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MMMa      Doom 3 Guide by Grawl                                          aMMr;
:M:       grawler (@t) gmail (d0t) com                                      ZM
          08/08/04 - Version 1.7
          
==============================================================================
Introduction
==============================================================================

This guide is written by Grawl (grawler (@t) gmail (d0t) com). Every question,
feedback, comment etc. can be mailed to the address. Put "Doom 3 Guide" in the
subject, so I can pick out the mails easily. Thanks! Also add where you found
the guide, if possible, so I know what places attract the mainstream.

Don't mail me with:

* Stuff that is covered in this FAQ
* Where to get Doom 3
* Complaining how bad the game is according to you
* Asking for the rest of the guide
* How to beat this or that when it's not in the walkthrough yet, but you know
  it'll be added in the future

If I get any of these mails, I'll ignore them, no matter how harsh it sounds.

Do mail me with:

* Stuff that is not covered in this FAQ
* Comment, questions, feedback and fan mail
* Asking if you can put this guide on your site
* Asking for the latest version, I'd love to attach it for you. HOWEVER, I am
  NOT a newsletter. Don't ask me to send the guide when part x is added, or
  whenever a new guide is out.

I'm not related to id software. This FAQ has been made for fun, not to make
any money out of it. Don't use this FAQ on your site/magazine etc. without
my permission. Copyright (c) 2004 by Grawl. If you are reading this guide
outside of the following sites, please let me know:

http://www.gamefaqs.com
http://www.neoseeker.com
http://www.ign.com
http://www.beta-os.com
http://www.phantum.com
http://www.tehshith0le.net
http://www.cheatcc.com
http://www.doom3hq.net
http://www.wogaming.com
http://www.videogamespro.com

This guide contains spoilers where needed. If you don't want to know what
happens, find a spoiler-free guide, or just try a bit harder yourself.

You might wonder why there is a guide needed for a linear game like Doom 3. I
can give you various reasons:

1 - Some players may like to know where to find enemies or where visions will
    appear.
2 - Some players may like to know where to find every PDA
3 - Some players may like to know where to find ammo, health, armor
4 - At some points the game will let you give 2 decissions, and some may want
    to know what'll happen when you select one.
5 - There are a few parts of the game where players tend to get stuck, so with
    this guide they can get past that point.

To make searching easier, I added search-codes in the TOC. Just press CTRL + F
and enter the code to jump to that part immediately.

==============================================================================
Table of Contents                                                   [D3.00.00]
==============================================================================

* Table of Contents.................................................[D3.00.00]
* History & Next Version............................................[D3.01.01]
* Story.............................................................[D3.02.01]
  * Doom (1993).....................................................[D3.02.02]
  * Doom III (2004).................................................[D3.02.03]
  * Doom II (1994)..................................................[D3.02.04]
  * Final Doom (1996)...............................................[D3.02.05]
* Weapons, Monsters and Bosses......................................[D3.03.01]
* Walkthrough (Hints and Tips)......................................[D3.04.01]
  * Mars City.......................................................[D3.04.02]
  * Mars City Underground...........................................[D3.04.03]
  * Mars City Re-visit..............................................[D3.04.04]
  * Administration..................................................[D3.04.05]
  * Alpha Labs Section 1............................................[D3.04.06]
  * Alpha Labs Section 2............................................[D3.04.07]
  * Alpha Labs Section 3............................................[D3.04.08]
  * Alpha Labs Section 4............................................[D3.04.09]
  * EnPro Plant.....................................................[D3.04.10]
  * Communications Transfer.........................................[D3.04.11]
* Cheats and Secrets................................................[D3.05.01]
  * Cheats..........................................................[D3.05.02]
  * Level Select....................................................[D3.05.03]
  * Monsters and Weapons............................................[D3.05.04]
  * Thank You Mails.................................................[D3.05.05]
  * Martian Buddy...................................................[D3.05.06]
  * Sites...........................................................[D3.05.07]
  * iddqd...........................................................[D3.05.08]
  * Rude Marine.....................................................[D3.05.09]
  * Super Turbo Turkey Puncher 3....................................[D3.05.10]
* FAQ...............................................................[D3.06.01]
* Tweaking (aka Speeding-up Doom 3).................................[D3.07.01]
  * General Tweaking................................................[D3.07.02]
  * Unpacking .PK4-files............................................[D3.07.03]
  * Editing config-file.............................................[D3.07.04]
  * Triple Buffering on 64+ MB Video-cards..........................[D3.07.05]
* Conclusion........................................................[D3.08.01]

==============================================================================
History & Next Version                                              [D3.01.01]
==============================================================================

Version 1.0 (08/03/04) - First version, everything is new ;p (40KB)
Version 1.1 (08/04/04) - Added more info to the walkthrough, corrected a few
 spelling mistakes, added the FAQ section, added a few cheats and secrets.
 Basically this was a quick update to fix a few things here and there. (47KB)
 +7KB
Version 1.2 (08/04/04) - Again fixed a small mistakes here and there, also
 made the walkthrough bigger, added a Tweaking-section. (71KB) +24KB
Version 1.3 (08/05/04) - Small fixes here and there again, expanded the
 walkthrough, added more cheats, changed the weapons info, edited the FAQ,
 added more monsters and weapons. (92KB) +21KB
Version 1.4 (08/05/04) - Added a tweak, expanded the walkthrough, added a 
 secret, edited the video disks a bit. (105KB) +13KB
Version 1.5 (08/06/04) - Added more weapons, corrected a lot of spelling
 mistakes. I'm terribly sorry there were in the guide in the first place. Also
 edited the config-tweak. Added a vision-tag in the walkthrough and expanded
 the walkthrough. Story also updated. (144KB) +39KB
Version 1.6 (08/07/04) - Corrected a few things, edited a few cheats,
 expanded the walkthrough, checked the config-tweak, expanded the story, added
 a monster. (161KB) + 17KB
Version 1.7 (08/08/04) - Attempted to be funny in the Doom 95 question in the
 FAQ, changed a small detail for Vagary, re-did the order of the stories, 
 expanded the walkthrough (also with new PDAs), added a secret, added a few
 monsters and added details for weapons. (178KB) +17KB

In the next version(s) I hope to have the following added/update. Everything
except the walkthrough will most likely be updated/added when the walkthrough
is done.

* Walkthrough, obviously
* More monsters and bosses
* Multiplayer section
* Various unsolved mysteries
* PDAs of everyone in the game that has a PDA (in case I missed any, that is)

==============================================================================
Story                                                               [D3.02.01]
==============================================================================

Doom 3 is a re-make of the original Doom, storywise (this is said by Todd 
Hollenshead in an interview), that's why I placed it after the story of the
first Doom.

The story of Doom, Doom 2 and the Final Doom are taken from the manual in 
Doom: Collector's Edition. The story of Doom 3 is taken from the Doom 3 
manual.

------------------------------------------------------------------------------
Doom (1993)                                                         [D3.02.02]
------------------------------------------------------------------------------

You're a marine, one of Earth's toughest, hardened in combat and trained for 
action. Three years ago you assaulted a superior officer for ordering his 
soldiers to fire upon civilians. He and his body cast were shipped to Pearl 
Harbour, while you were transferred to Mars, home of the Union Aerospace 
Corporation.

The UAC is a multi-planetary conglomerate with radioactive waste facilities on
Mars and its two moons, Phobos and Deimos. With no action for fifty million 
miles, your day consisted of suckin' dust and watchin' restricted flicks in 
the rec room.

For the last four years the military, UAC's biggest supplier, has used the 
remote facilities on Phobos and Deimos to conduct various secret projects, 
including research on inter-dimensional space travel. So far they have been 
able to open gateways between Phobos and Deimos, throwing a few gadgets into
one and watching them come out the other. Recently however, the Gateways have
grown dangerously unstable. Military "volunteers" entering them have either 
disappeared or been stricken with a strange form of insanitybabbling 
vulgarities, bludgeoning anything that breathes, and finally suffering an 
untimely death of full-body explosion. Matching heads with torsos to send home
to the folks became a full-time job. Latest military reports state that the 
research is suffering a small set-back, but everything is under control.

