Download Arena Wars v1.2.0 crack by TNT

Added to site2005-02-05
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arenawarsv1.2.0cracktnt.zip (941899 bytes)

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Arena_Wars_v1.2.0_Patch_CRACKED-TNT/ 0 0
Arena_Wars_v1.2.0_Patch_CRACKED-TNT/CRACK/ 0 0
Arena_Wars_v1.2.0_Patch_CRACKED-TNT/CRACK/ArenaWars.exe 1339392 458424
Arena_Wars_v1.2.0_Patch_CRACKED-TNT/CRACK/ArenaWars.org 1339392 458404
Arena_Wars_v1.2.0_Patch_CRACKED-TNT/CRACK/AW12O_C.EXE 7069 6998
Arena_Wars_v1.2.0_Patch_CRACKED-TNT/CRACK/README12.TXT 11566 4624
Arena_Wars_v1.2.0_Patch_CRACKED-TNT/CRACK/ReadMe_1.2.0.htm 11576 4815
Arena_Wars_v1.2.0_Patch_CRACKED-TNT/TNT.NFO 19624 7212

Arena_Wars_v1.2.0_Patch_CRACKED-TNT/CRACK/README12.TXT

 v1.2 was released 2004-11-12. v1.2 introduces serverbased games and a
 whole bunch of new features.

 Balance Changes: None (Hey, the game balance is pretty good right now,
 isn't it? ^^)

 New Features

    * Main feature: Serverbased Games All games run now directly on the
      server! What does this mean for you?
         o This fixes 100% of all Peer-To-Peer problems, Hosting
           problems, Router or Firewall settings and problems.
         o Because all games are managed by the Server, all games are
           also saved as replays directly on the server.
           This feature is very cool if you search for replays or have
           lost a replay, if played online, you will find it back!
           The link for all serverbased auto saved replays is:
           http://arenawars.dynserv.net/AutoSavedReplays/
         o The first logon to the AW Server for new Demo Users is now
           much simpler (no more emails, no authentication,
           just click demo, enter your new playername+password to create
           new player and join)
         o All games and channels are updated much quicker now (every
           second)
         o You can now join or create games in Only-Chat mode (all
           required data will be loaded automatically).
           This is a very cool feature, just start AWOnlyChat.exe and be
           online in a couple of seconds and you can join and
           create games even in only chat mode (everything will be loaded
           and you will be converted to a normal player).
         o There are no more Settings for your listening port, UPnP Nat
           support, etc. Options are now much simpler.
         o All games will now allow observers by default, much more
           players can join because each player only sends
           to the Server and saves enormous bandwidth this way! Up to 12
           Players can join a game.
         o You will always be able to play with no lag if your connection
           is ok, only players with very high fluctuating
           lag will notice lag at all. The complete network code was
           rewritten to improve the online gaming experience.
         o Chat playerlist does now fully support showing all players on
           the server (including the playing players).
    * AWMap and AWReplay files can now be opened directly with
      ArenaWars.exe
      New command line params for ArenaWars.exe:
         o "ArenaWars [replayname].AWReplay": Start this replay directly,
           you can also use
           AWReplayManager.exe to start Replays. Just start it and
           doubleclick on a replay ;)
         o "ArenaWars Editor": Starts the editor (new empty map)
         o "ArenaWars [mapname].AWMap": Start editor with this map
         o You can also simply link the .AWMap and .AWReplay files with
           ArenaWars, just right click on a file, select
           "Open with ..." and choose ArenaWars.exe as the program to
           start these files (choose also "Always open with this
           program")!
    * Allow to modify TexturePacks and create new ones with the
      texturepack editor (nice for modders).
      The complete Editor in now available even in the demo mode (just
      playing the maps is not allowed in demo mode)!
    * There is now only 1 sub version number, only major updates will be
      released from now on!
    * Minimum handicap is now 100, by request from some players.
    * Stopped deleting Player Accounts, all Player will stay on the
      server forever,
      no matter how unused they are ^^
    * Screenshot of the Statistics screen can be made now automatically.
      A request by n.SK)AIL, especially useful for ESL, where you have to
      submit statistics screenshots sometimes.
    * You can now disable the description line in case you don't need it,
      makes the screen a little bit cleaner.
      A request by some dude in the english feature board (search
      yourself ^^).
    * Cyclus is default map again.


