Download Strategic Command 2 Blitzkrieg v1.06 Patch RIP crack by TNT

Added to site2007-04-23
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Strategic_Command_2_Blitzkrieg_crack.zip (210479 bytes)

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FILE_ID.DIZ 62 62
Strategic_Command_2_Blitzkrieg_crack.exe 219136 205152
TNT.nfo 12663 4797

FILE_ID.DIZ

TNT's crack for Strategic Command 2 Blitzkrieg v1.06 Patch RIP


TNT.nfo

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                   T h e     N o v a     T e a m
 _____________________________________·_________________________________SN/TNT_

⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│                                  Presents:                                  │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│                                                                             │
│              Strategic Command 2: Blitzkrieg v1.06 Patch *RIP*              │
│                                  *Cracked*                                  │
│                   (c)2006 Fury Software / Battlefront.com                   │
│                                                                             │
└──────────────────────────────────────┴──────────────────────────────────────⌡

┌─────────────────────────────────────────────────────────────────────────────┐
│                                                                             │
│    Supplied By : TEAM TNT                 Release Date : 04/23/2007         │
│     Cracked By : TEAM TNT                   Protection : eLicense v4.X      │
│    What is it? : Cracked Update            OS Required : WinXX              │
│    Packaged By : TEAM TNT                   # of Files : 08 x 5.00 Meg      │
│                                                                             │
├─────────────────────────────────────────────────────────────────────────────┤
│   Requirements : The Game                                                   │
└─────────────────────────────────────────────────────────────────────────────┘

 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Release Notes ■
                               ~~~~~~~~~~~~~~~~~

Update Info:
------------
v1.06

GAME ENGINE CHANGES
- optimized transport and naval combat especially carrier attack algorithms 
  with a noticeable difference in speed
- optimized AI animation and Multiplayer replay routines
- optimized two path finding algorithms with a noticeable difference in land 
  and naval unit movement calculation speeds (up to 40% faster)
- fixed a Saved Game file selection error (BioWizard)
- fixed an interceptor/escort crash error (gravyface1)
- fixed an AI naval combat crash (Fred)
- fixed a Properties dialog bug that revealed partially hidden unit research 
  levels under FoW (Bromley)
- fixed a bug that reduced Battleship/Cruiser attacks across river tiles 
  (Bromley)
- fixed a DEBUGLOGS crash error (Thrawn)
- fixed a SETTINGS dialog error for the German/French patch versions (Thrawn)
- fixed a fortification completion error that caused erroneous completion dates 
  (Terif, Bromley)
- fixed a FoW movement error when moving land units over a Land + Water tile 
  that would cause a hidden naval unit to dissapear (Anders S, Terif)
- fixed a timer countdown error that reset the timer over the stroke of 
  midnight (Terif)
- fixed a bug where HQs, Rockets, AF and Bombers would remain in a threatened 
  city/capital when other units were available to replace them
- fixed a splash message error (Normal Dude)
- fixed a rare AI amphibious transport error (Cosmin)
- fixed an interceptor bug (Terif)
- fixed a Network chat list error (Terif)
- fixed a rare combat error (Christopher, Louie M.)
- fixed a FoW issue with Paratroops during AI/E-mail replay (Anders)
- fixed a cursor flash error for UNIT scripts (Normal Dude)
- fixed a Carrier combat bug that caused the game to hang (Fantomas)
- fixed a customization bug that did not display customized MAIN SCREEN bitmaps 
  under Multiplayer games
- fixed a DEBUG output error for the 'planning.log' (Bill)
- fixed a bug related to controlled movement (Rhino)
- fixed a bug related to Bomber spotting range under FoW (SeaMonkey, Terif)
- fixed a diplomacy hit calculation error (Terif)
- fixed a Paratroop unit error (Bill, Blashy, Steve Rogers)
- added multiple resolution including widescreen support for widescreen 
  monitors and laptops
- added a routine to protect default installation paths due to raised errors 
  with customized games (Terif)
- added a text display in the MAIN SCREEN if you select any of the DEBUG 
  options via the F1, F2 and F3 keys
- added a skip AI Animation DEBUGANIMATION option by using the F3 key to toggle 
  this on or off
  Note, these DEBUG options are only for AI games and are disabled in game 
  (also removed from the screen) if a non AI game is selected
- changed output directory for the DEBUGLOGS option (F2 Key) from DATALOGS to 
  DEBUGLOGS
- units that are on a second move after combat are now commited to their final 
  position if playing without UNDO MOVES (BioWizard)
- updated the error handling message system to skip shutdown of the game when 
  drawing to the war map buffer if an error is raised.  This will enable those 
  players that have systems (rare occurence) that do not support the drawing 
  routines used in the war map buffer.

