Download Shave and a Haircut v2.6v26 for Maya v5.0 Linux keygen by PARADOX

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shaveandahaircutv2.6v26formayav5.0linuxkeygenparadox.zip (53430 bytes)

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file_id.diz

Shave and a Haircut v2.6v26 for Maya 5.0 Linux incl Keygen 
                      (c)
                   JoeAlter  
+-─── ░ ─────────────── ░ ─── ▄▄▄ ───-▐▄ ░ -+
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          [Disks: 01/01]



Paradox.nfo

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  ▀ ▄█▀▀▀ ▀Shave and a Haircut v2.6v26 for Maya 5.0 Linux incl Keygen ▀▀▀ ▄ ▀
  ▀█▀                                 (c)                          ▀ █ █▄▀
  ▀▀▄█▀                            JoeAlter                         ▀ ▀█▄█▄▀
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██▀█  Supplier : paradox                  ▄▄█▀▀        ▀▄▄▀███████▄ ▀█▀   ▀
█▌ █  Cracker  : paradox                ▄██▀      ▄ ▀  ████ ████████▄      ▀
█  ▄  Packager : paradox             ▄█▀       ▄  ▄▀█▄▀██▌████████
█    ───────────────────────────────▐█▌▀▄       ▄ ▀███ ██▐███▀▀██▌
█ Release Date : 03/2004            ██ █▌ ▄▄       ▄▄▄██▌███ ██ ▀▄▄▀██████▄
█ Protection   : N/A                 ██▐█▄▄▄▀▓▓▓▓▓ ██████▐▀▌▀▄▀▄████████████▌
█ Num # Disks  : 01 * 4,77MB           ▐█▌▀▀▀▄▓▀▀▀▀ ▐███▌██▄█▄██▌▀   ▄▄█▀▓▓ ██
█ Rating       : N/A                   ██          ▀██▀▐███████       ▀█▐▓▌██
█ ───────────────────────────────────   ██             ▀██████▌       ▐▌▓▓▐█▌
█ Requirements : 586 CPU, +64MB ram      ██   ▄▄████▄▄ ▄██████        █▐▓▌██▌
█                >20MB Hd-Space           ██ █████████████▀▀▀        ▄▌▓▓▐██
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█ ▀  ▄           [■] WinNT    [ ] Linux          ▀██▄ ▐██████▀▄▀   ████████
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 ~~~~~~~~~~~~~

 Shave's integration into Maya is so smooth, that you might just think it's 
 just a 'plugin'. It is not. It is a complete modeler, a full dynamics 
 simulation system, it is a complete renderer, and it is a compositor. Most 
 'plugin's that have such deep integration are entirely closed systems, and 
 make you do everything their way, or the highway. Highend companies want 
 more.     
           
 FEATURES  
           
 Every hair solution has to deal with rendering. Although we give our 
 renderer away with the base license, we don't skimp on rendering. 
           
 Superior Self and Cast Shadows - "Deep Accumulation" 
           
 Shave renders a Deep Accumulation for all shadows. This means several 
 things. With Shave's Deep Accumulation, light filters into the hair mass, 
 creating a natural softness that you just can't achieve with a Z-buffer. 
 This lighting model much more naturally emulates the way light interacts 
 with hair, and has much the same effect as Pixar's Deep Shadow method. 
           
 Integrates with Maya's render 
           
 Shave's render, integrates tightly with Maya's own. Not only does it match 
 camera, aspect ratio, aperature, etc.. but it also works with Maya 2D post 
 process effects like depth of field, and fog . Additionally, if you want 
 to render the hair -with- Maya's render (or any render for that matter) 
 you can just turn on 'polygonal model' hair generation. 
           
 Not Just for Hair and Grass 
           
 With shave, you can actually replace hair geometry with anything you can 
 model. This feature, called 'Instancing', allows you to grow things like 
 trees, leaves, cows ... anything. 
           
 COMBING   
           
 Shave works from a 3 dimensional flow feild bounded by something called 
 'hair guides' (left). When guides are emmitted from a surface (nurb or 
  poly), a whole field of them are created. The number of guides relate 
  directly to the number of CV's in the emmiting surface. They define the 
  general shape of the hair. 
           