 Fixes

    * --done for BETA1--:
    * Fixed some OpenGL release bugs (textures, display lists, wrong
      order of releases, etc).
      The creator of glIntercept did email me and notified me about these
      glitches, thanks ;)
      Hopefully this will also resolve some problems for players having
      troubles when starting up.
    * Fixed bug when clicking Internet mode, but canceling then, using
      other modes sometimes did not work anymore.
    * Fixed bug when login on the AWServer for the first time with only
      .NET 1.0 installed (used GetAddressBytes,
      which is not available in .NET 1.0), works now with an alternative
      (like the rest of the socket stuff).
    * Fixed away stuff (again, when already in away mode, it got canceled
      sometimes).
    * /IsSameAccount server command did not work except when parameters
      where given comma-seperated,
      works now either way (spaces or commas). Feels now like the other
      commands. Shortcut: /isa
    * No more message error boxes will be displayed for the StartGame
      screen and when playing unless absolutly
      nescessary. Most of the time a very small or minor bug or error did
      display a big ugly message box and scared people ^^
    * If item gets lost when unit dies, give item back to player (this
      happens only if item could not be applied,
      if a item like fog protection was applied, it still counts
      normally. This is most likly only useful for the Shield item).
    * Fixed german text bug when logging in: "einlogggen" (german login
      screen) with 3 g's (by german board user)
    * Esc did not only abort enter chat line, but also PlayerViews or
      entered the game menu.
      Esc now handles only 1 thing (as it should be).
    * Replay autosaving did not saved all player names in filename
      correctly (mp only).
      Also replays are now saved in a very descriptive way (name, map,
      players), much more informative.
    * Fixed bug which showed green damage bar all over the screen of dead
      units
    * Artilleries will not be build up automatically anymore (it just
      sucks if you want to move them)
    * Fixed intro movie playback: Playback works now perfectly with wmp9
      and 10, so if you got any problems,
      just download windows media player 10 from here.
      Playback will stop now when intro is finished (waited sometimes
      infinite until user pressed something).
    * The installer now finds out the last used arena wars directory
      automatically and repairs it, if it is saved wrong.
    * --done for BETA2--:
    * Server IP+Port is now fixed, some people had problems using the
      first beta because
      of wrong local server settings.
    * Fixed: game ends if player (or observer) leaves, also a lot of
      strange problems happend
      a player did not receive any game messages anymore (but playerview
      messages), another one did
      not receive any ping, but was able to play for a while, until he
      lost contact with server.
    * Fixed: voice and webcam messages seem not to work at all (get not
      retransmitted)
    * Fixed: when in only chat mode, create game is still gray (can't
      create game)
    * Improved: for heavy lag it is not very pleasent (we should increase
      response time a little)
      Especially when player is lagging the gameplay appears much better
      now.
    * Improved: Rewrote socket code to similar fast code as P2P socket
      code before.
      Some server optimizations were not so good for fast response times
      when playing (ping is much better now).
    * Fixed: Player did get kicked if sending to much data, server allows
      now much more data
      (for voice and webcam support). Also the random kicks should be
      fixed now.
    * No solution yet: From some players in the board: No response/crash
      bug when game ends
      and statistics are shown (works fine when music is disabled),
      happens usually after a couple of games?
    * Fixed: Also some ppl have problems with the intro, don't show error
      message all the time!
    * Fixed: Demo users can full version users don't get confused by the
      server anymore
      (this perhibited some people to logon).
    * Fixed: Lots of error messages on server, errors when updating games
      and when player are quiting!
      Also improved interaction of the Beta Server and the normal server
      (which are interfering quite a lot).
    * Not completly fixed: Local game list sometimes shows an old game or
      removes a still existing game
      if the original host left the game (has maybe something to do with
      that fact).
    * AWEditor.exe is now included, you can start the editor directly or
      even drag and drop files onto
      this file to start the editor with this maps (works also with
      linking or dragging on ArenaWars.exe).
    * Added Idea from ani666: Fun mode with $2000 (this doubles number of
      possible units),
      extra checkbox in startgame screen
    * Added Idea from n.SK)AIL: Consider changing to battle net/ELO like
      ladder!
      All players start at 1000 and get +-50 point per game (25 usually).
      Maybe already for v1.2?
    * --done after BETA2 for final v1.2--:
    * Fixed computer artillery behaviour, was building up/down to often!
    * Fun mode with $2000 (double number of possible units), extra
      checkbox in startgame screen
      The fun mode does not count as a ladder game.
    * Changed to ELO ladder system, see Ladder Ranking Information.
    * Auto-Balancing Flag-Carrier speed for 2-4 captures difference.
      2 cap more: -5% flag carrier speed, +5% for -2 cap player
      3 cap more: -10% flag carrier speed, +10% for -3 cap player
      4 or more cap more: -15% flag carrier speed, +15% for -4 cap player
    * Fixed: Bug in some maps with warpgates: Units get stuck and can get
      out of warpgate if there is no place.
    * Fixed: Plyon/Bomb is not returned in warpgate if unreachable.
      Also Flag return logic should be less dramatic, if unit dies in
      front of warpgate,
      flag is still reachable and should not be returned.
    * Fixed: If EnumDisplayModes fails, AW ignores it and uses a default
      display list (by ani666)
    * Fixed: wav imports do now work if they contain weird chunks
      (loading was aborted before with "invalid file format")
    * Fixed: no need to restart background replay when logon to aw
      server! this speeds up things a little.
    * Fixed: win.mp3 gets sometimes played when lossed? will now be
      double checked before statictics screen
      pops up and win/lose music starts playing. Also fixed win/lose
      logic if some player leaved before end.
    * Fixed: Replay playback does not work with observer stuff (e.g. for
      tutorials)
      Replays work now fine again, when containing observer playerview,
      voice or webcam data.
      Also fixed playing the BR and DD tutorial maps.
    * Fixed: for very high lags (more than a couple of seconds) the game
      has to keep up all the time
      and playing back game content, which worked good in v1.2 Beta2, but
      the playback was
      not as good as normal lagfree gaming, so a little smoothing high
      lag values is now enabled.



