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▀▓█▄ · the aggressive dominance · ▄ ▀▀▄ ▀▄▄ ▄░▄▓▀ ▀▓█▄▄▓█ jered
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▀▀ ▄▀░ ▀▓▄ ░▓▀▀▀▀▓▄ 0day-section ▄▓▀▀▀▀▓░ ▄▓▀ ▄▓█▄ ░▀▄ ▀▀
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█░ ·oO GoBug v2.0.2.0 Oo· ░█
█░ ░█
█░ release date: 2005-07-17 supplier: TEAM BLZ ░█
█░ disks: 1 cracker: TEAM BLZ ░█
█░ protection: Crippled os: WinALL ░█
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▀▀ ▄▀░ ░▓▀▀▀▀▓█ programnfo █▓▀▀▀▀▓░ ░▀▄ ▀▀
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█░ ▓█ ▀▄▄ ░█
█░ ▄▀ ▓█ ░█
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█░ A symbolic debugger for Windows programmers with special features to ░█
█░ analyse Windows code, data, events and messages. ░█
█░ ░█
█░ Specifications: code, data, events and messages. ░█
█░ ░█
█░ - Runs on Windows 9x, ME, NT4, 2000 and XP.ages. ░█
█░ ░█
█░ - Runs another Windows program (the "debuggee") in closely controlled ░█
█░ conditions so that you can find bugs. ░█
█░ ░█
█░ - Gets the debuggee's symbols (and those of its Dlls) either as olled ░█
█░ embedded in the file (CodeView or COFF format) or from .dbg file or d ░█
█░ .pdb file. Can also get symbols from most .map files if necessary. ░█
█░ ░█
█░ - Displays code and data labels in disassembly. ░█
█░ ░█
█░ - Single steps through the debuggee's code, that is, the processor d ░█
█░ executes a single instruction at a time, which you can watch in the d ░█
█░ codepane. ░█
█░ ░█
█░ - Meanwhile you can watch how this affects the debuggee's registers d ░█
█░ and flags and how it affects the stack by reference to esp or by rs d ░█
█░ reference to ebp enabling you to view stack parameters and local rs d ░█
█░ data. ░█
█░ ░█
█░ - You can execute and jump over procedure calls instead of local rs d ░█
█░ single-stepping into them. ░█
█░ ░█
█░ - There is a comprehensive log which works on three levels: ░█
█░ - The main logpane displays major events in the debuggee, ░█
█░ exceptions, api errors and user input. ░█
█░ - The event/message logpane displays other debuggee events such as ░█
█░ changes to windows and threads. It also displays all messages ░█
█░ with details of the parameters, source and destination in the ░█
█░ sequence in which they occurred. ░█
█░ - The instruction logpane displays each instruction actually ░█
█░ executed and also the changes to the registers after each ░█
█░ execution. The depth of the log levels which are recorded depends ░█
█░ on how you run the debuggee. If you single-step through the code ░█
█░ or run the debuggee fully trapped all three levels are recorded. ░█
█░ If you run the code without the trap, only the event/message panel░█
█░ is recorded. If you can run the debuggee in the "background" ░█
█░ then unless there is an exception no log events will be recorded. ░█
█░ ░█
█░ - The sequential log is a separate logpane which shows all events and ░█
█░ messages in abbreviated form in strict sequence This can be viewed ░█
█░ while you are single stepping or carrying out debuggee actions, ░█
█░ you can see the events and messages generated. ░█
█░ ░█
█░ - Exceptions can be viewed in the log to see what happened , and the ░█
█░ code which caused the exception can be viewed and jumped over. If he ░█
█░ your code gets into an infinite loops you can try to break into it ░█
█░ using the hot key or using the "traffic light thread control". ░█
█░ ░█
█░ - Threads can be viewed and controlled individually using the thread ░█
