ZENITH - UCF - STC ▓█▓
▓█▓ - All current and past F4CG members wherever you are! - ▓█▓
▓█▓ ▓█▓
▓█▓ ...and all who keep the scene free. Sell warez and die! ▓█▓
▀█▓░ ░▓█▀
▀▀ ▀ ▀ ▀▀
░ ░▒░▒▒▓▒▓█▓██▐ ▌ last updated 05/31/2004 by Maer ▐ ▌██▓█▓▒▓▒▒░▒░ ░
...nfo.done.by.maxxtro.of.cRo...