 The actual hair can be previewed at lower counts in the viewer, is an even 
 distribution accross the emission surface, and has nothing to do with how 
 many guides you have. Initially the hair is grown as a straight 
 interpolation ot the guides, then displaced by parameters suchas 'kink' 
 and 'frizz'. 
           
 Creating so many guides assures good local control on hair shape, and 
 steady dynamics. But controling and combing so many guides comes with it's 
 challenges too, which is why we include a custom interface just for 
 combing.  
           
 DYNAMICS  
           
 Shave's guides have our dynamics engine built in.. To create dynamic hair 
 with Shave, you point and click. 
           
 Each and every hair guide you create with Shave is a dynamic, 
 bi-directional, gimbal lock free, dynamic chain. Dynamic properteies can 
 be set with sliders and panels, but can -also- be painted with wieghtmaps 
 and textures. 
           
 Skin Driven Dynamics 
           
 Shave's dynamics engine inherits all its inertia directly from the skin of 
 your critter, NOT from general transformation. This means that if you 
 morph, move, or deform - the dynamics of the hair that is emitted from 
 that surface will accurately reflect the resultant motion. 
           
 Dynamic Constraints 
           
 In addition to letting hair flow free, you can also constrain any guide 
 vert to the orientation of a surface. This is not only useful for doing 
 things like making pony-tails, but is also a powerful modeling too for 
 things like braids. You can bend shave's hair into any shape you can model. 

 ATTENTiON:
 ~~~~~~~~~~

 We have open positions to fill:

 If you are a talented:

  - cracker
  - supplier
  - dump owner

 please do not hesitate and
  contact us now:

 [email protected]

 INSTALL NOTES:
 ~~~~~~~~~~~~~~

 unZiP, unRAR, install 
 register with keygen  
  

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█                                      ▄█▀       ▄  ▄▀█▄▀██▌████████
█  If you are a talented:             ▐█▌▀▄       ▄ ▀███ ██▐███▀▀██▌
█                                     ██▌ ▄▄       ▄▄▄██▌███ ██ ▀▄▄▀██████▄
█   - cracker                         ██▐█▄▄▄▀▓▓▓▓▓ ██████▐▀▌▀▄▀▄████████████▌
█   - supplier                        ▐█▌▀▀▀▄▓▀▀▀▀ ▐███▌██▄█▄██▌▀   ▄▄█▀▓▓ ██
█   - dump owner                       ██          ▀██▀▐███████       ▀█▐▓▌██
█                                       ██             ▀██████▌       ▐▌▓▓▐█▌
█  please do not hesitate and            ██   ▄▄████▄▄ ▄██████        █▐▓▌██▌
█   contact us now:                       ██ █████████████▀▀▀        ▄▌▓▓▐██
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█  [email protected]                  ▀▀▀▄     ▐█▌  ▄   ▄▄▄▓▓▓▓▓▀▄█▌
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   ███▐▓▄▀▀           ▄ ▀▀▀███████ ▀     BACKLASH ■ PANTHEON ■ CLASS ■ HS     █
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    ▄▀▀▀▀▀ ▄▄      ▀▀▀▀ ▄██▀                                              █ ▄ █
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  ▐██████████▄      ▀████▄▄▄████▀▀▀ ▄          ▄███▄       ▀▀▀▀▀▀▀▀▀▀▀███▄▀▄▄██
pl█▀▀███████▓▒▒░       ▀▀▀▀      ▄▒▓▓██▄▄▄     ▐████▌ ▄███▄▄▄    ▄▄▄     ▄▄▀█ █
 ▄▄██▄▄▄ ▀▄▒▓███▄        ▄▄▄▄▄▄█▓▓▓██████████▄ ▄████  ▀▀▀██████ █▄███ ▄     ▀ ▄
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▀▄ ██▄▀███████████████▀████▀▄▄█▀ █████▄▀███▐▀    ▀▀▀█████████▀▄▄▄▄▄▄▄█▌██
███▄███▄▀██████████████▐██▄▀███▄▀  ▀▀▀▀▀▐██▌           ▀▀▀▀▀ ███▌██▌██▐█▌
████████▌ ▀▀██████████▌▀▀    ▀▀████▄▄▄▄  ███                  ██▐███▐█▌█
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Nfo Characters and Layout by Puschel ▀  -  Last updated :   █▀  2002/02/25
			   			



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