A few hours ago, Mars received a garbled message from Phobos. "We require 
immediate military support. Something fraggin' evil is coming out of the 
Gateways! Computer systems have gone berserk!" The rest was incoherent. Soon
afterwards, Deimos simply vanished from the sky. Since then, attempts to 
establish contact with either moon have been unsuccessful.

You and your buddies, the only combat troop for fifty million miles were sent
up pronto to Phobos. You were ordered to secure the perimeter of the base 
while the rest of the team went inside. For several hours, your radio picked
up the sounds of combat: guns firing, men yelling orders, screams, bones 
cracking, then finally, silence. Seems your buddies are dead.

Things aren't looking too good. You'll never navigate off the planet on your
own. Plus, all the heavy weapons have been taken by the assault team leaving 
you with only a pistol. If only you could get your hands around a plasma rifle
or even a shotgun you could take a few down on your way out. Whatever killed 
your buddies deserves a couple of pellets in the forehead. Securing your 
helmet, you exit the landing pod. Hopefully you can find more substantial 
firepower somewhere within the station.

As you walk through the main entrance of the base, you hear animal-like growls
echoing throughout the distant corridors. They know you're here. There's no 
turning back now.


------------------------------------------------------------------------------
Doom III (2004)                                                     [D3.02.03]
------------------------------------------------------------------------------

You are a marine, one of EarthÆs toughest, hardened in combat and trained for 
action. Shortly after reporting for duty at the Union Aerospace CorporationÆs
Mars research facility, a massive demonic invasion overwhelms the base, 
leaving chaos, horror and uncertainty in its wake. As one of only a few 
survivors, you must use overwhelming firepower and all of your combat skill to
battle through the demon hordes, find out what went wrong and prevent the evil
from spreading. Only you stand between Hell and Earth.

------------------------------------------------------------------------------
Doom II (1994)                                                      [D3.02.04]
------------------------------------------------------------------------------

Back at last. After days of hard fighting in space, you've returned home on 
well-earned leave. You're one of Earth's crack soldiers, hard-bitten, tough, 
and heavily-armed. When the alien invasion struck Mars, you were the first on
the scene. By killing, killing, and illing, you won. You stopped the invasion,
saved Mars base, and became a war hero. What they don't talk about so much is 
that you were the only survivor. 

But that's all behind you now. You've quit the military, and are heading home.
Your drop pod lands with a crunch. You open 'er up, and look out. Damn! The 
city ahead is on fire. What the devil is going on? You stagger forward, 
clutching at your sidearm. Packs of refugees are fleeing the flaming 
metropolis. A band of them shriek in terror. You squint. What's that? Someone
is attacking the refugees. You rush up and blast away, killing the 
troublemaker. It looks like a human, but something's wrong. His mouth is 
filled with half-chewed flesh, and he's all messed up, like a zombie from a 
bad horror movie. Hell, not again! 

You can feel it. It's all starting again, just like on Mars. First, people are
taken over, turned into cannibal Things. Then the real horror starts, the
deformed monstrosities from Outside. But now it's on Earth. 

It turns out that the invaders are all over. Monsters range from Tokyo to 
Timbuktu, from Stockholm to Scranton. Billions are dead. Some people have been
transformed into flesh-eating mutants, but a few, a very few, are still alive 
and fully human. The wise men of humanity have evolved a plan to save what's 
left of the human race. They have built enormous ships to carry the remaining
people into space, safely away from the ruined world. 

Unfortunately, Earth's only ground spaceport has just been taken over by the 
demons. They've instituted a sort of force fielda flame barrierover the port; 
no ships can land or take off. You gotta go back into action. The pathetic 
remnants of Earth's soldiers are making an assault on the invaders at the 
spaceport. If you win, you might be able to turn off the barrier, so that the 
ships can leave, and Homo sapiens may not go extinct just yet. If you lose, 
that's it. Humanity is history. 

You and your comrades make their attack. Soon, brave men drop like flies. You
lose track of your friends, though sometimes you can hear them scream when 
they die, and the sounds of combat echo from deep within the starbase.

Something hisses with rage from the steel tunnels ahead. They know you're 
here. They have no pity, no mercy, take no quarter, and crave none. They're 
the perfect enemy, in a way. No one's left but you. You... and Them.

------------------------------------------------------------------------------
Final Doom (1996)                                                   [D3.02.05]
------------------------------------------------------------------------------

Though all the top management of the UAC were dead, and so were most of their
personnel down to the janitors, the corporation survived, now under strict 
government supervision. The UAC still sought the secret to matter apportation,
and continued its experiments under vastly increased safety measures. 

The UAC's base was set up on one of the moons of Jupiter, hoping that the 
increased distance would enhance Earth's safety if something went wrong. 
Marines were stationed at the base, ready for anything.

Soon after the UAC opened its first Gate, the minions of Hell made their first
attack. Suddenly, through the Gate flowed spiked, fanged, dripping 
techno-terrors. Meat machines flailed their armored limbs and slavered with 
bloodlust, seeking soft bleeding manflesh to rend. But in their seeking, they
found only death. The United States Space Marine Corps was prepared for such 
an event, and they poured molten death into the hordes of Hell. More demons 
massed, hoping to overwhelm the defenders by their endless numbers. But mass 
alone was no match for the marines. Set up in defensive positions around the 
gate, the marines were able to slaughter the monsters by the hundreds, taking
few losses.

As suddenly as it had begun, the invasion ended. The last flaming skull 
screamed through, was hit by twenty simultaneous shotgun blasts, and the 
chamber was silent once more, except for the dripping of blood. Hell had 
failed.

The research went on, more boldly, and less cautiously. All the marines 
received the Silver Star from a grateful government, and the UAC made an 
enormous contribution to the Veteran's Fund. The defensive positions were 
strengthened, and the marines watched closely for another attempt, all their 
attention drawn inward towards the Gates. They were looking in the wrong 
direction.

Hell knew more than one trick. Months after the Gate incident, the yearly 
supply ship came ahead of time. On radar, the ship looked far larger than 
usual. And it was coming from the wrong direction. Strange, but not 
inexplicable. The lax radar operators reported the ship's approach, and 
personnel went out to the landing field to meet it. But it never landed. 
Instead, it hovered over the base, miles in the air. The men and women looked
up at it, and saw that something was terribly wrong.

The ship could not have come from Earth. It was huge, kilometers long, and was
built of bone, steel, flesh, corruption, and death. It was a 
bio-mechano-magical construct from the depths of Hell and It had come through
space for its vengeance. Enormous doors, large as football fields, irised open
and hideous demons poured out, plunging to the ground and blanketing the 
entire base with their throbbing, pulsing bodies. They were everywhere at 
once. The marines' defenses, set up to prevent an attack from the direction of
the Gate, were worthless. The monsters poured through the sewers, the air 
vents, the hallways, everywhere, rampaging, corrupting, and feasting.

Once more, the surviving humans were left as zombified brain-dead 
monstrosities. existing only to kill and kill and kill.

Only one man escaped death or zombification. The marine commander. You. You 
weren't at the base when the skies opened and devastation poured from the 
stars. You were miles away, enjoying a walk across the moon's rough-hewn 
landscape. Then you heard a snortling gurgle behind you, whirled, to face one
of Them. The beings that still haunted your nightmares. Your reflexes weren't
dulled by your experences, and you pulled out your pistol and blew the imp to
gory shreds.

Hot-footing it back to the base, you saw it all and realized what had happened
in a flash. The demon ship still floated above the infested base. Your boys -- 
the men you'd trained to fight and kill and die as no fighting man had ever 
been trained before -- were dead. You were not there when it happened, to die 
with them.

Unlike the ancient Samurai, who chose to die with their men, you cocked your 
pistol. You were going to kill for your men. And if you died trying, well, you
were going to die anyway, some day. Death at the fangs of demons might be the 
very worst way to die, but if they did manage to get you, Hell would know it 
had been in a fight.

After Hell's catastrophic invasion of Earth, the United States took steps to 
prevent such an invasion from recurring. The old UAC corporation was 
refounded, under completely new management (since the old trustees and 
stockholders were all dead, this wasn't much of a problem), and sent to 
research tools and technologies to prevent such an incursion from happening 
ever again.

