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█▓▓▓██▄▄▄ ▄ -─────────── █▓▓▓██▄▄▄ ──────────────────────────────── ▓▓▓▄▄▄ ─--
▐█▀▀ ▀█▀ t h e e n d ▐█▀▀ ▀█▀ i s t h e b e g i n n i n g ▄█▀▀█
-──── █ ────────────────────── █ ───────────────────────────────────── █ ────--
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▀ ▄█▀▀▀ ▀Shave and a Haircut v2.6v26 for Maya 4.0 Linux incl Keygen ▀▀▀ ▄ ▀
▀█▀ (c) ▀ █ █▄▀
▀▀▄█▀ JoeAlter ▀ ▀█▄█▄▀
▀▀█▀ ▄▄▄▄▄▄▄▄▄▄▄▄▄ █ ▀
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██▀█ Supplier : paradox ▄▄█▀▀ ▀▄▄▀███████▄ ▀█▀ ▀
█▌ █ Cracker : paradox ▄██▀ ▄ ▀ ████ ████████▄ ▀
█ ▄ Packager : paradox ▄█▀ ▄ ▄▀█▄▀██▌████████
█ ───────────────────────────────▐█▌▀▄ ▄ ▀███ ██▐███▀▀██▌
█ Release Date : 03/2004 ██ █▌ ▄▄ ▄▄▄██▌███ ██ ▀▄▄▀██████▄
█ Protection : N/A ██▐█▄▄▄▀▓▓▓▓▓ ██████▐▀▌▀▄▀▄████████████▌
█ Num # Disks : 01 * 4,77MB ▐█▌▀▀▀▄▓▀▀▀▀ ▐███▌██▄█▄██▌▀ ▄▄█▀▓▓ ██
█ Rating : N/A ██ ▀██▀▐███████ ▀█▐▓▌██
█ ─────────────────────────────────── ██ ▀██████▌ ▐▌▓▓▐█▌
█ Requirements : 586 CPU, +64MB ram ██ ▄▄████▄▄ ▄██████ █▐▓▌██▌
█ >20MB Hd-Space ██ █████████████▀▀▀ ▄▌▓▓▐██
█ ▀ ███████▀▀▀ ▄ ▀▀▄▓▌███
█ ─────────────────────────────────────────── ▀▀▀▄ ▐█▌ ▄ ▄▄▄▓▓▓▓▓▀▄█▌
█ System : [■] W9X/ME [■] WinXP ▀██▄ ▄▀▀█▄▄▀█▓▓▓▓▀▀▄▄▄███▌
█ ▀ ▄ [■] WinNT [ ] Linux ▀██▄ ▐██████▀▄▀ ████████
█ ▄ █ [■] Win2k [ ] Other ▀██▄ ▀▀▀▀ ▀▄▄ ▀▀▀▀▀▄
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▄ ▀ ▄█████████████▀pl
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▐█████▄▄▄▄██████████▄ █
RELEASE INFO: ▀█████████▀▀▀▀ ▄ █
~~~~~~~~~~~~~
Shave's integration into Maya is so smooth, that you might just think it's
just a 'plugin'. It is not. It is a complete modeler, a full dynamics
simulation system, it is a complete renderer, and it is a compositor. Most
'plugin's that have such deep integration are entirely closed systems, and
make you do everything their way, or the highway. Highend companies want
more.
FEATURES
Every hair solution has to deal with rendering. Although we give our
renderer away with the base license, we don't skimp on rendering.
Superior Self and Cast Shadows - "Deep Accumulation"
Shave renders a Deep Accumulation for all shadows. This means several
things. With Shave's Deep Accumulation, light filters into the hair mass,
creating a natural softness that you just can't achieve with a Z-buffer.
This lighting model much more naturally emulates the way light interacts
with hair, and has much the same effect as Pixar's Deep Shadow method.
Integrates with Maya's render
Shave's render, integrates tightly with Maya's own. Not only does it match
camera, aspect ratio, aperature, etc.. but it also works with Maya 2D post
process effects like depth of field, and fog . Additionally, if you want
to render the hair -with- Maya's render (or any render for that matter)
you can just turn on 'polygonal model' hair generation.
Not Just for Hair and Grass
With shave, you can actually replace hair geometry with anything you can
model. This feature, called 'Instancing', allows you to grow things like
trees, leaves, cows ... anything.
COMBING
Shave works from a 3 dimensional flow feild bounded by something called
'hair guides' (left). When guides are emmitted from a surface (nurb or
poly), a whole field of them are created. The number of guides relate
directly to the number of CV's in the emmiting surface. They define the
general shape of the hair.
The actual hair can be previewed at lower counts in the viewer, is an even
distribution accross the emission surface, and has nothing to do with how
many guides you have. Initially the hair is grown as a straight
interpolation ot the guides, then displaced by parameters suchas 'kink'
and 'frizz'.
Creating so many guides assures good local control on hair shape, and
steady dynamics. But controling and combing so many guides comes with it's
challenges too, which is why we include a custom interface just for
combing.
DYNAMICS
Shave's guides have our dynamics engine built in.. To create dynamic hair
with Shave, you point and click.