Arena_Wars_v1.2.0_Patch_CRACKED-TNT/TNT.NFO

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                   T h e     N o v a     T e a m
 _____________________________________·_________________________________SN/TNT_

⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m──┐
│                                  Presents:                                 │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-────────────────────────────│
│                                                                            │
│                           Arena Wars v1.2.0 Patch                          │
│                                  *CRACKED*                                 │
│                               (c)2004 exDream                              │
│                                                                            │
└──────────────────────────────────────┴─────────────────────────────────────⌡

┌────────────────────────────────────────────────────────────────────────────┐
│                                                                            │
│    Supplied By : TEAM TNT                 Release Date : 11/16/2004        │
│     Cracked By : TEAM TNT                   Protection : VOB & Online Check│
│    What is it? : Cracked Patch             OS Required : WinXX             │
│    Packaged By : TEAM TNT                   # of Files : 02 x 5.00 Meg     │
│                                                                            │
├────────────────────────────────────────────────────────────────────────────┤
│   Requirements : The Game                                                  │
└────────────────────────────────────────────────────────────────────────────┘

 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Release Notes ■
                               ~~~~~~~~~~~~~~~~~

NOTE:
      The game does an online CD-KEY/SERIAL_NUMBER master server check for 
      playing over the internet.

      Due to this check, and your lack of a unique retail CD-Key, only LAN 
      multiplayer is functional.  Single Player works too, of course.

      If someone wishes to find a way around the check (again, it's master 
      server based), then be our guest and release a patch.


Update Info:
------------

 v1.2 was released 2004-11-12. v1.2 introduces serverbased games and a
 whole bunch of new features.

