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▀ ▄▀ ▄▄▄█▓▄ A G G R E S S i O N ▄▓█▄▄▄ ▀▄ ▀
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▀▄▀▄ ▀██▄▀▄▄▀ Shave.And.A.Haircut.v4.0v39.For.Maya.6.0 ▀▄▄▀▄██▀ ▄▀▄▀
▄▄▄███▓▀▀▓▀▀ JoeAlter ▀▀▓▀▀▓███▄▄▄
▄▓▓▀▄▀▀ ▀ █ ▀ ▀ █ ▀ ▀▀▄▀▓▓▄
▐█▓▌▐▌ ▄▓▄ █ █ ▄▓▄ ▐▌▐▓█▌
▐▌▀▓█▄█▄ ▀ █ Cracker ........: ARN █ ▀ ▄█▄█▓▀▐▌
▀▄ ▀▀▀██▄▄ █ Packer .........: ARN █ ▄▄██▀▀▀ ▄▀
▌█▄▄ █ █ ▄▄█▐
▄▀▓▓▀ █ Protection .....: Other █ ▀▓▓▀▄
▐▌▐▓▌ █ Crack Type .....: Incl.Keymaker █ ▐▓▌▐▌
▀▄▀█▄ ▄ █ Release Date ...: 01.09.2006 █ ▄ ▄█▀▄▀
▀█ █ Release Size ...: 1x 4.89 mb █ █▀
▄▓▄ ▐▌ █ █ ▐▌ ▄▓▄
▀ ▄▀ █ Release Type ...: Application █ ▀▄ ▀
▀ █ Operating Sys ..: WinAll █ ▀
█ █
█ http://www.joealter.com █
█ █
▄███▀ ▓ ▄■ ■▄ ▓ ▀███▄
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▀▓▓█▄▀ ▀ ░▐▓▓▌ R E L E A S E N O T E S ▐▓▓▌░ ▀ ▀▄█▓▓▀
▌███ ▓ ▀▓▓▄▄▀ ▀▄▄▓▓▀ ▓ ███▐
▄▀▓▓▀▀▄ █ █ ▄▀▀▓▓▀▄
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▐▌ █ █ ▐▌ ▄▓▄
▄▀ █ █ ▀▄ ▀
▀ █ █ ▀
█ Shave's integration into Maya is so █
█ smooth, that you might just think it's █
█ just a 'plugin'. It is not. It is a █
█ complete modeler, a full dynamics █
█ simulation system, it is a complete █
█ renderer, and it is a compositor. Most █
█ 'plugin's that have such deep integration █
█ are entirely closed systems, and █
█ make you do everything their way, or the █
█ highway. Highend companies want █
█ more. █
█ █
█ FEATURES █
█ █
█ Every hair solution has to deal with █
█ rendering. Although we give our █
█ renderer away with the base license, we █
█ don't skimp on rendering. █
█ █
█ Superior Self and Cast Shadows - "Deep █
█ Accumulation" █
█ █
█ Shave renders a Deep Accumulation for all █
█ shadows. This means several █
█ things. With Shave's Deep Accumulation, █
█ light filters into the hair mass, █
█ creating a natural softness that you just █
█ can't achieve with a Z-buffer. █
█ This lighting model much more naturally █
█ emulates the way light interacts █
█ with █
█ hair, and has much the same effect as █
█ Pixar's Deep Shadow method. █
█ █
█ Integrates with Maya's render █
█ █
█ Shave's render, integrates tightly with █
█ Maya's own. Not only does it match █
█ camera, aspect ratio, aperature, etc.. █
█ but it also works with Maya 2D post █
█ process effects like depth of field, and █
█ fog . Additionally, if you want to █
█ render the hair -with- Maya's render (or █
█ any render for that matter) you can █
█ just turn on 'polygonal model' hair █
█ generation. █
█ █
█ Not Just for Hair and Grass █
█ █
█ With shave, you can actually replace hair █
█ geometry with anything you can █
█ model. This feature, called 'Instancing', █
█ allows you to grow things like █
█ trees, leaves, cows ... anything. █
█ █
█ COMBING █
█ █
█ Shave works from a 3 dimensional flow █
█ feild bounded by something called █