Though the invasion had been stopped, and the remaining demons were gradually
being exterminated by mopping-up squads, it was clear that the powers of Hell
remained strong. While the Spider Mastermind and Baphomet seemed to no longer
threaten, who knew what else lay Outside? Waiting. Watching. Preparing.

The new UAC began working on quantum Accelerator devices, intended to close
interdimensional gates at a distance and so prevent future incursions forever.
The project began innocently enough. Naturally the scientists, in order to 
learn how to close Gates, had to relearn Gate technology first. This ability 
was rapidly regained. Perhaps too rapidly.

Soon, beings from Outside had their dire attention drawn to the new 
experiments, and then, one day, a Gate opened in the heart of the research 
complex. Unnatural horrors from the pit poured in, ravening for destruction.
But the UAC scientists had learned their trade. The Quantum Accelerator 
Device performed perfectly in its maiden test -- the invasion Gate was closed
instantly and permanently when the Accelerator flicked on. A cyberdemon, 
halfway through, was snipped in two when the Gate closed. Earth would now be
safe from literal invasion by Hell. At least, once the technology could be 
set up around the globe.

The next day, a ring of seven Gates opened, throughout the base, and a 
monstrous legion rampaged through. The Quantum Accelerator began putting out
the Gates at once, and within an hour, six were closed. But the hellish army
was now too strong, too numerous. The marines fought like mad dogs, but were 
finally pulled down by the enemies' claws. The scientists, marines, and 
bureaucrats were all slain or transformed into undead mankillers.

The Quantum Accelerator and its prototypes are deep inside the ravaged 
complex. A demon Gatekeeper guards them and mans the last Gate of Hell. The 
government, frantic that the Quantum Accelerator will be destroyed or used in
some alien fashion upon us, has ordered all marines to the site at once, 
regardless of their location.

You were on leave at the beach, only a few minutes from the complex, when you
got the word. You suited up, grabbed a pistol, and raced your pickup truck to
the complex. When you arrived, flashes of light, howls, and chanting could be
heard from the interior. Corpses were scattered everywhere. Obviously the 
Gatekeeper was doing something inside -- something that would soon reach some
kind of awful climax.

You know that within an hour or two, an entire division of marines will arrive
to assault the base with full artillery and air support. You also know that 
they will be too late. Far too late. The airplanes will be plucked from the 
sky by floating terrors, the cannons melted by diabolic rockets and fireballs,
the soldiers blasted to shreds as they charge into the armored shell of the 
UAC buildings. In an hour or two, the monstrosities inside will have finished
their awful task, and will be prepared, once more, to take on the world.

It's up to you. You have to enter the complex and stop the Gatekeeper. Alone.

==============================================================================
Weapons, Monsters and Bosses                                        [D3.03.01]
==============================================================================

What is a shooter without its fair share of weapons, monsters and bosses? You
tell me!

Weapons:

* Fists - These can't run out of ammo ;p Good for you. When you are out of 
  ammo, or find yourself in a confusing situation, they'll sure come in 
  handy.
  
  PDA: UAC Standard issue light source. This model utilizes a static transfer
  power supply, so battery replacement is unnecessary.
* Flashlight - Not only the most important tool you'll use, but you can also
  swing with it in close combat.
* Pistol - The first shooting weapon you'll get. However, you can shoot fast
  enough to do quite some damage in a short time. According to Type6 this is
  meant for medium to long ranged targets. I said close combat -____- I'm
  sorry.
  
  PDA: All UAC Security and Military personnel are supplied with this basic
  projectile side arm.
* Shotgun - A weapon that probably will become your favourite. That is, if
  you don't run out of ammo for it. According to Skippy this is meant for
  close combat, because it'll do the most damage this way. Silly me for 
  giving wrong information.
  
  PDA: The shotgun deals considerable damage at close range, however the wide
  spread limits long range effectiveness.
* SMG (Sub Machine Gun) - A fast shooter, that's great for times you find 
  yourself being overloaded with enemies. Don't confuse SMG with Sarah
  Michelle Gellar. Wouldn't it be great if you could use a Slayer to kill
  enemies? *cough*
  
  PDA: The MG-88 Enforcer delivers a high rate of fire and dependable
  accuracy when fired in short bursts. Standard Marine Infantry issue.
* Chaingun - Automatic gun that's great for taking out enemies quickly.

  PDA: The Chain Gun's 0.30 caliber armor piercing round delivers substantial
  damage, but heavy recoil reduces accuracy.
* Grenades - Just throw the grenade, keep the pin, not the other way around. 
  Great when you are outnumbered by enemies.
  
  PDA: The infantry issue fragmentation grenade is activated by a twist 
  detonator. Fire delay is 3 seconds, with an injury radius of 30 meters.
* Plasma Rifle - Good rate, good damage and it's able to stop missiles.

  PDA: Energy based weapons developed in the Mars weapon facility. Unit is
  powered by plasma canisters manufactured in the EnPro facility.
* Rocket Launcher - Guess what this is =p

  PDA: A portable self-propelled rocket designed for demolition and debris
  removal, this model has been modified for use as a military weapon.
* BFK 9K - Stands for "Big fucking Gun. This is the strongest weapon in the
  game, the longer you hold the trigger, the stronger the blast. If you hold
  it too long, you'll kill yourself. The blast created by the gun kills all
  enemies in sight of the blast.
  
  PDA: This prototype fires a threaded variable energy charge. UAC technicians
  have warned of stability issues at full power.
* Chainsaw - The best weapon from the original Doom. Vroom vroom!

  PDA: Self powered chain-blade cutting tool. Part of a shipment incorrectly
  routed to the Mars dropship distribution centre
* Soul Cube - After you have killed 5 demons, you are able to use this weapon.
  It can kill any enemy in your line of sight, then drains the health of the
  enemies and gives it to you.
  
  PDA: An artifact discovered in the caverns excavation site. Research of the
  Cube's origin and function are ongoing.

Enemies (sorted on apparance):

* Lost Soul - Not really an enemy, but as soon as you see a golden skull
  pass, make sure your gun is loaded, because I can assure you at least one
  enemy is going to attack you in less than 10 seconds. Later in the game
  these pesky skulls will be able to hurt you and hunt you in packs, just
  like Trites.
* Zombie - The easiest enemy, and they most likely won't be able to damage 
  you, because you'll simple be faster. Use your pistol for this one. They
  come in different forms... fat, skinny... GET YOURS NOW!
* Marine-Zombie - A "parody" on the original Zombie. These enemies have guns
  to damage you. Sometimes a pistol, other times a SMG.
* Fire-Zombie - This Zombie enjoyed walking in the fire. They walk like one
  of their legs is broken, but they manage to move faster than the average
  Zombie. The fact that they're on fire and making an irritating noise doesn't
  help much.
* Imps - The classical Imp... This beast will hide everywhere, perhaps even
  under your bed. Might want to check that. Nevertheless, they are tougher
  than Zombies, and faster too. They crawl behind you, jump at you from the
  front (making your view shock, making it even harder to hit THEM instead of
  your leg), or decide to use the air vent and attack from above. Not only
  that, but they also shoot fireballs. When killed, they disappear.
* Pinky - A fat half-robot/half-demon enemy, you most likely saw in 
  screenshots of Doom 3. It's just like a fat dog.
* Maggot - A creature that has 2 heads, and is extremely fast. However, they 
  aren't that hard to beat.
* Trites - Little Spiders that'll come out of all kind of places to kill
  you.
* Cacodemon - These flying creates have a very big head, and are easy to spot.
  Don't are all that diffucult, since their attacks are easy to dodge. Just
  keep shooting at it.
* Wraith - The Zerg from Starcraft makes its return. Well actually not, but
  they remind me or the Zergs =p Pretty easy to kill. Think of it like an
  Imp without the fireballs.
* Revenants - Skeletons with plasma rifles/rocket launchers on their
  shoulders.
* Hellbaron - A huge demon, apparently with small eyes or none at all. Can 
  easily break you in two pieces and extreme firepower is recommended when 
  encountered; a rocket launcher of the BFG 9000 should do the work just watch
  not getting blasted yourself.
  
Bosses:

* Vagary - A big Trite-like create, that is the Queen of Trites or something.
  She attacks using telekinetic and by hitting you.