 Balance Changes: None (Hey, the game balance is pretty good right now,
 isn't it? ^^)

 New Features

    * Main feature: Serverbased Games All games run now directly on the
      server! What does this mean for you?
         o This fixes 100% of all Peer-To-Peer problems, Hosting
           problems, Router or Firewall settings and problems.
         o Because all games are managed by the Server, all games are
           also saved as replays directly on the server.
           This feature is very cool if you search for replays or have
           lost a replay, if played online, you will find it back!
           The link for all serverbased auto saved replays is:
           http://arenawars.dynserv.net/AutoSavedReplays/
         o The first logon to the AW Server for new Demo Users is now
           much simpler (no more emails, no authentication,
           just click demo, enter your new playername+password to create
           new player and join)
         o All games and channels are updated much quicker now (every
           second)
         o You can now join or create games in Only-Chat mode (all
           required data will be loaded automatically).
           This is a very cool feature, just start AWOnlyChat.exe and be
           online in a couple of seconds and you can join and
           create games even in only chat mode (everything will be loaded
           and you will be converted to a normal player).
         o There are no more Settings for your listening port, UPnP Nat
           support, etc. Options are now much simpler.
         o All games will now allow observers by default, much more
           players can join because each player only sends
           to the Server and saves enormous bandwidth this way! Up to 12
           Players can join a game.
         o You will always be able to play with no lag if your connection
           is ok, only players with very high fluctuating
           lag will notice lag at all. The complete network code was
           rewritten to improve the online gaming experience.
         o Chat playerlist does now fully support showing all players on
           the server (including the playing players).
    * AWMap and AWReplay files can now be opened directly with
      ArenaWars.exe
      New command line params for ArenaWars.exe:
         o "ArenaWars [replayname].AWReplay": Start this replay directly,
           you can also use
           AWReplayManager.exe to start Replays. Just start it and
           doubleclick on a replay ;)
         o "ArenaWars Editor": Starts the editor (new empty map)
         o "ArenaWars [mapname].AWMap": Start editor with this map
         o You can also simply link the .AWMap and .AWReplay files with
           ArenaWars, just right click on a file, select
           "Open with ..." and choose ArenaWars.exe as the program to
           start these files (choose also "Always open with this
           program")!
    * Allow to modify TexturePacks and create new ones with the
      texturepack editor (nice for modders).
      The complete Editor in now available even in the demo mode (just
      playing the maps is not allowed in demo mode)!
    * There is now only 1 sub version number, only major updates will be
      released from now on!
    * Minimum handicap is now 100, by request from some players.
    * Stopped deleting Player Accounts, all Player will stay on the
      server forever,
      no matter how unused they are ^^
    * Screenshot of the Statistics screen can be made now automatically.
      A request by n.SK)AIL, especially useful for ESL, where you have to
      submit statistics screenshots sometimes.
    * You can now disable the description line in case you don't need it,
      makes the screen a little bit cleaner.
      A request by some dude in the english feature board (search
      yourself ^^).
    * Cyclus is default map again.