█ 'hair guides' (left). When guides are █
█ emmitted from a surface (nurb or █
█ poly), a whole field of them are created. █
█ The number of guides relate █
█ directly to █
█ the number of CV's in the emmiting █
█ surface. They define the general shape of █
█ the hair. █
█ █
█ The actual hair can be previewed at lower █
█ counts in the viewer, is an even █
█ distribution accross the emission █
█ surface, and has nothing to do with how █
█ many guides you have. Initially the hair █
█ is grown as a straight █
█ interpolation of the guides, then █
█ displaced by parameters suchas 'kink' and █
█ 'frizz'. █
█ █
█ Creating so many guides assures good █
█ local control on hair shape, and steady █
█ █
█ dynamics. But controling and combing so █
█ many guides comes with it's █
█ challenges too, which is why we include a █
█ custom interface just for combing. █
█ █
█ DYNAMICS █
█ █
█ Shave's guides have our dynamics engine █
█ built in.. To create dynamic hair █
█ with Shave, you point and click. █
█ █
█ Each and every hair guide you create with █
█ Shave is a dynamic, █
█ bi-directional, gimbal lock free, dynamic █
█ chain. Dynamic properteies can be █
█ set with sliders and panels, but can █
█ -also- be painted with wieghtmaps and █
█ textures. █
█ █
█ █
█ █
█ █
█ █
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▀▓▓█▄▀ ▀ ░▐▓▓▌ i N S T A L L N O T E S ▐▓▓▌░ ▀ ▀▄█▓▓▀
▌███ ▓ ▀▓▓▄▄▀ ▀▄▄▓▓▀ ▓ ███▐
▄▀▓▓▀▀▄ █ █ ▄▀▀▓▓▀▄
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▄▓▄ ▐▌ █ █ ▐▌ ▄▓▄
▀ ▄▀ █ █ ▀▄ ▀
▀ █ █ ▀
█ 1) Unpack █
█ 2) Use our keymaker to generate a working █
█ key. █
█ █
█ █
█ █
█ █
█ █
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▀▓▓█▄▀ ▀ ░▐▓▓▌ N E W S & C O N T A C T ▐▓▓▌░ ▀ ▀▄█▓▓▀
▌███ ▓ ▀▓▓▄▄▀ ▀▄▄▓▓▀ ▓ ███▐
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▀ ▄▀ █ █ ▀▄ ▀
▀ █ █ ▀
█ After so many years in the scene, both as █
█ individuals and as a group we've █
█ definately become more refined, with █
█ keygens and retail supplies and not to █
█ mention the latest addition, ebooks. We █
█ hope to bring you more of the quality █
█ stuff we've brought so far and we're █
█ sure, unless a meteorite hits earth or █
█ something that we'll be here for a long █
█ time, on top, as you know us :) █
█ Even though we've grown quite big, █
█ there's always room for more people, and █
█ we're looking for talented █
█ crackers/keygeners who can crack/keygen █
█ most protections like arma/aspr/hasp etc █
█ and suppliers. If you are interested, █
█ drop us an email at aggression[at]hush.ai █
█ █
▄ █ █ ▀
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▄▀▄█▀░ █ █ ░▀█▄▀▄
▐▌▐▓▌ █ Contact: aggression[at]hush.ai █ ▐▓▌▐▌
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▐▓██▌▐▌ ▀ ▀ ▀▐▓▌▀ ▀ ▀ ▐▌▐██▓▌
▐▌▀▓██▄█ ▀ ASCii DiRECT ▄▓▄▐█▌▄▓▄ FROM STARS ▀ █▄██▓▀▐▌
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