█░ buttons and the "traffic light thread control" ░█
█░ You can single-step through more than one thread to see how Windows ░█
█░ switches processor time, memory, stack and register values between ░█
█░ the threads. ░█
█░ ░█
█░ - You can set various types of breakpoints. This allows you to carry ░█
█░ out tests at the breakpoint or single step from there to test that ░█
█░ particular part of your code. You can set code breakpoints (run to a ░█
█░ particular code address, run to particular procedure, run to end of ░█
█░ the current procedure, or run to a new thread) or message breakpoints ░█
█░ (run to any message, run to a particular message, run to a particular ░█
█░ type of message, or run to a message to a particular window ░█
█░ procedure). Also the single-step message break will automatically ░█
█░ break at a message in a window procedure (if enabled). ░█
█░ ░█
█░ - You can change the (ordinary) register values or flags at run-time ░█
█░ to correct errors or to check your code. You can also change the ░█
█░ contents of the stack, so you can test sending different parameters ░█
█░ to the APIs. You can view and change the contents of the MMX ░█
█░ registers, the floating point registers, the 3DNow! registers ░█
█░ the XMM integer registers, the SSE floating point registers, ░█
█░ and the SSE2 floating point registers. ░█
█░ ░█
█░ - You can search memory for specific strings and values and promenade ░█
█░ memory generally, and then view the results or you can view ░█
█░ comprehensive information about the debuggee and its Dlls as loaded. ░█
█░ ░█
█░ - You can inspect all accessible areas as code by using a code aded. ░█
█░ inspector and you can view individual opcodes in the codepane and in ░█
█░ code inspectors. ░█
█░ ░█
█░ - Data inspectors can show data by area or by symbol.codepane and in ░█
█░ ░█
█░ - Code and data inspectors can be created in various ways, for ░█
█░ example by reference to symbols, addresses within the loaded ░█
█░ executables. or by register value. ░█
█░ ░█
█░ - You can set up special symbol inspectors allowing you to view only ░█
█░ those symbols which are of interest at any one time. ░█
█░ ░█
█░ - You can view and extract the debuggee's and its Dll's resources. ░█
█░ ░█
█░ ▄ ░█
█░ ▄░▄▓▀ ░█
▄▄ ▀▄░ ▄ ▀ ░▄▀ ▄▄
█ ▓█■ ▄▄▄▄▓▄▄▄▄▄█▓▄▄▄▄▄▄▄ ▄▓▀■· · · ·■▀▓▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▓▄▄▄▄ ■█▓ █
▀▀ ▄▀░ ▀▓▄ ░▓▀▀▀▀▓█ installnfo █▓▀▀▀▀▓░ ░▀▄ ▀▀
█░ ▄▀ ▀■· · · ·■▀ ░█
█░ ░█
█░ Extract GOBUG2020.ZIP to where you'd like for it to be installed. ░█
█░ (this product comes without a installer) ░█
█░ ░█
█░ Copy BLZ-GOBUG2020-PATCH.EXE to your installed directory and run it ░█
█░ from there. ░█
█░ ░█
█░ ▄ ░█
█░ ░█
▄▄ ▀▄░ ▄▀ ░▄▀ ▄▄
█ ▓█■ ▄▄▄▄▓▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▓▀■· · · ·■▀▓▄ ▄▄▄▄▄▄▄█▓▄▄▄▄▓▄▄▄▄ ■█▓ █
▀▀ ▄▀░ ░▓▀▀▀▀▓█ group-news █▓▀▀▀▀▓░ ▄▓█▄ ░▀▄ ▀▀
█░ ▀■· · · ·■▀ █▓█▀░▀■ ░█
█░ ▀▀▄ ░█
█░ After more than 4 years of nonstop releasing we are proud to present ░█
█░ you our 6000th 0day release, thus being only the second group ever ░█
█░ to reach this barrier. From the day BLiZZARD was formed in february ░█
█░ 1998 we have always been on the very top of the release rankings and ░█
█░ unlike many other groups we have almost never had any periods of ░█
█░ idleness or relaxation. ░█
█░ Over the years many friends joined us and we have grown to become ░█
█░ one of the biggest groups on the scene. New sections were created ░█
█░ (mp3/iso/pda) and all of them have been a great enrichment ░█
