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BB3D Presents:
<> <>
T-Splines.v1.6b.for.Maya.7-BB3D
+---------------------------------------------------------------------------+
| RELEASE INFO |
+---------------------------------------------------------------------------+
| Cracked by..: bazuka Supplier...: bazuka |
| Packed by...: team BB3D Date.......: 26/09/2006 |
| Rls Type....: Other Disk Size..: 07x1.04MB |
+---------------------------------------------------------------------------+
www.tsplines.com
Release Notes:
T-Splines is a new modeling technology that facilitates arbitrary levels of
detail and seamless modeling. A superset of both NURBS and subdivision
surface modeling, T-Splines leverages patent-pending and proprietary
algorithms to enable you to generate the most efficient meshes possible.
Features:
Insert point
-add local detail anywhere on the surface
-both preserve surface and preserve hull options available
-insert the point at any location along an edge (default is at the
midpoint)
Extend T-Junction
-easily extend inserted points and partial rows of control points
across the surface
Delete edge pairs
-delete partial isoparms to simplify geometry in the model
-thin large areas of the model at once
Split surface
-break off a group of faces from a surface
Copy faces
-make a copy of selected faces on a surface
Delete faces
-delete a group of faces from a surface
Add creases
-add local creases anywhere on the model
-edit the sharpness of a crease in real time
Remove creases
-automatically remove all residual creases in the model after merging
-manually remove creases
Merge
-merge together NURBS patch models converted to T-Splines
-use three different merging techniques utilizing vertices, edges, or
hulls
Extrude
-extrude any T-Spline face
Create T-Spline shapes
-use sphere, cone, torus, plane, or cylinder primitives
Convert to T-Splines
-convert NURBS to T-Splines exactly
-convert SUBDS to T-Splines exactly, given no n-sided faces
Convert to NURBS
-convert to nurbs exactly across the model, with approximation to any
specified level around
extraordinary points
-control the boundaries of the outputted NURBS patches
Tessellate to polymesh
-export a T-Spline model to a polymesh
Create proxy
-create a polygon proxy to easily UV map and rig the T-Spline
Display options
-use multiple options to modify the displayed components of the
T-Spline object for easier identification and editing
Selection modification
-use multiple options to toggle the portion of the object selected
Install/Crack Notes:
1. extract
2. install
3. extract crack.rar to Maya plug-ins folder
4. run patcher (T-Spline16b-M7.exe)
5. When asked for license choose: "Specify the License File"
and point to tsplines.lic in your plug-in directory
*enJoy* !!!
Team BB3D *
* Note
BB3D is not a real reverse engineering group.
We just help friends to bring their releases to
an audience that want to learn the software or
uses it for non-commercial purposes.
Making money with it? >>> Then buy it!!!