==============================================================================
Walkthrough (Hints and Tips)                                        [D3.04.01]
==============================================================================

You are about to start an adventure you never encountered before. It may look
like Half-Life and Unreal at some points, but it's still a good story to
follow. Let's start with some advice:

* Save often, except when you're low on health. This is your key to surviving.
* Get to know the controls before you enter Mars City Underground. If you are
  just standing still like a puppet the monsters will slay you easily. If you
  know how to move it'll be a lot harder for them.
* You might want to set the brightness of the game a bit brighter, since the
  game is pretty dark.
* Talk with everyone you can, interact with anything, read anything, listen to
  anything and watch everything.
* Re-load your gun when you are not into combat to assure you don't have to
  reload when a group of zombies want to taste your leg and brains.
* In combat, don't stand behind something that can explode.
* In combat, aim for the head.
* Listen carefully, since you can hear when enemies are nearby.
* Use the right gun for the right situation. Don't use your plasma gun on one
  Trite, and don't use a pistol against a boss.
* Enjoy the game! The most important part =)

If you find anything that's not covered in this walkthrough, please let me
know. I'll add it, together with the credits you deserve.

This walkthrough is played for the easiest setting for now. This is because:

a) I'm a sissy.
b) To get through the game as fast as possible.

Playing on a more difficult level won't change the storyline or anything, just
how though the enemies are etc.

==============================================================================
MARS CITY                                                           [D3.04.02]
==============================================================================

--CUTSCENE--------------------------------------------------------------------
You'll get some short information about what's going on; you are going to
Mars City on behave of the UAC. Your ship lands, and you step out of it. Also
two other man set their first step on Mars, talking about how bad the city
is. That's not a very good start, is it?
--CUTSCENE--------------------------------------------------------------------

--OBJECTIVE-------------------------------------------------------------------
Go to the reception.
--OBJECTIVE-------------------------------------------------------------------

Very hard objective, isn't it? It's probably the hardest in the game, so
beware ;p Anyway, it's pretty straight forward. Just walk up the stairs, and
enter the doors. You can also talk to various people here. The most people
you'll encounter will just say "Hey you're new here, right?" or something like
that, but others may give hints or tips. The man sitting on the bench will
tell you how much he wants to leave Mars. His reasons are unknown, but you'll
find out soon enough.

Enter the door, and you'll end up at the scan-section. You'll have to step
on a square, and wait till the bio scan is finished. You're fine to go. What
a surprise! Enter the door that'll be unlocked.

You'll end up in some bigger room. Listen to what the man tells you through
the intercom. The Mars Facility is the best, and this and that. We'll see
about that soon enough! Listen to his speech if you want, or just enter the
door that's in front of you. Whatever you do, just go to the door to enter
the room where the reception is.

--CUTSCENE--------------------------------------------------------------------
The man behind the desk will give you a PDA, and tells you not to lose it.
He'll also give you a new objective.
--CUTSCENE--------------------------------------------------------------------

--OBJECTIVE-------------------------------------------------------------------
Perform all your duties in a Military Manner.
--OBJECTIVE-------------------------------------------------------------------

A bit more information about your PDA. This is your most important device in
the game, next to weapons. It'll show the current objective, weapons and
items. You can read e-mail, listen to audio logs, watch videos and read
information about the facility, combat etc. The PDA also functions as a key
that'll unlock doors for you. When you encounter a PDA of someone else, you'll
download his data on your PDA and gain more access, and you'll be able to
read his mail and view/listen to his logs, which often gives away security
codes or information that might be of use. Also there are various stands
around Mars City where you can download information from.

,-PDA UPDATE------------------------------------------------------------------
|
|-----------------------------------------------------------------------------
| User Data
|-----------------------------------------------------------------------------
|
| Name: Grawl (for me at least ;p)
| I.D. Number: 381 9x-22
| Location: Departure Lounge
| Rank: Marine Security
| Security Clearance: Marine HQ
|
|----------------------------------------------------------------------------- 
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Director W. Banks
| Subject: Welcome Message
| Date: 11-15-2145
| Body:
| 
| Welcome to Mars Marine.
| 
| I would like to take a brief moment of your time and welcome you to what we
| call our 'home away from home'. We will make every effort to make your stay
| here as pleasant as possible, and if you need something, please feel free
| to contact your supervisor for immediate assistance. I hope that you can
| find the time to take advantage of some of our great staff amenities. As a
| reminder, we engage in technical, highly secure testing and research here,
| please refrain from wandering into unauthorized areas. Any security team
| member will assist you if help is needed.
| 
| Sincerely,
| Director William Banks
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Sergeant Kelly
| Subject: Report to Marine HQ
| Date: 11-15-2145
| Body:
| 
| Marine,
| Report to Marine Command as soon as possible. Don't waste any time getting
| here. We're short on troops and I need you out on patrol as soon as
| possible.
| 
| Sergeant Kelly
|
|-----------------------------------------------------------------------------
| Video Disk
|-----------------------------------------------------------------------------
| 
| Title: Marine Command Briefing
| Creator: Marine HQ
| Date: 03/11/45
| Description: Standard Operating Procedures on Mars
| Shown: This is just a "we are the best" movie.
|
`-PDA UPDATE------------------------------------------------------------------

--OBJECTIVE-------------------------------------------------------------------
Report to Marine Command
--OBJECTIVE-------------------------------------------------------------------

Walk back to the previous room (although the guy at the reception tells you
to visit the chief immediately). There is such a stand here, Walk to it, and
press the "download" button to get yourself a new mail.

,-PDA UPDATE------------------------------------------------------------------
|
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Safety committee
| Subject: Safety Awareness Month
| Date: 11-15-2145
| Body:
| 
| Safety is critical to everything we do on Mars. We will review all standard
| safety protocols during the month of November - Safety Awareness month.
| 
| It is mandatory that you schedule time to attend each of these valuable
| workshops.
| 
| Proper Plasma Handling: Review of the proper storage of plasma, how to
| handle plasma leaks and the best ways to treat plasma burns.
| 
| Emergency First Aid: Learn the location and correct use for all of the
| Health Packs placed throughout the facility. Special attention will be
| given to waste prevention methods. Health resources are squandered if a
| large pack is used when only a small pack is needed.
| 
| Storage of Weapons and Ammo: Special lecture on the safe storage of
| weapons and ammo. Fred Nilsson will be giving hands-on lessons in
| proper targeting and strafing.
| 
| Emergency Loss of Environment: This lecture will focus on what to do is
| you are faced with an air leak, structural failure, or airlock failure.
| Special care will be paid to the locations of emergency air tanks.
| 
| See postings outside UAC HR for times and locations.
|
`-PDA UPDATE------------------------------------------------------------------

Walk (or run, I don't care) back to the reception. On the table there is
a video disk. Pick it up.

,-PDA UPDATE------------------------------------------------------------------
| 
|-----------------------------------------------------------------------------
| Video Disk
|-----------------------------------------------------------------------------
| 
| Title: Welcome to Mars Research Facility
| Creator: Human Resources
| Date: 03/05/45
| Description: For additional help please see your UAC representative
| Shown: Pretty much like the previous video you saw
| 
`-PDA UPDATE------------------------------------------------------------------

A little further in the room, is another stand, where you can get yourself
yet another mail.

,-PDA UPDATE------------------------------------------------------------------
|
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
|
| From: UAC Security
| Subject: Code-Black: Missing Staff
| Date: 11-15-2145
| Body:
|
| Dr. Jonathan Ishii from the Delta Science Team is missing. Security is
| concerned that he may be injured and unable to respond to pages or return to
| his post. Please keep an eye out for Dr. Ishii and report to UAC Security is
| he is located.
| 
| He was last seen in Mars City Underground approaching the airlock leading
| to the old communications array.
|
`-PDA UPDATE------------------------------------------------------------------

Now this is where the trouble starts, a missing scientist... Follow the path
and you'll encounter a cutscene.