 Fixes

    * --done for BETA1--:
    * Fixed some OpenGL release bugs (textures, display lists, wrong
      order of releases, etc).
      The creator of glIntercept did email me and notified me about these
      glitches, thanks ;)
      Hopefully this will also resolve some problems for players having
      troubles when starting up.
    * Fixed bug when clicking Internet mode, but canceling then, using
      other modes sometimes did not work anymore.
    * Fixed bug when login on the AWServer for the first time with only
      .NET 1.0 installed (used GetAddressBytes,
      which is not available in .NET 1.0), works now with an alternative
      (like the rest of the socket stuff).
    * Fixed away stuff (again, when already in away mode, it got canceled
      sometimes).
    * /IsSameAccount server command did not work except when parameters
      where given comma-seperated,
      works now either way (spaces or commas). Feels now like the other
      commands. Shortcut: /isa
    * No more message error boxes will be displayed for the StartGame
      screen and when playing unless absolutly
      nescessary. Most of the time a very small or minor bug or error did
      display a big ugly message box and scared people ^^
    * If item gets lost when unit dies, give item back to player (this
      happens only if item could not be applied,
      if a item like fog protection was applied, it still counts
      normally. This is most likly only useful for the Shield item).
    * Fixed german text bug when logging in: "einlogggen" (german login
      screen) with 3 g's (by german board user)
    * Esc did not only abort enter chat line, but also PlayerViews or
      entered the game menu.
      Esc now handles only 1 thing (as it should be).
    * Replay autosaving did not saved all player names in filename
      correctly (mp only).
      Also replays are now saved in a very descriptive way (name, map,
      players), much more informative.
    * Fixed bug which showed green damage bar all over the screen of dead
      units
    * Artilleries will not be build up automatically anymore (it just
      sucks if you want to move them)
    * Fixed intro movie playback: Playback works now perfectly with wmp9
      and 10, so if you got any problems,
      just download windows media player 10 from here.
      Playback will stop now when intro is finished (waited sometimes
      infinite until user pressed something).
    * The installer now finds out the last used arena wars directory
      automatically and repairs it, if it is saved wrong.
    * --done for BETA2--:
    * Server IP+Port is now fixed, some people had problems using the
      first beta because
      of wrong local server settings.
    * Fixed: game ends if player (or observer) leaves, also a lot of
      strange problems happend
      a player did not receive any game messages anymore (but playerview
      messages), another one did
      not receive any ping, but was able to play for a while, until he
      lost contact with server.
    * Fixed: voice and webcam messages seem not to work at all (get not
      retransmitted)
    * Fixed: when in only chat mode, create game is still gray (can't
      create game)
    * Improved: for heavy lag it is not very pleasent (we should increase
      response time a little)
      Especially when player is lagging the gameplay appears much better
      now.
    * Improved: Rewrote socket code to similar fast code as P2P socket
      code before.
      Some server optimizations were not so good for fast response times
      when playing (ping is much better now).
    * Fixed: Player did get kicked if sending to much data, server allows
      now much more data
      (for voice and webcam support). Also the random kicks should be
      fixed now.
    * No solution yet: From some players in the board: No response/crash
      bug when game ends
      and statistics are shown (works fine when music is disabled),
      happens usually after a couple of games?
    * Fixed: Also some ppl have problems with the intro, don't show error
      message all the time!
    * Fixed: Demo users can full version users don't get confused by the
      server anymore
      (this perhibited some people to logon).
    * Fixed: Lots of error messages on server, errors when updating games
      and when player are quiting!
      Also improved interaction of the Beta Server and the normal server
      (which are interfering quite a lot).
    * Not completly fixed: Local game list sometimes shows an old game or
      removes a still existing game
      if the original host left the game (has maybe something to do with
      that fact).
    * AWEditor.exe is now included, you can start the editor directly or
      even drag and drop files onto
      this file to start the editor with this maps (works also with
      linking or dragging on ArenaWars.exe).
    * Added Idea from ani666: Fun mode with $2000 (this doubles number of
      possible units),
      extra checkbox in startgame screen
    * Added Idea from n.SK)AIL: Consider changing to battle net/ELO like
      ladder!
      All players start at 1000 and get +-50 point per game (25 usually).
      Maybe already for v1.2?
    * --done after BETA2 for final v1.2--:
    * Fixed computer artillery behaviour, was building up/down to often!
    * Fun mode with $2000 (double number of possible units), extra
      checkbox in startgame screen
      The fun mode does not count as a ladder game.
    * Changed to ELO ladder system, see Ladder Ranking Information.
    * Auto-Balancing Flag-Carrier speed for 2-4 captures difference.
      2 cap more: -5% flag carrier speed, +5% for -2 cap player
      3 cap more: -10% flag carrier speed, +10% for -3 cap player
      4 or more cap more: -15% flag carrier speed, +15% for -4 cap player
    * Fixed: Bug in some maps with warpgates: Units get stuck and can get
      out of warpgate if there is no place.
    * Fixed: Plyon/Bomb is not returned in warpgate if unreachable.
      Also Flag return logic should be less dramatic, if unit dies in
      front of warpgate,
      flag is still reachable and should not be returned.
    * Fixed: If EnumDisplayModes fails, AW ignores it and uses a default
      display list (by ani666)
    * Fixed: wav imports do now work if they contain weird chunks
      (loading was aborted before with "invalid file format")
    * Fixed: no need to restart background replay when logon to aw
      server! this speeds up things a little.
    * Fixed: win.mp3 gets sometimes played when lossed? will now be
      double checked before statictics screen
      pops up and win/lose music starts playing. Also fixed win/lose
      logic if some player leaved before end.
    * Fixed: Replay playback does not work with observer stuff (e.g. for
      tutorials)
      Replays work now fine again, when containing observer playerview,
      voice or webcam data.
      Also fixed playing the BR and DD tutorial maps.
    * Fixed: for very high lags (more than a couple of seconds) the game
      has to keep up all the time
      and playing back game content, which worked good in v1.2 Beta2, but
      the playback was
      not as good as normal lagfree gaming, so a little smoothing high
      lag values is now enabled.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Installation  ■
                               ~~~~~~~~~~~~~~~~~

