Download Gamehouse Sudoku v1.0 crack by f4cg

Added to site2006-01-21
Rating90/100
Votes6


gamehousesudokuv1.0crackf4cg.zip (137951 bytes)

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Gamehouse.Sudoku.v1.0.Cracked-F4CG/crack.zip 23635 23635
Gamehouse.Sudoku.v1.0.Cracked-F4CG/f4cg.nfo 19047 4752
Gamehouse.Sudoku.v1.0.Cracked-F4CG/file_id.diz 586 259
Gamehouse.Sudoku.v1.0.Cracked-F4CG/crack.exe 198144 108755

Gamehouse.Sudoku.v1.0.Cracked-F4CG/f4cg.nfo

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              ▄  ███▓   ▀     ▀▀▀▓███▓ ▓███▓  ▄ ▓███▓  ▓█▓░ ▀ ▄ ▓█▓░            
             ▄▄ ░██▓▓ :: F4CG :: ░███▓ ▓███▓░   ▓███▓░ ░█▓▓     ░█▓▓            
         ▄▄█▀▀  ▓██▓░  presents   ▓██▓░ ▓██▓▓░   ▓▀▀░▄▄▓▓█   ░▄▄▓▓█             
        ▀█▓░  ▄▓██▓░              ▀▓██▓▄ ▀▀█▓▓█▄▄▄▄██▓▀▀▀▄▄▄██▓▀▀▀              
          ▀▀██▓▓▀                   ░▀▀▀▀▀  ▀▀▀▀▀▀░  ▀▀▀▀▀▀░SINCE 1983!! 
 
