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P R E S E N T S
┌────────────────────────────────────────────────────────────────────────────┐
│ │
│ THE FOUNDRY MARI V1.0V4 │
│ │
└┬─────────────────────────────────────┬────────────────────────────────────┬┘
│ Supplier......: TEAM X-FORCE │ Type..........: 3D │
│ Cracker.......: TEAM X-FORCE │ Platform......: LINUX64 │
│ Packager......: TEAM X-FORCE │ Release Date..: 25/08/2010 │
└─────────────────────────────────────┴────────────────────────────────────┘
┌────────────────────────────────────────────────────────────────────────────┐
│ Release notes.. │
└┬──────────────────────────────────────────────────────────────────────────┬┘
│ │
│ │
│ MARI is a creative texture-painting tool that can handle extreme │
│ projects. MARI was developed at Weta Digital to handle the │
│ massively complex, highly detailed look development work demanded │
│ of the texture department by projects such as District 9, The │
│ Lovely Bones, and Avatar. │
│ │
│ MARI has a creative toolset which puts many stand-alone 2D paint │
│ systems to shame, allowing artists to concentrate on painting. The │
│ user interface is responsive and fluid. You can paint directly on │
│ to models and view the results immediately. Save time and take │
│ texturing way beyond what was previously possible. │
│ │
│ MARI's unrivalled ability to deal with colossal textures in vast │
│ numbers allows their development in intense detail │
│ Speed │
│ │
│ Save time and money by seeing the results of your work immediately. │
│ Cut down on revisions. Wave goodbye to the paint, render, review, │
│ rinse, repeat cycle of old. Load all the textures for a model into │
│ MARI simultaneously and remove the need to split up models. │
│ Paint │
│ │
│ A creative painting toolset second to none, focused on the artists' │
│ needs. With a paintbrush engine finessed under intense production │
│ pressure, MARI releases artists from arbitrary restraints and │
│ allows them to work naturally with the model. │
│ Context │
│ │
│ In VFX work, context is everything. What the model will look like │
│ in motion, from multiple angles and against the background plate, │
│ is critical. MARI lets the artists see the model in context and │
│ paint on it right there. │
│ Animation │
│ │
│ Textures channels need to change over time. Whether it is a │
│ blushing maiden or scratched and dented armour, animating textures │
│ are a crucial part of what makes a model appear real. MARI lets you │
│ animate and paint your texture channels frame by frame. │
│ Workflow │
│ │
│ Efficient Integration into a complex workflow turns a great product │
│ into a powerhouse. MARI has an open and extensible approach to UI, │
│ geometry, cameras and shading, and runs on Linux. It supports │
│ colour management, light and texture change, while import and │
│ export happen in the background. │
│ User Interface │
│ │
│ A clear and intuitive user interface allows artists to focus on │
│ what is important. User-configurable tool shelves allow them to │
│ organise their workspace efficiently, and a customisable real-time │
│ 3D shader lets them see what they're doing. │
│ What does 'mari' mean? │
│ │
│ MARI comes from the Swahili Maridadi meaning both 'beautiful' and │
│ also carrying connotations of 'usefulness'. │
│ │
│ │
│ http://www.thefoundry.co.uk/ │
│ │
│ │
│ INSTALLATION: │
│ ------------ │
│ │
│ 1. Unzip & Unrar, check Crack/install.txt │
│ │
│ 2. Enjoy it │
│ │
│ When so many groups bring you crap fakes non-working, X-FORCE always │
│ gets you the Best of the Best. ACCEPT NO IMITATION ! │
│ │
│ │
│ │
│ X-Force 2010! │
└──────────────────────────────────────────────────────────────────────────┘
┌────────────────────────────────────────────────────────────────────────────┐
│ Group News & Greetings.. │
└┬──────────────────────────────────────────────────────────────────────────┬┘
│ │
│ OUR DiAMONDS-4-EVER GREETiNGS MUST GO TO : │
│ │
│ All our OLD friends ... and to all our fans │
│ │
│ │
│ │
└──────────────────────────────────────────────────────────────────────────┘
[----------------- X-FORCE 2010 SMOKING THE COMPETITION --------01/01/10-]