1. UnRAR all archives to a temporary directory.
   Always unRAR with full paths!

2. Run the retail Update Patcher which we supplied for you.
   NOTE: it does not matter if you have previously cracked files, the update 
         does not care.

3. Always make a backup copy of your game executable(s) first, because 
   future update patches may require the original file(s):
   ArenaWars.exe

4. Copy the contents of the CRACK\ directory to your game directory, 
   overwriting any existing files.

5. There is a Online Update Check to determine if a newer version is released.  
   We fixed the game EXE to only complain if there is a newer version out, just 
   as it does on a non-cracked version.  
   So, this check is normal standard proper game behaviour.
   BTW, you do not have to update just because the game says a newer version is 
   out.  You may just ignore the message and wait for a new cracked update.

   However, if you are a tight-ass and want the check disabled, then run our 
   game patcher:
   TNT-AW12.EXE

6. Play as usual.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT    News  ■
                               ~~~~~~~~~~~~~~~~~
  we are back.  The REAL TNT.
  Original DirName and original SFV info will be in our NFO files now!

 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT Members  ■
                               ~~~~~~~~~~~~~~~~~
                  You know who we are.  And we know who you are.

 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■   The Greets  ■
                               ~~~~~~~~~~~~~~~~~
    Groups :  MnM, ORB, PDM, CORE, 
              DRUNK, DARKNeZZ

 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT   Sites  ■
                               ~~~~~~~~~~~~~~~~~
  Try to find them..

 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  Joining TNT  ■
                               ~~~~~~~~~~~~~~~~~
 Crack/Code : Experienced programmers who can produce game/application 
              KeyMakers & Cracks (NoCDs & removal of commercial protections).  
              Coders of Game Trainers & SavedGame file editors.
              
   Scanning : Printed Box Art, CDs, & Manuals for new games/apps.

 FileHacker : Create All Access Enabled SavedGames.  
              Modify game data files to enable Cheated Stats.  
              Scan game executables to locate Cheat Codes (no web thieves).

  Suppliers : Can you get software before its "official" release date?
              If so, then maybe you got what it takes to supply for TNT.

    Siteops : 10mbit or faster sites on linux/unix with at least 100gigs space.

┌────────────────────────────────────╦═╦═╦───────────────────────────────────┐
│  Header Logo : Super Nova [TNT]      ║      NFO Layout : Super Nova        │
│                                      ╩                                     │
└────────────────────────────> Last Update by [Super Nova] <───[11/03/2004]──⌡

                       " zipscript-c/project-zs sucks! "
---------------------------------TNT DIR INFO---------------------------------
Arena_Wars_v1.2.0_Patch_CRACKED-TNT
---------------------------------TNT SFV INFO---------------------------------
; Generated by WIN-SFV32 v1.1a on 2004-11-16 at 10:25.46
;
;       195156  10:23.52 2004-11-16 TNTAW12C.R00
;      5000042  10:23.00 2004-11-16 TNTAW12C.RAR
TNTAW12C.R00 26DAC957
TNTAW12C.RAR 8C71434F
---------------------------------END TNT INFO---------------------------------



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