  ░ ░▒░▒▒▓▒▓█▓██▐▌                Sudoku v1.0                ▌▐██▓█▓▒▓▒▒░▒░ ░
    ▄▄ ▄                         (c) GameHouse                         ▄ ▄▄ 
  ▄█▓░                                                                    ░▓█▄
  ▓█▓    Cracker...:  Team F4CG         Release date....:  11-04-2005      ▓█▓
  ▓█▓    Supplier..:  Team F4CG         OS type.........:  WinALL          ▓█▓
  ▓█▓    Packer....:  GiftWrap          Number of disks.:  [xx/03]         ▓█▓
  ▄ ▓    Protection:  LockDLL           Program Type....:  Game            ▓ ▄  
  ▓ ▓░                                                                    ░▓ ▓  
  ▓▄▄▄▄▄                                                                ▄▄▄▄▄▓  
  ▄▄▄▄█▓▀▀▀  ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀  ▀▀▀▓█▄▄▄▄  
  ▓░ ▄▄                                                                  ▄▄ ░▓  
  ▄▄▄█▓                                                                  ▓█▄▄▄  
  ▓█▓▀   ■ RELEASE SITE:                                                  ▀▓█▓  
  █▓░                                                                      ░▓█  
  █▓                                                                        ▓█  
  █▓   http://www.gamehouse.com                                             ▓█  
  █▓                                                                        ▓█  
  █▓                                                                        ▓█  
  █▓     ■ RELEASE INFO:                                                    ▓█  
  █▓                                                                        ▓█
  █▓ Object:                                                                ▓█  
  █▓ Place numbers 1 through 9 on the game board so that each               ▓█  
  █▓ number occurs exactly once in each row, column and 3x3 grid.           ▓█  
  █▓ The numbers can appear in any order, diagonals are not                 ▓█  
  █▓ considered, and there is no math involved.                             ▓█  
  █▓                                                                        ▓█  
  █▓ Setup:                                                                 ▓█  
  █▓ Your initial game board will consist of several numbers that           ▓█  
  █▓ are already placed. Those numbers cannot be changed. There is          ▓█  
  █▓ exactly one correct solution and it is always solvable using           ▓█  
  █▓ the logic rules discussed below. Following these logic rules           ▓█  
  █▓ you should never need to "guess" or look ahead to solve the            ▓█  
  █▓ puzzle. However, solving the puzzle can take quite a long              ▓█  
  █▓ time.                                                                  ▓█  
  █▓                                                                        ▓█  
  █▓ How to Place Numbers:                                                  ▓█  
  █▓ Make sure the PLACING mode is selected on the right (that is           ▓█  
  █▓ the default state). Select a number from the column on the             ▓█  
  █▓ left and click on any position in the grid to place that               ▓█  
  █▓ number. You can put a number in an empty cell or replace the           ▓█  
  █▓ contents of any cell EXCEPT for the initial numbers which              ▓█  
  █▓ cannot be changed.                                                     ▓█  
  █▓                                                                        ▓█  
  █▓ If a number shows up as WHITE it means that it is currently a          ▓█  
  █▓ valid placement, but it does NOT mean it necessarily is the            ▓█  
  █▓ correct number for the final solution. If a number shows up            ▓█  
  █▓ in RED it means it is currently in conflict with another               ▓█  
  █▓ number on the board, which will also turn RED. A YELLOW                ▓█  
  █▓ number is one of the initial numbers which cannot be changed.          ▓█  
  █▓                                                                        ▓█  
  █▓ To clear a number you just accidentally placed you can either          ▓█  
  █▓ click a second time, or select the eraser in the lower left            ▓█  
  █▓ of the game and then click on the cell.                                ▓█  
  █▓                                                                        ▓█  
  █▓ Using the TEST Numbers:                                                ▓█  
  █▓ You can place multiple, small numbers in each cell as a way            ▓█  
  █▓ of remember which numbers can or cannot be placed there. They          ▓█  
  █▓ are usually used to show all of the possible numbers that may          ▓█  
  █▓ be placed in a cell.                                                   ▓█  
  █▓                                                                        ▓█  
  █▓ To place these numbers, select the number on the left. If you          ▓█  
  █▓ are in PLACING mode you can use your RIGHT MOUSE BUTTON to             ▓█  
  █▓ add or remove that number. The first time you do this a small          ▓█  
  █▓ number will show up in the cell. Using this technique you can          ▓█  
  █▓ put all 9 possible numbers in the cell. If the number is               ▓█  
  █▓ already shown, it will be removed. Another technique is to             ▓█  
  █▓ switch to TESTING mode by clicking the TEST button in the              ▓█  
  █▓ upper right corner. You can then left click to toggle on or            ▓█  
  █▓ off a test number and right click to place the large number.           ▓█  