█░ for all of us, however unity and friendship have always remained, ░█
█░ even during times of upheaval and depression. All parts of BLiZZARD ░█
█░ work together with great enthusiasm and harmony. The spirit of a big ░█
█░ family has never vanished and has always given us a very unique ░█
█░ character. ░█
█░ Although we have always appreciated being one of the most active ░█
█░ release groups our primary concern has never been to rule the scene ░█
█░ but to spend a very nice time of our lives along with many good ░█
█░ friends. Friendship and fun will always be our most valuable ░█
█░ principles and according to them we will act. Over the years we have ░█
█░ neither been involved in any groupflames nor have we offended other ░█
█░ scene people without reason. Unlike many other groups we do not ░█
█░ believe in silly and childish flames, we treat our competitors ░█
█░ equal, however we want to give special props to the many old-school ░█
█░ groups which are still active and have survived all the recent busts ░█
█░ and problems. ░█
█░ Furthermore BLiZZARD has always offered its members a unique ░█
█░ atmosphere plus many benefits when it comes to release conditions. ░█
█░ We have shown the scene that you can be on the top without putting ░█
█░ your members under pressure, we simply believe in equality and ░█
█░ friendship. And, of course, many friendships, which go far beyond the ░█
█░ simple cracking business, have been formed. Every BLiZZARD member ░█
█░ will tell you what a great feeling and honour it is to be a part of ░█
█░ our family. It is such a great and motivating feeling to play a part ░█
█░ in it. ░█
█░ For the future we have already set many targets and we will reach ░█
█░ them for sure, expect many suprises from us. ░█
█░ BLiZZARD will never die, see you soon at the 7000th release :) ░█
█░ ░█
█░ ░■
█░ ▓░ ▀▄▄ ░█
█░ ▄ ▀▓█▄▄▓█ ░█
▄▄ ▀▄░ ▓▄ ▀▀ ░▄▀ ▄▄
█ ▓█■ ▄▄▄▄▓▄▄▄▄▓█▄▄▄▄▄▄▄▄ ▄▓▀■· · · ·■▀▓▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▓▄▄▄▄ ■█▓ █
▀▀ ▄▀░ ▄▓▀ ░▓▀▀▀▀▓█ greetings █▓▀▀▀▀▓░ ░▀▄ ▀▀
█░ ▀█░ ▀■· · · ·■▀ ░█
█░ ▀ ░█
█░ ░■
█░ greets fly out to all groups which actively and courageously work on ░█
█░ building better release conditions and thus keep the scene up. ░█
█░ special greets to our friends in: ░█
█░ acme - arctic - backlash - class - equinox - lnd - oddity ░█
█░ orion - tfa - toads - siechtum ░█
█░ ░█
█░ ░█
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█ ▓█■ ▄▄▄▄▓▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▓▀■· · · ·■▀▓▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▓▄▄▄▄ ■█▓ █
▀▀ ▄▀░ ░▓▀▀▀▀▓█ retired █▓▀▀▀▀▓░ ░▀▄ ▀▀
█░ ▀■· · · ·■▀ ░█
█░ ░█
█░ we wish them the best in real life and thank them for all their ░█
█░ great work they have done for blizzard.. we'll never forget you!! ░█
█░ our fallen heroes: xxxxxx - xxxx - xxxxxxxxx - xxxxxxxxx - xxxx ░█
█░ xxxxxxxxxx - XxxxxxxX - Xxxxxx ░█
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█ ▓█■ ▄▄▄▄▓▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄▓▀■· · · ·■▀▓▄ ▄▄▄▄▄█▓▄▄▄▄▄▄▓▄▄▄▄ ■█▓ █
▀▀ ▄▀░ ░▓▀▀▀▀▓█ ?joinin? █▓▀▀▀▀▓░ ▀▓▄ ░▀▄ ▀▀
█░ ▄ ▀■· · · ·■▀ ░▀ ░█
█░ █▓ ░█
█░ ▀▀▄ ░█
█░ ░█
█░ We are a closed group, if we need you then we will contact you! ░█
█░ ░█
█░ Software worth using is worth buying.. keep this in mind! ░█
█░ ░█
█░ last update on: 2002.09.25 ░█
█░ .· ·. ░█
█░ ▄■ ■▄ ░█
█░ █▀ ▀█ ░█
▀▀▄░ ░ ▄█▓░ this .nfo drawn ░▓█▄ ░ ░▄▀▀
▀▀▀▀▀▀▓▀▀▀▀▀▀▀▀▀▀▓█░ by jered^blz! ░█▓▀▀▀▀▀▀▀▀▀▀▓▀▀▀▀▀▀
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