--CUTSCENE--------------------------------------------------------------------
You'll see your little friends from the intro again. He'll tell some
guy he wants to check out stuff. The scary man seems a bit troubled by
that. Is he telling lies?
--CUTSCENE--------------------------------------------------------------------

Follow the left path until you encounter a door that's in your way. Don't
enter the door yet, but go right, into the cafeteria. Stand at the counter and
watch the news that's on TV. It seems that the base where you are, are missing
various people. You can also watch the rest of the news, but it isn't that
much important. Plus the guy couching is irritating =p Anyway, there are
various things you can do here. You can talk a bit, close the windows, play
the best Arcade-game ever (it's fun, really =D) and pick up a PDA from someone
else. When you do so, you'll download all the info onto your own PDA.

,-PDA UPDATE------------------------------------------------------------------
|
|-----------------------------------------------------------------------------
| User Data
|-----------------------------------------------------------------------------
|
| Name: Adam E. Berneche
| I.D. Number: 8321 -1 4
| Post: Mars City
| Title: Maintenance Tech
| Security Clearance: General Access
| 
|-----------------------------------------------------------------------------
| Audio Log
|-----------------------------------------------------------------------------
| 
| Title: Maintenance Update
| About: Adam tells about what he did, and he says he's feeling rather
| uncomfortable when he was working in the Underground area. Everyone there
| looks weird and creepy, and he expects that he gets attacked. He also tells
| the code 396. which is for a cabinet. Now that's what we were looking for...
| Well not really, but you'll need it later ;p
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Ethan Peterson
| Subject: Lost PDA
| Date: 11-08-2145
| Body:
| 
| Adam,
| 
| Please take more caution in securing your personal data assistant.
| It's turned up in lost and found three times this month. As you know,
| your base security clearance are stored on that and it becomes a
| serious security issue any time a PDA is lost. Failure to secure your
| PDA could eventually result in your termination.
| 
| Mr. Peterson
| Maintenance Supervisor
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Ethan Peterson
| Subject: Maintenance Report Needed
| Date: 11-10-2145
| Body:
| 
| Adam,
| Your report is long overdue. Record an audio log for what you've done
| today on your maintenance shift and send it to me immediately. I know
| you recoded the cabinet today, and it is imperative that I update my
| master list with the new code.
| 
| I do not want to tell you again how important it is to record those
| codes.
| 
| Mr. Peterson
| Maintenance Supervisor
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Delta HR
| Subject: Volunteer Services
| Date: 11-13-2145
| Body:
| 
| Mr. Berneche,
| 
| I have some great news for you, your name came up in our last
| management meeting as a possible candidate for our Delta Labs outreach
| program. As you have probably heard, we are conducting some very
| exciting and important experiments here in Delta. Your supervisor
| recommended you as a good candidate and in fact he insisted you
| would be perfect for the job. I've reviewed your file and I agree with
| this assessment, you will make a perfect test subject. Our work here
| is very important to the UAC and you should feel privileged that you
| have a change to be part of it.
| 
| Mr. K. Clearsky
| Delta Future Systems
| 
| p.s. Remember, volunteering is the best choice! I'd hate to invoke
| clause 12.A of section 5443 of your employment contract; which if you
| are not familiar with, allows us to appoint volunteered.
| 
`-PDA UPDATE------------------------------------------------------------------

So we got the cabinet code for the Mars City Underground area, and we found
out Adam was a bad worker and his current supervisor wanted to get rid of him
=p

Anyway, when you got enough of punching turkeys, go to the door I told you not
to enter yet. Enter it now. You can overhear a conversation of 2 men.
Apparently some guy complained and got transferred right way. There is a new
stand here, so check it from yet another bullshit mail.

,-PDA UPDATE------------------------------------------------------------------
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: HR Coordinator
| Subject: Volunteer to earn extra credits
| Date: 11-15-2145
| Body:
| 
| Delta Labs is looking for individuals to fill critical positions. You can 
| help with our exciting break-through work and earn credits at the same time.
| 
| Volunteers are needed in the following areas:
| 
| Teleportation: We're looking for test subjects to stress-test the new 
| teleporters. Experience tomorrow's travel technology, today!
| 
| Medical Research: Our advanced pharmaceutical team needs volunteered to 
| participate in exciting medical studies. Help us find cures to everything 
| from the common cold to Ebola 7.
| 
| Specimen Handling: We need volunteers to help handle and track the specimens
| gathered through Delta Labs experiments. Health test and liability waiver 
| will be required.
| 
| For more information about any of these opportunities or to post openings in
| your department, please see an HR Coordinator.
| 
`-PDA UPDATE------------------------------------------------------------------

There is only one way to go, and that's up to the steps, to the right. Follow
the path, and some marine will tell you what way to go. Be a bad boy (or girl,
for that matter) and go left to see what happens to volunteers. Whatever way
you go, you'll end up in front of some steps. Don't go up yet, but enter the
door that's to the opposite side to it to get yourself another Video Disk.

,-PDA UPDATE------------------------------------------------------------------
| 
|-----------------------------------------------------------------------------
| Video Disk
|-----------------------------------------------------------------------------
| 
| Title: Series 3 Plasma Gun Briefing
| Creator: UAC Advanced Weapons
| Date: 07/28/44
| Description: Informational Video on the Series 3 Plasma Gun
| Shown: As description says...
| 
`-PDA UPDATE------------------------------------------------------------------

Now just follow the path, and you'll end up in the HQ.

--CUTSCENE--------------------------------------------------------------------
You'll get your first real objective. You have to find the missing scientist
you read about earlier. Follow the bot to get to the Underground Passage,
which is where we need to go.
--CUTSCENE--------------------------------------------------------------------

--OBJECTIVE-------------------------------------------------------------------
Search for the Missing Scientist. Locate Maintenance Entrance.
--OBJECTIVE-------------------------------------------------------------------

Just follow the bot to end up where you should be. There is a cabinet here.
Enter the code you found before, 396, to get yourself some bullets. Enter
the lift here.

==============================================================================
MARS CITY UNDERGROUND                                               [D3.04.03]
==============================================================================
The Mars City sublevel was one of the first multi-purpose installations built
on Mars. Housing storage, environmental systems, localized energy production,
communications arrays, and rudimentary research systems, the aging facility is
vital to keeping Mars City operational.
==============================================================================

When you enter the room, you'll get yourself a pistol, more bullets and armor.
After that the guy will take a radio test to make sure it works. Now enter the
next door and we'll search for the missing scientist.

--OBJECTIVE-------------------------------------------------------------------
Reach Old Com Building.
--OBJECTIVE-------------------------------------------------------------------

In the room with the Crane, there is a guy operating the crane. Shoot him in
the head to get his PDA.

,-PDA UPDATE------------------------------------------------------------------
| 
|-----------------------------------------------------------------------------
| User Data
|-----------------------------------------------------------------------------
| 
| Name: Daniel M. Young
| I.D. Number: 8946-55
| Post: Mars City Underground
| Title: Crane Operator
| Security Clearance: General Access
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Frank Delahue
| Subject: Tired of working the crane?
| Date: 11-15-2145
| Body:
| 
| Daniel,
| 
| I'm considering a promotion for you if you're interested. I'm down an
| engineer in Reclamation and I think you would be the perfect replacement.
| 
| Give it some thought over the next days and let me know what you think.
| 
| Frank Delahue,
| Engineering Manager
| 
`-PDA UPDATE------------------------------------------------------------------

Seraphim submitted this:

"When you exit the room where you get your pistol and flashlight from the 
cabinet there is a room with a large chasm, a crane, and a locked room on the
other side. If you press the controls for the crane you can rotate 90 degrees
in one direction. After you do that head towards the door you use to exit this
room. Just before the door look to your left. There is a tiny ledge with a 
medpack on it. If you jump onto the ledge over the railing and look to your 
left a little bit with the flash light you will see a rope that goes all the 
way across. Do some tightrope walking and you can get over there."

It's all pretty straight-forwarded. Just follow the path. There is one weird
guy down in "the dungeon" who tells you about the scientist, but suddenly
stops talking. He doesn't want to tell you anything else.

Two rooms later (it's the room where some guy says through his radio "Why
don't you get your fat ass down here and do it yourself?") you can find a
cabinet, plus a PDA.

