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T h e N o v a T e a m
_____________________________________·_________________________________SN/TNT_
⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m──┐
│ Presents: │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-────────────────────────────│
│ │
│ The History Channel: Civil War: The Battle of Bull Run: Take Command: 1861 │
│ v1.1 Patch *RIP* │
│ *Cracked* │
│ (c)2004 Activision Value / MadMinute Games │
│ │
└──────────────────────────────────────┴─────────────────────────────────────⌡
┌────────────────────────────────────────────────────────────────────────────┐
│ │
│ Supplied By : TEAM TNT Release Date : 04/01/2005 │
│ Cracked By : TEAM TNT Protection : Encrypt+CD-Check+X│
│ What is it? : Cracked Update OS Required : WinXX │
│ Packaged By : TEAM TNT # of Files : 04 x 5.00 Meg │
│ │
├────────────────────────────────────────────────────────────────────────────┤
│ Requirements : The Game │
└────────────────────────────────────────────────────────────────────────────┘
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Release Notes ■
~~~~~~~~~~~~~~~~~
NOTE: This release works in all Windows Operating Systems supported by the
game, unlike the previous releases of "certain other groups".
Tested on Win 98 and Win XP... for your pleasure!
Protection was upgraded in the v1.1 Game.
Kudos to MadMinute Games and the QA squad at Activision.
Update Info:
------------
Patch Version 1.1
Highlighted Features:
1. We now support 1024x768 resolution.
2. Added a new map, "The Battle of Morgan Hill."
Keystroke Additions:
1 - Turn Take Command on for every unit under your command
2 - Turn Take Command off for every unit under your command
CWBR.ini File Changes:
1. Support for 1024x768 - only allowed by editing the ini file as follows:
[Initialization]
WinW=1024
WinH=768
2. Support modding the fail grades and weather for open play as follows:
[OpenPlay]
Weather=7
Fail Army=-1500
Fail Corp=-1000
Fail Divn=-750
Fail Brig=-500
Fail Regi=-100
3. Keep all the dead flag as follows:
[Initialization]
All Dead=1
CSV file changes:
1. UNITCOMMON.CSV:
Inserted column D "CAPT CLASS" - this is the class to use when this unit is
captured. Only works for artillery.
2. FORMATION.CSV:
Column G used to called "Use Road", it wasn't being used. It is now called
"Keep Formation". This means that this formation will not switch into column
while moving.
3. UNITS.CSV:
No major change here, just a warning. If you have a column called "Rate of
Fire" towards the end, it should not be there. We've cleaned up our files,
modders should clean up theirs.
All Changes:
1. The artillery will now fire at an engaged enemy, previously we had disabled
this to prevent friendly fire possibilities.
2. There are fewer victory sites in open play battles; this will allow the
units to become engaged more quickly by the AI.
3. Fixed a bug where the cavalry was charging from very long distances.
4. Artillery and their horses will now try to get themselves in the right order.
5. Fixed the deadbods.csv files in the Sherman and Jackson scenarios; these
were causing crashes on some machines when trying to reload saved games.
6. Fixed the score display in open play; digits were getting cut off.
7. Fixed Beauregard (div) scenario to include control over Jackson & Cocke.
8. Replaced the current artillery and explosion sounds with the correct sounds
files.
9. Fixed the leader wandering off away from his command and getting killed.
While this may still happen in some cases, it is greatly reduced.
10. Made the fail grade moddable for open play and lowered the defaults.
11. Stopped skirmishers from adopting column to move. Changed the definition of
a column in formation.csv.
12. Decreased the score that's required to advance to Army Commander from 5000
to 4000.
13. Changed 1st MD (CSA) guns to M1841 Mississippi rifles.
14. Put a flag next to the tutorials on the 1st BR screen so that they don't
look like headings.
15. Added the keep all dead flag in the ini file.
16. Deleted the rate of fire column from all units.csv files
17. Added an ini column to change the weather for open play
18. Fixed the march_art4 sound. It's referenced in unitcommon.csv, but it does
not exist
19. Used grayscale as the terrain to make sure that all of the river boundaries
are completely out of the water.
20. Added ini values to support screen resolution of 1024X768.
21. Removed the road column button, changed to brigade skirmish.
22. Added an all brig double quick button.
23. Made the letters on the compass more readable.
24. Added keystroke for take command of everyone. 1 turns TC on, and 2 turns TC
off.
25. Fixed the bug where infantry was trying to capture artillery forever.
26. Fixed Advance and Fallback when TC'd.
27. Removed retreat/routed units from counting for vp sites.
28. Added new map Battle of Morgan Hill.
29. Made a low resolution version of Morgan Hill.
30. Added a map verify routine.
31. Fixed the word strength on the OOB screen.
32. Fixed the number of men used to capture artillery on the OOB Screen.
33. Fixed unitcommon.csv to include a dismounted CAV flagbearer instead of one
on horseback.
34. Evans Scenario: made Bartow advance further and double-quick the last leg
of his march; decreased the VP hold time by 5 min; decreased VP radius to
100yds.