  █▓                                                                        ▓█  
  █▓ Strategy:                                                              ▓█  
  █▓ The best approach for solving most puzzles is to start off by          ▓█  
  █▓ turning on all of the TEST numbers that work in each cell. It          ▓█  
  █▓ is often easiest to start with the number 1, go through each           ▓█  
  █▓ empty cell and determine if a 1 could go in that position,             ▓█  
  █▓ and if so RIGHT CLICK to turn on that test number.                     ▓█  
  █▓ Afterwards, if any ROW, COLUMN or 3x3 grid only has one                ▓█  
  █▓ possible position for the number 1 (which you should be able           ▓█  
  █▓ to see by quickly scanning) LEFT CLICK to select that number           ▓█  
  █▓ permanently. Whenever you place a number permanently, go               ▓█  
  █▓ through and remove any test numbers in the same row, column            ▓█  
  █▓ and 3x3 grid.                                                          ▓█  
  █▓                                                                        ▓█  
  █▓ Repeat that process for all numbers up through 9.                      ▓█  
  █▓                                                                        ▓█  
  █▓ When you are finished, you will usually find a few cases               ▓█  
  █▓ where there is only 1 possible number. Place the appropriate           ▓█  
  █▓ number in that spot. Every time you place a number be sure to          ▓█  
  █▓ remove the test numbers from cells in the same row, column             ▓█  
  █▓ and 3x3 grid.                                                          ▓█  
  █▓                                                                        ▓█  
  █▓ Once you follow that process for a while you may eventually            ▓█  
  █▓ get to where every cell shows more than one possibility. You           ▓█  
  █▓ then need to apply additional logic rules for eliminating              ▓█  
  █▓ possibilities.                                                         ▓█  
  █▓                                                                        ▓█  
  █▓ Logic Rules:                                                           ▓█  
  █▓ 1) In any cell where all but one number cannot be placed               ▓█  
  █▓ because of a conflict in the same row, column or 3x3 grid,             ▓█  
  █▓ that cell must contain the one number that can be placed.              ▓█  
  █▓                                                                        ▓█  
  █▓ 2) For any number which can only legally occupy a single cell          ▓█  
  █▓ within a row, column or 3x3 grid, that number must be placed           ▓█  
  █▓ in that cell location.                                                 ▓█  
  █▓                                                                        ▓█  
  █▓ 3) In any 3x3 grid, a certain number may only be possible in           ▓█  
  █▓ a couple cells. If all the possible cells are in the same ROW          ▓█  
  █▓ (or COLUMN), then that number cannot exist anywhere else in            ▓█  
  █▓ that ROW (or COLUMN) and can be removed as a possibility               ▓█  
  █▓ outside of that 3x3 grid.                                              ▓█  
  █▓                                                                        ▓█  
  █▓ 4) The inverse to the previous rule: In any ROW (or COLUMN),           ▓█  
  █▓ a certain number may only be possible in cells that are all            ▓█  
  █▓ in the same 3x3 grid. In that case, that number can be                 ▓█  
  █▓ removed as a possibility anywhere else in that 3x3 grid.               ▓█  
  █▓                                                                        ▓█  
  █▓ 5) If any 2 cells in the same ROW, COLUMN or 3x3 grid have             ▓█  
  █▓ exactly the same 2 possible numbers, then those numbers                ▓█  
  █▓ cannot be possible anywhere within the same ROW, COLUMN or             ▓█  
  █▓ 3x3 grid that both of those cells occupy. For example, if              ▓█  
  █▓ there are 4 empty cells in a certain row, and the                      ▓█  
  █▓ possibilities for the 4 are respectively (1,2), (2,3,4),               ▓█  
  █▓ (1,2), and (1,3,4) this can be simplified to: (1,2), (3,4),            ▓█  
  █▓ (1,2), (3,4).                                                          ▓█  
  █▓                                                                        ▓█  
  █▓ 6) The previous rule can be extended to 3 or more cells,               ▓█  
  █▓ except that the 3 cells do not need to have the EXACT same             ▓█  
  █▓ possibilities, only that between the 3 cells there are only 3          ▓█  
  █▓ possibilities. For example, 5 cells with respective                    ▓█  
  █▓ possibilities of: (1,2), (2,3), (1,3), (1,3,4,5), (2,4,5) can          ▓█  
  █▓ be reduced to: (1,2), (2,3), (1,3), (4,5), (4,5) because the           ▓█  
  █▓ first 3 cells can only be the values of 1, 2 or 3.                     ▓█  
  █▓                                                                        ▓█  
  █▓ All puzzles are solvable using the above logic rules.                  ▓█  
  █▓ However, for difficulty setting of 1, only the first rule is           ▓█  
  █▓ required. For difficulty of 2 only the first 2 rules are               ▓█  
  █▓ required, etc. However, in all cases you may still use all of          ▓█  