,-PDA UPDATE------------------------------------------------------------------
|
|-----------------------------------------------------------------------------
| User Data
|-----------------------------------------------------------------------------
| 
| Name: Grant F. Baston
| I.D. Number: 2781 -61
| Post: Mars City Underground
| Title: Services Supervisor
| Security Clearance: General Access
| 
|-----------------------------------------------------------------------------
| Audio Log
|-----------------------------------------------------------------------------
| 
| Title: Unexplainable Things
| About: Grant tells about reports of unexplainable things. The reports are
| pretty high and people are frightened. Power losses etc. don't help either,
| and about every day people call in sick.
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: T. Brooks
| Subject: You're not gonna believe this :)
| Date: 11-13-2145
| Body:
| 
| You will not believe this... actually you probably will. The late night
| security detail couldn't figure out how to open the security cabinets
| from the security office?!?! I spent the next morning walking them
| through the steps in the security panels. They didn't realize that you
| could open both cabinets from the one security panel. Where do they
| find these people?
| 
| -Brooks
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: UAC Security
| Subject: UPDATED SECURITY CODE
| Date: 11-14-2145
| Body:
| 
| Unit Supervisor,
| 
| November Security Update for your area, UNDERGROUND MAINTENANCE, has
| been completed.
| Please update the security cabinet code in the Energy Stabilization
| Unit to 531.
| 
| Thanks,
| UAC Security
| 
`-PDA UPDATE------------------------------------------------------------------

According to Synnystr you can walk along the walkway, but jump over the left 
railing before you would turn to continue along and go through the next door
and you'll find a whole bunch of armor and bullets under the walkway.

Use the code from the mail onto the cabinet to get more armor and shells. Now
continue your little journey. There is only one way to go through, so you
shouldn't have any problems. There's a broken panel and a guy who gets scared
when you sneak up to him (remember the panel he is controlling though). In the
next room the lights will power out. Time to use your flashlight to navigate
through. You'll need this tool pretty much from now on, so get used to it.
Follow the path, and you'll encounter a guy who'll open the air lock for you.
Grab the bullets on the box, and shoot the Marine off to get his PDA.

,-PDA UPDATE------------------------------------------------------------------
| 
|-----------------------------------------------------------------------------
| User Data
|-----------------------------------------------------------------------------
| 
| Name: Mark B. Ryan
| I.D. Number: 9368-41
| Post: Mars City Underground
| Title: Security Officer
| Security Clearance: General Access
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: T. Brooks
| Subject: Got a new guy on the way
| Date: 11-15-2145
| Body:
| 
| Hey Mark,
| We had a new marine just come through the security checkpoin. He's gonna
| check out the old comm building for that missing scientist. Can you make
| sure doesn't get lost... last thing we need is another missing person.
| 
| Thanks Bro
| -Brooks
|
`-PDA UPDATE------------------------------------------------------------------

Now go outside and quickly go through the other airlock. Don't take too long,
since you won't have infinite oxygen. According to Czar, instead of crossing 
the bridge, you can also go right, and grab some oxygen and ammo here.

In the new door, use the lift to go up one level. Follow the path and you'll
find the missing scientist.

Also Synnystr provided me with this:
Once you close the second airlock (after your quick dash across the terrain),
you end up in a storeroom of sorts.  To your right are some boxes and shelves.
If you go around the back of the shelves and jump up, you'll find some more 
armor and bullets.

--CUTSCENE--------------------------------------------------------------------
The scientist will tell you "they" need to be warned, and that time is
running out or whatnot. If you watch the monitor, you'll see that there
is some kind of portal open. A portal to hell?
--CUTSCENE--------------------------------------------------------------------

--SPOILER---------------------------------------------------------------------
From here on monsters will appear. It's no more mister nice guy.
--SPOILER---------------------------------------------------------------------

The scientist will turn into a Zombie, go kill him off with a few shots from
your pistol. Out of the door will come a Marine-Zombie, so kill him off too.
Yes, Anarchy is ruling Mars City. If you watch the monitors you'll see what
happens. All kind of lost souls will enter the bodies of people, and they
will turn into a Zombie. For now, you'll only encounter 2 types of Zombies;
the normal Zombies, which don't have a gun and will just try to kill you
with their bare hands. There are also Marine-Zombies, which will shoot at
you. For now, this room is safe from Zombies, so look around a bit if you
want. Click on the monitor at the panel to see how a Zombie kills a Marine.
After a short while, you'll get a new objective.

--OBJECTIVE-------------------------------------------------------------------
Go back to the Security Checkpoint.
--OBJECTIVE-------------------------------------------------------------------

This security checkpoint is the part where you did the radio test and got the
pistol and armor. Not that much of a walk you say? Well with Zombies around, I
can assure you it is ;p When you are done in this room, get the medkit and 
bullets if needed. Then leave the room.

Just around the corner there is another Zombie. Shoot it off. Not a problem,
right? You might wonder where the hell they come from though ;p Also, at this
point the game will also be known as Flashlight 3 =p Yea yea, I'll shut up
and on with the show.

Enter the lift you entered before. The lights will go out, but don't worry,
there will be no monster that'll attack you (like the Skaarj did in Unreal 2).
Go outside using the airlock, and take the short walk outside again. You'll
see another one of those lost souls once inside, and a Zombie will be
waiting for you to kill it. Give him what he wants ;p Remember the Marine
that helped you before? He wasn't too lucky, since he got killed.

When you go up the stairs, and you enter the door, a Zombie will attack you,
so open the door and step back. Kill him off, and climb up the stairs. This
is the room where you used the flashlight for the first time. Just enter the
new room. A Zombie will be climbing up the ladder, but you can take it down
before the poor lad even got a change to attack you. Go right, and you'll see
a claw that tries to attack you. Make it your pet if you want, and call him
Charly. However, Charly is a bad pet and walks away. When you jump down where
the Zombie tried to climb up, you can find some shells. Remember that panel
I told you to remember? Operate it now to make a bridge, since the door where
you met Charly is blocked.

Cross the bridge, and kill the Marine-Zombie that jumps out of his little
hiding place. Grab the stuff there, and enter the new room. Yet another
lost soul will take over a body. Another Marine-Zombie is created. If
children were created just as fast, we would have a serious problem. He'll
run behind a box and shoot you from there. Keep distance and kill him, or
just run to him and kill him. Just make sure he doesn't move and it's fine.
Don't go down yet, because there is a Zombie hiding somewhere in a small
shaft. Turn the light on him, then shoot him. However, if you shoot him
before you walk down, a skull will go in the shaft... WHAT THE HELL DOES IT
TAKE OVER THEN? THE SHAFT? Well just beware of the evil shaft then =p Just
walk to the desk there, and grab the stuff, including the PDA.

,-PDA UPDATE------------------------------------------------------------------
| 
|-----------------------------------------------------------------------------
| User Data
|-----------------------------------------------------------------------------
| 
| Name: Frank A. Delahue
| I.D. Number: 8397-68
| Post: Mars City Underground
| Title: Engineering Manager
| Security Clearance: Engineering
| 
|-----------------------------------------------------------------------------
| Audio Log
|-----------------------------------------------------------------------------
| 
| Title: Power Demands
| About: This man is the manager, and he lets everyone work 12 hours a day.
| Good he's not my boss. He tells about the power demand, which is extremely
| big. Also, the rumors seem to make people akward.
| 
|-----------------------------------------------------------------------------
| Audio Log
|-----------------------------------------------------------------------------
| 
| Title: Fire Blast Precautions
| About: He tells about problems with the "main progress". People seem to get
| injured because of it. He just gives precautions to bring the number of
| injuries down. He mentions the code 842.
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Brian Mora
| Subject: Party in the Delta Labs
| Date: 11-13-2145
| Body:
| 
| Yo Frank,
| Don't forget that we're starting the party early this time... 8:15
| 
| --BMora--
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: UAC Security
| Subject: RE: Request Security
| Date: 11-14-2145
| Body:
| 
| UAC Employee,
| 
| We have received your complaint and will consider your request. Safety is
| important to us and will do everything to insure security throughout the 
| UAC.
| 
| Sincerely,
| UAC Security
| ----Original Message----
| Sent: 11-12-2145
| To: UAC Security
| 
| I'm becoming increasingly concerned for the safety of myself and my 
| co-workers down here in Underground. We've had guys getting stuck outside of
| the airlock that leads to the old comm building and there seems to be a 
| build up of tensions over the past few weeks. I've seen friendly co-workers 
| change...
| 
| I formally request additional security as well as an investigation as to
| what's causing all the angst.
| -Frank Delahue
| 
`-PDA UPDATE------------------------------------------------------------------

Nice stuff eh? Anyway, walk up the pipe in this room for more supplies. With
the new PDA info, you can access the other door in this room, that wouldn't
open before.

