Download CG Toolkit Muscle TK v1.1 keygen by APOGEE

Added to site2005-01-29
Rating91/100
Votes7


cgtoolkitmuscletkv1.1keygenapogee.zip (66893 bytes)

namesizecompressed
apogee.nfo 6368 2244
Crack/ 0 0
Crack/apomt-kg.exe 66048 63158
Crack/Install.txt 1591 804
file_id.diz 363 161

apogee.nfo


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      █▄ █    ▄   [APOGEE BRiNGS YOU]     ▄█████▀  ░   ▄▄█ █▄▀ █▄█▄ ▄█
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       ▓█▄ ▀▓▒  ▄                                          ▄  ▄▓  ▄█▓
        ▓▓█▄▄ ▄▀      [CG TOOLKIT MUSCLE TK VERSION 1.1 ]   ▀▄ ▄▄█▓▓
         ▓▓▓▓██                                              ██▓▓▓▓
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          ███      Date......[ 2004-12-30               ]      ███
         ███       Size......[ 01 x 2.88MB              ]       ███
         █░█▄      Protection[ LICENSING                ]      ▄█░█
        ██▒▒█▄▄    Type......[ MAYA PLUGIN              ]    ▄▄█▒▒██
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          ▀▄▄███           RELEASE & iNSTALL iNFO           ███▄▄▀
         ▄██▓██ ▀▄         ^^^^^^^^^^^^^^^^^^^^^^         ▄▀ ██▓██▄
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               Muscle TK is the world's first commercial muscle and 
               skinning plugin for Alias Maya 5.0 and 6.0. 

               CG Toolkit has announced the release of Muscle TK for 
               Alias Maya. Developed under the Alias Conductors 
               program, Muscle TK gives creature TDs an alternative 
               to traditional rigid and smooth binding techniques 
               for their digital creatures. 

               Muscle TK allows artists to give their creatures 
               realistic musculature with two different methods of 
               attaching that musculature to the creatures skin or 
               æmesh'. With Muscle TK skin, your digital creature's 
               skin can realistically slide over muscle surfaces 
               that are driven by underlying Maya joints. 

               Maintaining your creature's body-volume while 
               undergoing deformations has traditionally been a 
               painstaking process involving influence objects and 
               blendshapes. Muscle TK's muscle deformer gives setup 
               artists a quick and easy way to create fleshy body 
               parts that squash and stretch in a realistic manner. 

               Muscles: Quickly draw muscles on any NURBS surface, 
               then apply the custom muscle deformer to them. Muscle 
               TK's muscle deformer is extremely fast, allowing you 
               to watch a full body musculature in movement in real-
               time on most machines.

               Soft Bodies: Any muscle surface can be made into a 
               soft-body surface to react dynamically to the motion 
               of the underlying joints. The æfloppiness' can be 
               easily adjusted for maximum realism.

               Dynamic Skinning: One of two skinning methods 
               included with Muscle TK, dynamic skinning uses Maya's 
               dynamics to cause the skin mesh to collide with the 
               underlying muscle surfaces. Dynamic skin simulations 
               can be cached for real-time playback in the viewport.

               Muscle Skin: Muscle skin is the second skinning 
               method included with Muscle TK. Muscle skin is a 
               deformer that is applied on top of a skincluster node 
               (smooth/rigid binding) to allow the muscles to affect 
               the skin surface. With muscle skin, the setup artist 
               is given the ability to paint the ælooseness' per 
               vertex so that specific areas of skin can slide across 
               the underlying muscles. 

              
 
		 http://www.cgtoolkit.net/muscletk.htm
		 
		 
		 INSTALLATION:
		 ------------
		 1. Unzip & Unrar to a temp directory
		 2. Check Crack/install.txt
 
                
                  
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                ▓▓▓███▀▀ ▀▀ ▀ ASCii BY AyL/cRO ▀ ▀▀ ▀▀███▓▓▓
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Crack/Install.txt

***special Note***
Some errors were reported that were suspected to have been related to having multiple NICs installed.
Resolved to removing/disabling the nics not married to the maya HostID in x:\flexlm\aw.txt and folowing the install instructions.

1. Install MuscleTK_mayaX.msi
2. Run Keygen apomt-kg.exe, generate a mtk_license.dat and copy to the x:\flexlm dir
3. Start Maya and check in the animation module that *muscleTk is loaded
4. Verify in script editor that the license was in fact loaded // MuscleTK: license check OK!
5. If this is the case, you are done......


6. In the event you get a // License check error: x:\flexlm\mtk_license.dat or // Failed to open license file: x:\flexlm\mtk_license.dat.....perform the following...
7. open x:\flexlm  directory and delete the mtk_license.dat file
8. Start maya and let it load, you will now get // Failed to open license file: x:\flexlm\mtk_license.dat
9. Copy the mtk_license.dat into the x:\flexlm dir
10. open the plugin-manager and deselect and reselect each of the 4 plugins and monitor the script editor window and you should now see // MuscleTK: license check OK!....restart Maya & Enjoy!


Steps 6-10 included in the rare instances that it is needed.

***Second Note***
Because muscleTK authors are totaly stupid, but they got awardness, please believes...
foreign OS users just need to ensure that this path is added to the "path" system environment variable
c:\program files\common files\AliasWavefront Shared\Licensing\bin

If your os is not english "common files" may be "gemeinsame dateien", "fichiers communs", etc


file_id.diz

   ┌[ CG TOOLKIT MUSCLE TK V1.1   ]
 ┌─┴[2004-12-30]─────────[xx/01]──┐
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    ▓█ █ ▓█   ▓█▄█ ▓█▄█ ▓█▄▄ ▓█▄▄ │
    "" " ""   """" """" """" """" │
                ┌─[!ayl/cro]──────┘
                │
                :
                .

                .




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