EDITOR RELATED CHANGES
- added the following AI/EVENT scripts for the 1939 Fall Weiss campaign (Edwin 
  P):
  - USA OFFENSIVE Plan to attack Madrid
  - USA OFFENSIVE Plan to attack Marseilles
  - USA OFFENSIVE Plan to attack Paris
  - 50% for early German OFFENSIVE against Benelux countries
  - alternate German OFFENSIVE plan against Yugoslavia
  - German OFFENSIVE plan to attack Gibraltar if Spain is Axis
  - 10% French invasion of Rome
  - 25% USA AMPHBIOUS invasion of Lisbon if Spain is pro-Axis
  - 50% USA AMPHBIOUS invades Lisbon if Spain is pro-Allied
  - 4% UK AMPHBIOUS_MINOR invasion of Norway post Soviet entry
  - 3% USA AMPHBIOUS_MINOR raid on Rome
  - 3% USA AMPHBIOUS_MINOR raid on Cairo via the Horn of Africa
  - 2% USSR AMPHBIOUS_MINOR raid on Bucharest
  - 3% German AMPHBIOUS_MINOR raid on London if left unoccupied
  - 4% German AMPHBIOUS_MINOR invasion of Norway before the surrender of France
  - 25% German AMPHIBIOUS_MINOR invasion of Norway after the surrender of France
  - 25% German AMPHBIOUS_MINOR invasion of Norway after the surrender of France
  - USA PURCHASE script that activates if Lisbon has surrendered to the Allies
  - 10% for Germany to attempt Diplomacy on Spain
  - 10% USA Bomber Event
  - 10% German Submarine Event if Oslo is Axis controlled
- added the following AI/EVENT scripts for the 1939 Fall Weiss campaign 
  (Thrawn):
  - alternate USA AMPHIBIOUS/FLEET Vichy Algeria Assault script if Gibraltar is 
    controlled by the Axis
  - German Portugal OFFENSIVE script if Spain is Axis
  - UK Tenth Army Allied AI UNIT event
- increased all Turkish units that start in cities to entrenchment=4, Ankara 
  unit to entrenchment=6 (Terif)
- moved eastern Turkish Corps from tile 126,24 to 123,25 (Terif)
- fixed a few Weather Zone land/sea tile errors (Terif)
- fixed an Editor 'Select Map Position' error
- fixed a segmentation fault when setting Carriers to 'Ground' mode (Normal 
  Dude)
- fixed a P/Q error with respect to Neutral Minors (Bill)
- SHIFT MAP DIALOG
  - protected file names can no longer be shifted
  - added a more intuitive interface
  - shifting maps now automatically updates related script files
  - updated the WARNING texts as applicable
- added a Bitmaps\Sprite Guidelines folder under the 'Extras' folder.  This 
  will help with modding the various game sprites by understanding each 
  individual sprite border (Normal Dude)
- added an SC2 ARTIFICIAL INTELLIGENCE draft to the 'Extras' folder
- added multiple resolution including widescreen support for widescreen 
  monitors and laptops
- added a "MapData" subfolder for each campaign, when saving, with the internal 
  data to be used with any 3rd party Script Editor or tools with a map data 
  format as follows:
  - first line is map width
  - second line is map height
  - subsequent lines is extracted from map information based on the following 
    loop:
    from
        map_y := 0
    until
        map_y = map_height
    loop
        from
            map_x := 0
        until
	    map_x = map_width
	loop
	    
            ...

            map_x := map_x + 1
         end
	 map_y := map_y + 1
    end
  - extracted info will look like the following:
    43-0-39
    8-1-39
    77-0-0
  - first number is tile_sprite.index, second number is resource.id and third 
    number is country.id
- reduced minimum map width and height from 36x18 to 10x10.  This is a result 
  of a fix needed for map sizes less than some newly supported widescreen 
  resolutions

< Read the file "VERSION NOTES.TXT" for full update information >


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Installation  ■
                               ~~~~~~~~~~~~~~~~~

1. UnZIP all archives to a temporary directory.

2. Update your game version:
   UnRAR UPDATE.RAR to your game directory, overwriting any existing files.
   Always unRAR with full paths!

3. To start the game, run or make a shortcut in Windows for:
   SC2.exe

   For the Campaign/Map editor:
   Editor.exe


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT    News  ■
                               ~~~~~~~~~~~~~~~~~
  zipscript-c (aka project-zs) ruins all the nice SFV files in the scene!  
  Screw that lame-ass retarded script and all you noobies who use it.

  Egotism is good in small doses.

  There is nothing wrong with flaming code/crack thieves.  We encourage it.

  Quality and quantity are both possible simultaneously, yet often difficult.

  We continue our journey...


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
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                               ~~~~~~~~~~~~~~~~~
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 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  Contact TNT  ■
                               ~~~~~~~~~~~~~~~~~
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┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐
│  Header Logo : Super Nova [TNT]      ║      NFO Layout : Super Nova         │
│                                      ╩                                      │
└────────────────────────────> Last Update by [Super Nova] <───[12/31/2005]───⌡

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Strategic_Command_2_Blitzkrieg_v1.06_Patch_Cracked_RIP-TNT
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