35. Lowered the Fail grade of ALL scenarios.
36. Changed the "assistant" typo in all units files for General Jordan.
37. Added a TC Button on ammo wagons.
38. Added brigade double-quick to brig toolbars, including cavalry.
39. Fixed a missing line for Union cavalry (MajorPalmer) in which some officers
did NOT show the correct rank on the toolbar.
40. In the units.csv file the name of the 27th Pennsylvania (under Blenker) has
too many n's in it. And it's identified as the 27th_NY, the same ID NAME as
Porter's 27th New York.
41. Beauregard Scenario: dropped the hold time for Buck Hill back to 15min;
fixed the cheat with having Early and other reinforcements visible early
and subject to control by the human player.
42. Fixed the move speed for arty officers to match the speeds of the arty so
they should remain closer together.
43. Made Brigade Cavalry leaders able to make all subordinate units dbl quick.
44. Bearuregard: Fixed the appearance and path of Early.
45. Bearuregard: changed the FailGrade to 700 (cuz it's darkest before the
dawn).
46. Replaced the unused event in division tutorial.
47. Fixed the move speed for cav officers to match the speeds of the cavalry;
they should remain closer to one another.
48. Fixed the bug whereby if you were playing army or corps, they would
automatically respond to reinforcement requests.
49. Fixed the bug whereby arty or cav would not retreat after limbering or
mounting.
50. Captured artillery will now switch uniforms/toolbars; added a new column to
unitcommon.csv for a captured class.
51. Added new fail grades for Tyler and Longstreet.
52. Fixed a bug whereby arty officers could not be detached.
53. Fixed a bug whereby lists scrolled on the OOB remained scrolled when
switching OOBs
54. Fixed a bug where trees and men would not show up on machines with
integrated graphics chips.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Installation ■
~~~~~~~~~~~~~~~~~
1. UnZIP all archives to a temporary directory.
2. Update your game version:
UnRAR UPDATE.RAR to your game directory, overwriting any existing files.
Always unRAR with full paths!
3. UnRAR CRACK.RAR to your game directory, overwriting any existing files.
Always unRAR with full paths!
4. To start the game, run or make a shortcut in Windows for:
CWBR.exe
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT News ■
~~~~~~~~~~~~~~~~~
We are the REAL original TNT. Any other groups who have tried to front as
TNT over the years were just imposters.
TNT knows that you all love the original SFV data in our NFO files.
Too many "new" sites, using cookie-cutter scripts and that god-awful
zipscript-c (aka project-zs), ruin all the nice SFV files in the scene!
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT Members ■
~~~~~~~~~~~~~~~~~
You know who we are. And we know who you are.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ The Greets ■
~~~~~~~~~~~~~~~~~
Groups : None (all alone in the night)
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT Sites ■
~~~~~~~~~~~~~~~~~
Try to find them..
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Joining TNT ■
~~~~~~~~~~~~~~~~~
TNT works in all languages.
We seek like-minded individuals who are able to provide or create software in
any language for release into the scene.
Like most 'respectable' groups, TNT is non-profit.
We release for the challenge of reverse engineering, the excitement of the
race to win against other groups, and the spirit of fair competition.
Positions are open for the following.
Crackers : Experienced programmers and debuggers with assembly language
knowledge who can produce Cracks, such as NoCDs & the removal of
commercial protections, for games and applications.
Coders : Experienced programmers who can produce KeyMakers, Game Trainers,
or SavedGame file editors. (Assembly or C language is required)
Game Ripper: Create ripped versions of full games. Rips retain game
functionality while having non-essential data (such as movies or
music) stripped out. People, especially those on slower dial-up
connections, can try out a game rip before deciding to buy the
full version.
Scanning : Printed Box Art, CDs, & Manuals for new games and applications.
FileHacker : Create All Access Enabled (Unlocked) SavedGames.
Modify game data files to enable Cheated Stats.
Scan game executables to locate Cheat Codes (no web thieves).
Suppliers : Provide retail versions of new unreleased software, either games
or applications.
Siteops : 10mbit or faster sites on linux/unix with at least 100gigs space.
Preference is for sites with sections of 0day, iso, dox, pda,
or console exclusively.
Before contacting us, please consider that Movie/Video or MP3
sections are not desirable to us. Big movie/mp3 sites that have
iso, 0day, or dox as an afterthought are not for TNT. Sorry.
What TNT does not need:
Couriers, Pre Whores, Site/Bot Scripters, Thieves, Group Hoppers, Leechers,
Narqs, Narcs, nor undercover agents.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Contact TNT ■
~~~~~~~~~~~~~~~~~
Those who seek TNT will find a way to get in touch with us.
Just ask around for the #1 Dox group.
TNT has no email address, nor a web site. Any you find are surely fake.
┌────────────────────────────────────╦═╦═╦───────────────────────────────────┐
│ Header Logo : Super Nova [TNT] ║ NFO Layout : Super Nova │
│ ╩ │
└────────────────────────────> Last Update by [Super Nova] <───[01/18/2005]──⌡
" There can be only one! "
---------------------------------TNT DIR INFO---------------------------------
The_History_Channel_Civil_War_The_Battle_of_Bull_Run_Take_Command_1861_v1.1_Pa
tch_Cracked_RIP-TNT
---------------------------------END TNT INFO---------------------------------