  █▓ the rules and they can be beneficial.                                  ▓█  
  █▓                                                                        ▓█  
  █▓ Scoring:                                                               ▓█  
  █▓ Scoring is based on the time it takes you to complete the              ▓█  
  █▓ puzzle and your level of difficulty. 1 minute is added to              ▓█  
  █▓ your final completion time for each descending level of                ▓█  
  █▓ difficulty. So, difficulty level 10 has no time added to your          ▓█  
  █▓ final time, while difficulty level 1 adds 9 minutes (540               ▓█  
  █▓ seconds). Using the AutoHinting feature (by pressing the A             ▓█  
  █▓ key) will add 1 minute to your time.                                   ▓█  
  █▓                                                                        ▓█  
  █▓ AutoHinting:                                                           ▓█  
  █▓ Press the 'A' key on your keyboard to automatically fill in            ▓█  
  █▓ the test numbers based on the numbers that have been placed.           ▓█  
  █▓ As you play, the test numbers will automatically turn off,             ▓█  
  █▓ but they will not be automatically added as necessary (so you          ▓█  
  █▓ can remove them based on your own use of the logic rules).             ▓█  
  █▓ Every time you press the 'A' key 1 minute is added to your             ▓█  
  █▓ time and all of the test numbers are reset                             ▓█  
  █▓                                                                        ▓█  
  █▓                                                                        ▓█  
  █▓                                                                        ▓█ 
  █▓     ■ INSTALLATION NOTES:                                              ▓█  
  █▓                                                                        ▓█
  █▓ 1. Unzip, unrar and install program.                                   ▓█  
  █▓ 2. Extract the crack.zip into installed program's directory.           ▓█  
  █▓ 3. Enjoy !                                                             ▓█  
  █▓                                                                        ▓█  
  █▓                                                                        ▓█  
  █▓                                                                        ▓█ 
  █▓   _\|/_        PROGRAM PROVIDED FOR TEST PURPOSES ONLY!        _\|/_   ▓█  
  █▓                   IF YOU LIKE THIS PROGGIE, BUY IT!!                   ▓█ 
  █▓                                                                        ▓█ 
  ▓▒ ▌                   F4CG - BLESSED BY THE ANCIENTS                   ▐ ▒▓ 
  ▄▄▄▌ ▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄ ▐▄▄▄ 
  ▀ ▄▄▄█░                                                              ░█▄▄▄ ▀ 
  ▓█▓▀▀                                                                  ▀▀▓█▓ 
  █▓░   ■ F4CG TEAM INFO/NEWS:                                             ░▓█ 
  █▓                                                                        ▓█  
  █▓                                                                        ▓█
  █▓ No groupnews available at this time ...                                ▓█  
  █▓                                                                        ▓█  
  █▓                                                                        ▓█  
  █▓                                                                        ▓█  
  █▓    ■ F4CG MEMBERS:                                                     ▓█  
  █▓░                                                                      ░██  
  ▓█▓▄                 Member and site info is protected.                 ▄▓█▓  
  ▀▀▀█▓                                                                  ▓█▀▀▀  
  ▓░ ▀▀                                                                  ▀▀ ░▓  
  ▀▀▀▀█▓▄▄▄  ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄  ▄▄▄▓█▀▀▀▀  
  ▓▀▀▀▀▀                                                                ▀▀▀▀▀▓  
  ▓ ▓░  ■ F4CG GREETINGS:                                                 ░▓ ▓  
  ▀ ▓                                                                      ▓ ▀  
  ▓█▓  CRO - maxxtro - DiViNE - ECL - SH0CK - LUCiD - ZENITH - UCF - STC   ▓█▓  
  ▓█▓       - All current and past F4CG members wherever you are! -        ▓█▓  
  ▓█▓                                                                      ▓█▓  
  ▓█▓       ...and all who keep the scene free. Sell warez and die!        ▓█▓  
  ▀█▓░                                                                    ░▓█▀  
    ▀▀ ▀                                                                ▀ ▀▀    
     ░ ░▒░▒▒▓▒▓█▓██▐ ▌  last updated 05/31/2004 by Maer  ▐ ▌██▓█▓▒▓▒▒░▒░ ░     
                        ...nfo.done.by.maxxtro.of.cRo...



Gamehouse.Sudoku.v1.0.Cracked-F4CG/file_id.diz

 ... Sudoku v1.0
 :     ▀ █▄░ ░     ▄    ░  (c) GameHouse
 :..: ▀ ▓████▀███░     ▄█▄▄▄▄ ░      ░     .  
    : ░ ████  ░██   ▀ ████░▓██ ██▄░▄▄▄        
    :  ░████░  ░█  ░█ ████░ ██ ▀███░▓██ ░  .  
    :  ▓████▀ █▄ ░ ██ ████░ █▀ ▄███░ ██░   .  
    .  ░████ ░███▄ ██ ████░  ▄ ████░ ▀  ░  :  
    .  ░████  ████░██░▀███▓▄██ ████░▄▄▄▓░  .  
    :   ███░  ░▀▀▀▀██▀ █▀▀▀█▀ ░████▓░███░  .  
    :  ░█▀░ ▄   ▓  ██▄ ░   ▓▄▓▄░▀▀▀█▀▀▀  ▀ :  
    .   ▓    ░ ░░  █▀ ▄ ▄▓▄░ ▀  ▄  ▓  ▄ ░  :..
    :...░..        ░     ▀         ░   ol^cro:
          :..11-04-2005..░..[03/03].. . ...:



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