As soon as you enter it, you hear something scream "PLEASE HELP ME AAARGH!".
Aaargh is when his head is separated from his body. Look up to see who did
this. Kill the zombie now, or just do it in a few minutes when you actually
get to that area. It's all fine with me. Around the right corner is another
Zombie that seems to dislike you. Get rid of him, grab the stuff behind the
crate, and enter the door that's on the opposite side of the crate. According
to Krayzie the guy can be saved. If you do so, he'll open up something for 
you.

Nothing wrong in this room... yet. There is a crate on some kind of platform,
with armor on it, and some stuff around. Walk to that spot, to get yourself
a shotgun. Your favourite weapon for a while. The platform will go down, and
you have to kill 3 Zombies'. They just don't stand a change. Climb up using
the ladder. If you are in need of more supplies, crawl under the big pipe for
a little area with stuff, otherwise continue through the only other door.

There is a dead body over there. As soon as you walk through it, something
will explode. Don't cry, he won't hurt you. He even has some nice goodies for
you. When you walk up the stairs, however, a horde of Zombies (including a 
Marine Zombie) will cross the corner, and they will hurt you... or die 
trying (I certainly hope they die). They will, however, come one at a time, 
so nothing to worry about. The bad part is the light will go down, and it's 
time to switch between flashlight to see where the enemy is, and 
shotgun/pistol to shoot. When you go around the corner two times, a Zombie 
will attack from the left (he's hiding in the dark), and another one will be
coming towards you from the hallway. Finish them both off. Near the door is a
health machine. Keep using it till you are back to health, although I don't 
think you lost much health yet. Enter the next room.

Onto the next room. On the left is a flame. If you want some stuff, you can 
crawl underneath it to get some stuff. If you want to enter the right door, 
be sure your gun is reloaded.

--CUTSCENE--------------------------------------------------------------------
An Imp will crawl out of a little space and attack you.
--CUTSCENE--------------------------------------------------------------------

Shoot the Imp down, and enter the new room. This is where the scientist is 
that was killed before. An Imp will come around the corner. I'm not completely
sure if it's your pet you just killed, but in case it was, don't worry, you'll
get another one. Enough, actually. Let me be honest with you, you'll be able
to get more Imp pets than you want. Egh, I'll just shut up now about the pets.
I'm wasting space here =p So continue down the corner the Imp came from. 
There is a ladder here, but if you go down, you'll just end up where you 
already have been, so don't do that. Just walk down the hallway to find 
another Zombie. When you find yourself on top of stairs, look in front of you.
In that dark space is a Zombie hiding, so watch out. Kill it, then enter that
dark space to find some goodies. An Imp will appear from where you already 
have been (the stairs, that is), so take care of that too. Enter the door to
the next room.

Don't worry, nothing here that'll attack you. You can see the bridge you made
earlier. And where you met Charly. Aaah the memories! :') So enter the next 
room, walk down the stairs, and follow the path. An Imp and Zombie will attack
you. You know the drill, next room sir! Yes, you are right, this is the room 
where Charly tried to make friends. He isn't around anymore though. Hurts, 
doesn't it? You can make yourself feel better with some shells when you crawl
under the floor (do so by going right of the door, and crawl). When you are 
done, enter the next room.

Nothing dangerous in this room, but the next room will have an Imp that'll 
jump at you right away, so ready your gun. This is where you got the PDA 
earlier, but if you don't have it yet, you can get it now. The medkit that 
was in the cabinet may come of use now. However, out of nowhere will appear 
a Marine-Zombie, so get ready. When you dealt with him, continue the walk. 
Go down the stairs, where the guy was complaining earlier. Watch out, because
an Imp will drag you down and try to kill you. Enter the next room when you're
done.

Another room that doesn't have anything that can harm you. But a dead Zombie
will fall down and someone will whisper "Help me... help me...". Just walk
through the next door. An Imp will appear from underneath the stairs. Kill it
and walk further.

See the explosive barrel? Walk to it, then walk back, shoot at it, and kill
the Imp because of the explosion. When you try to walk up the stairs, some 
junk will fall down, so be careful. When you are done being scared, walk up 
the stairs. See the door with the green panel next to it? An Imp will come out
of that. When it's killed, enter that room yourself. Kill the Marine-Zombie,
before it's able to stand up. Grab the stuff here, use the Health Machine if
needed, and then use the computer to unlock a door. Also, and Imp will found
out that glass isn't breakable ;p Return back to the previous room. There is 
another Marine-Zombie here, so take care of that soldier. The door that was 
locked before is open now, so enter that one.

The Imp that tried to break the glass earlier is still waiting for you. Kill 
it off, and be happy, because the objective is done. Well actually there's 
nothing to be happy about.

--NEW OBJECTIVE---------------------------------------------------------------
Return to Mars City.
--NEW OBJECTIVE---------------------------------------------------------------

According to Cobra and Erik, it's possible to get the guns behind the glass by
going into the control room and unlock the glass. Nevertheless, open the door
to the lift, kill the Marine-Zombie and enter it.

==============================================================================
Mars City Re-visit                                                  [D3.04.04]
==============================================================================
Mars City is the gateway to all of Union Aerospace's Mars Base. All arriving 
personnel are processed here before moving to their assigned posts. Mars City
houses the primary Marine Operations control room as well as the main 
administrator's office.
==============================================================================

Don't think you can take a break now. You'll get a new objective, and a 
Marine-Zombie is shooting at you with his shotgun.

--NEW OBJECTIVE---------------------------------------------------------------
Return to Marine Command.
--NEW OBJECTIVE---------------------------------------------------------------

Walk around till someone drops a ladder. Climb up, and he'll tell you he has 
no clue what happens. Some kind of shockwave passes through the building and
everyone changed. He's asking you to get help, and he's too scared to come 
with you, so just walk further and leave him alone. You have to crawl through
the shaft. You can find some armor here, and a way down. When you do so, jump
down, and run to the room. Turn around, kill the Zombie here, and also kill 
the Zombie that comes through the hall. There is a PDA waiting here for you.

,-PDA UPDATE------------------------------------------------------------------
| 
|-----------------------------------------------------------------------------
| User Data
|-----------------------------------------------------------------------------
| 
| Name: Marcus C. Stanton
| I.D. Number: 591 2-24
| Post: Mars City
| Title: Manifest Controller
| Security Clearance: General Access
| 
|-----------------------------------------------------------------------------
| Audio Logs
|-----------------------------------------------------------------------------
| 
| Title: Undocumented Cargo
| About: Marcus is talking about the cargo, and someone preventing him to get 
| all the data on the cargo. The man is pissed.
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: David Robbins
| Subject: Would you believe - chainsaws?
| Date: 11-12-2145
| Body:
| 
| Marcus,
| Those morons at Mixom have done it again. I requisitioned a crate of 
| jackhammers. What we got were several crates of chainsaws and no jackhammers
| at all. What the hell were they thinking? Chainsaws serve no purpose on 
| Mars!
| 
| I'm sending these back as soon as I get the time. Meanwhile, I would 
| appreciate if you could lodge another complaint with Mixom and expedite my 
| jackhammers when they do arrive.
| 
| David Robbins
| Industrial Complex
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Ray Gerhardt
| Subject: Farewell for now
| Date: 11-14-2145
| Body:
| 
| If you've received this e-mail, you are someone I worked with while here on
| Mars and have made an impression on my life. I want you to know I'm leaving
| Mars and UAC to pursue other opportunities after one last assignment 
| tomorrow in Delta Labs.
| 
| I will miss you terribly and will think of you often. I'm sure the 
| friendships I've made here will last the rest of my life and I will be sure
| to keep in touch. As soon as I have a new address I will forward it along.
| 
| I hope you will join me in the Mars City kitchen for a drink tomorrow
| evening. My shuttle leaves first thing on 11/16 and I'd hate to miss my last
| chance to see you... until next time.
| 
| Ray Gerhardt
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Duncan Mathews
| Subject: FW: Farewell for now
| Date: 11-14-2145
| Body:
| 
| Any idea who this guy is? I think he may be the funny looking dweeb from 
| Alpha Labs, but I always thought his name was Alan.
| 
| Are you going to go have that drink with him? I wouldn't normally... but if 
| he's buying and other people will be there, it might be fun.
| 
| ----Original Message----
| Sent: 11-14-2145
| To: Duncan Mathews
| 
| If you've received this e-mail, you are someone I worked with while here on 
| Mars and have made an impression on my life. I want you to know I'm leaving 
| Mars and UAC to pursue other opportunities after one last assignment 
| tomorrow in Delta Labs.
| 
| I will miss you terribly and will think of you often. I'm sure the 
| friendships I've made here will last the rest of my life and I will be sure 
| to keep in touch. As soon as I have a new address I will forward it along.
| 
| I hope you will join me in the Mars City kitchen for a drink tomorrow 
| evening. My shuttle leaves first thing on 11/16 and I'd hate to miss my 
| last change to see you... until next time.
| 
| Ray Gerhardt
| 
`-PDA UPDATE------------------------------------------------------------------