Each and every hair guide you create with Shave is a dynamic,
bi-directional, gimbal lock free, dynamic chain. Dynamic properteies can
be set with sliders and panels, but can -also- be painted with wieghtmaps
and textures.
Skin Driven Dynamics
Shave's dynamics engine inherits all its inertia directly from the skin of
your critter, NOT from general transformation. This means that if you
morph, move, or deform - the dynamics of the hair that is emitted from
that surface will accurately reflect the resultant motion.
Dynamic Constraints
In addition to letting hair flow free, you can also constrain any guide
vert to the orientation of a surface. This is not only useful for doing
things like making pony-tails, but is also a powerful modeling too for
things like braids. You can bend shave's hair into any shape you can model.
ATTENTiON:
~~~~~~~~~~
We have open positions to fill:
If you are a talented:
- cracker
- supplier
- dump owner
please do not hesitate and
contact us now:
[email protected]
INSTALL NOTES:
~~~~~~~~~~~~~~
unZiP, unRAR, install
register with keygen
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████████▐██▀▄█▀▄ ▀ ▀██ ▄ █
▐██▀▀███▌██ ███▀ ▄▀▐█▌ We know, who's in and █
▄██████▀▄▄▀ ██ ███▐██▄▄▄ ▄▄ ▐█ ██ █
▐████████████▄▀▄▀▐▀▌██████ ▓▓▓▓▓▀▄▄▄█▌██ who's NOT !!! █
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█▌ ▄ ─────────── ▄██▀ ▄ ▀ ████ ████████▄ ▀
█ ▄█▀ ▄ ▄▀█▄▀██▌████████
█ If you are a talented: ▐█▌▀▄ ▄ ▀███ ██▐███▀▀██▌
█ ██▌ ▄▄ ▄▄▄██▌███ ██ ▀▄▄▀██████▄
█ - cracker ██▐█▄▄▄▀▓▓▓▓▓ ██████▐▀▌▀▄▀▄████████████▌
█ - supplier ▐█▌▀▀▀▄▓▀▀▀▀ ▐███▌██▄█▄██▌▀ ▄▄█▀▓▓ ██
█ - dump owner ██ ▀██▀▐███████ ▀█▐▓▌██
█ ██ ▀██████▌ ▐▌▓▓▐█▌
█ please do not hesitate and ██ ▄▄████▄▄ ▄██████ █▐▓▌██▌
█ contact us now: ██ █████████████▀▀▀ ▄▌▓▓▐██
█ ▀ ███████▀▀▀ ▄ ▀▀▄▓▌███
█ [email protected] ▀▀▀▄ ▐█▌ ▄ ▄▄▄▓▓▓▓▓▀▄█▌
█ ▀██▄ ▄▀▀█▄▄▀█▓▓▓▓▀▀▄▄▄███▌
█ ▀ ▄▀ BOARDS: ─────────────────── ▀██▄ ▐██████▀▄▀ ████████
█ ▄ █ DONT APPLY, BBS SCENE IS DEAD ▀██▄ ▀▀▀▀ ▀▄▄ ▀▀▀▀▀▄
██▄██▀▀ ▀ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▀██▄ ▄▐██▀██████▌
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▀███ ██▌ ██▌ ██▌ ██▌ ██ ▐██▌ ▄██▌ ▐██▌ ▀▓▀▓▀pl ▀
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▀ ▄████████ ████ ▀██▄ █ ▐█
████████▐██▀▄██▄ ▀██ N E W S F L A S H ! ▄ █
▐██▀▀███▌██ ██▄▀ ▀▄ ▄▀▐█▌ █
▄██████▀▄▄▀ ██ ███▐██▄▄▄ ▀▄ ▀ ▄▄ ▐█ ██ We still do it just for fun! █
▐████████████▄▀▄▀▐▀▌██████ ▓▓▓▓▓▀▄▄▄█▌██ █
██ ▓▓▀█▄▄ ▀▐██▄█▄██▐███▌ ▀▀▀▀▓▄▀▀▀▐█▌ █
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▐█▌▓▓▐▌ ▐██████▀ ██ █
▐██▐▓▌█ ██████▄ ▄▄████▄▄ ██ Greets are going out to: █
██▌▓▓▐▄ ▀▀▀█████████████ ██ ────────────────────────────── █
███▐▓▄▀▀ ▄ ▀▀▀███████ ▀ BACKLASH ■ PANTHEON ■ CLASS ■ HS █
▐█▄▀▓▓▓▓▓▄▄▄ ▄ ▐█▌ ▄▀▀▀ DYNASTY ■ COUNCIL ■ GENESIS ■ NAC █
▐███▄▄▄▀▀▓▓▓▓█▀▄▄█▀▀▄ ▄██▀ PDXCONSOLE ■ MYTH ■ AOD ■ LND █
████████ ▀▄▀██████▌ ▄██▀ ▄ ▀ █
▄▀▀▀▀▀ ▄▄ ▀▀▀▀ ▄██▀ █ ▄ █
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Nfo Characters and Layout by Puschel ▀ - Last updated : █▀ 2002/02/25