So something is wrong with the cargo. I don't even care, that FW mail made me
laugh =p The hallway the Zombie came from contains a few bullets, but I don't
think you'll really need them. Just enter the next door.

A Marine-Zombie will run at you, so shoot him off. Go to the left and try to
access the door. Something will bump onto the metal... hard...

--NEW OBJECTIVE---------------------------------------------------------------
Obtain an ACO Key Card for access.
--NEW OBJECTIVE---------------------------------------------------------------

Go to the door the Marine-Zombie came from, to find out another one is coming 
at you. But you're lucky, because you can grab his SMG when he's killed. There
is another Imp behind the glass who finds out it's not breakable, so he just 
climbs up. There is an AGO card here however, so grab it and return to the 
door, then enter it.

If you use your SMG, it's better to use short burst, because it'll be easier 
to aim. There are a Marine-Zombie and normal Zombie (with gun though) here, so
kill them off, and then watch what happens behind the glass. That little bot 
seems to kill every enemy for you. So we are going to find this little guy, 
so he can help us a bit. Enter the next room. Nothing is here, so enter the 
next room again.

Watch your back, because a Zombie will come from behind to attack. There are 
also a few Zombies in this room, so search around. There is also a Zombie 
without a head that walks around like a... Zombie without a head -__- There 
are 2 ways from here; there is a hall you can walk through, and a door. First 
go through the hall. There are 2 Marine-Zombies here, kill them, and grab some
stuff, then enter the door.

Walk a bit forward, and a Zombie-on-Fire will attack you. Bam bam! End of 
story for this guy. Enter the next room, and kill of the 2 Marine-Zombies. 
There is a little area on the left, where a fat Zombie is hiding. Kill him, 
and enter his hiding place for goodies. Walk to the doors in the hallway, and
kill the Imp that'll appear. On the right isn't much to do, so enter the left
door to enter the Alpha Lab.

Walk to the desk to get a PDA.

,-PDA UPDATE------------------------------------------------------------------
|
|-----------------------------------------------------------------------------
| User Data
|-----------------------------------------------------------------------------
| 
| User Name: Marcus T. Caseon
| I.D. Number: 1 394-39
| Post: Mars City
| Title: Doctor
| Security Clearance: General Access
| 
|-----------------------------------------------------------------------------
| Audio Log
|-----------------------------------------------------------------------------
| 
| Title: High Incidence of Psychological Reports
| About: Mark will talk about incidents and injuries happening.
| 
|-----------------------------------------------------------------------------
| Audio Log
|-----------------------------------------------------------------------------
| Title: Patient Attack
| About: Mark talks about a patient that attacks everyone with a scalpel 
| because of his medication. He carved three symbols in his arm. He gives the 
| code 347.
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Jordan Kennedy
| Subject: RE: Patient Attack
| Date: 11-09-2145
| Body:
| 
| Mark,
| Thank you for sending me the audio report. I wish the news was better.
| 
| I will coordinate with our colleagues here on Earth to find additional staff
| and resources to assist. Given the situation there, it isn't going to be 
| easy. You may be on your own for a while.
| 
| My advice to you, continue to document everything you can, attempt to find 
| the root of the problem, and for goodness sakes, stash weapons and medical 
| supplies for yourself in case things get worse. I'm glad to hear you've 
| already taken some precautions by locking some supplies in that cabinet. I 
| hope it is enough. I appreciate you including the code in your report and 
| will keep it secure.
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Sarah Holsten
| Subject: Leaving?
| Date: 11-15-2145
| Body:
| 
| Mark,
| 
| I hear that you're leaving Mars. I'm happy that you'll be able to spend more
| time with your family, but I am very worried about the deteriorating 
| situation here. We're short staffed already. Your departure will be a big 
| loss.
| 
| Speaking of which, I've noticed that Zach in Operations has been behaving 
| more and more erratically. Since talking with you I'm not sure if I'm being
| overly sensitive, or if he has caught the bug going around. IO swear he 
| tried to bite me today.
| 
| In your absence is there anything I should do?
| 
| -Sarah
`-PDA UPDATE------------------------------------------------------------------

Open the cabinet with the code 347. Enter the next room and kill the Zombie, 
and the Marine-Zombie that walks in. You can find some stuff here, including a
stamina-boost. Open the door, and a Zombie that's on fire will come at you 
("mwhahahaha etc."). Go to the left, crawl under the flame, and walk further.
The door won't open, but you'll find a PDA.

,-PDA UPDATE------------------------------------------------------------------
|
|-----------------------------------------------------------------------------
| User Data
|-----------------------------------------------------------------------------
| 
| Name: Sergeant Bill Tyson
| I.D. Number: 7488-89
| Post: Mars City
| Title: Staff Sergeant
| Security Clearance: General Access
| 
|-----------------------------------------------------------------------------
| Audio Log
|-----------------------------------------------------------------------------
| 
| Title: General Troop Morale
| About: The general talks about the morale of the troops. Guess what, it's 
| getting lower. However, his man are the best -_- For the rest, nothing new 
| you hear.
| 
|-----------------------------------------------------------------------------
| Audio Log
|-----------------------------------------------------------------------------
| 
| Title: Troop Deployments
| About: The general talks about the new troops that will arrive. He just 
| brags about what he'll do with them etc.
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: PFC Hagar
| SubjecT: Sentry Bot Security
| Date: 11-02-2145
| Body:
| 
| Staff Sergeant Tyson,
| 
| I have been a major supporter of putting Sentry Bots on routine patrols. In 
| the past, they have proven to be very reliable. That changed today.
| 
| I witnessed two of our guys doing maintenance on a bot in Mars City. While 
| having it only partially assembled, they activated its sensors to test their
| repairs. All of the sudden, the Sentry locked onto one of the marines as an 
| enemy and began firing at him. If the ammo had been loaded, that marine 
| would have been killed. Thankfully the other marine was able to immobilize 
| it quickly.
| 
| The Sentry Boy is powerful - but maybe too powerful. why do we need that 
| much firepower in Mars City? Except for the odd report of individuals going 
| a little crazy, we don't have many problems. Do we really expect the Sentry 
| Bots to know the difference between someone having a bad day and someone 
| gone mad?
| 
| I hope you can talk to Sarge about this before something worse happens.
| -PFC Hagar
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Sergeant Kelly
| SubjecT: New Arrival
| Date: 11-10-2145
| Body:
| 
| SSgt Tyson,
| We have a new troop inbound to replace Allen. He will be arriving on the 
| next transport.
| 
| Be sure to get the manifest filled out for his first issue.
| Sergeant Kelly
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Central Security
| SubjecT: Security Code Change
| Date: 11-11-2145
| Body:
| 
| SSgt Tyson,
| Due to the upcoming personnel transfer, we will be changing the Weapons 
| Storage code in Marine Command to 584. The change will be take effect on 
| Nov 15, 2145.
| Thank You,
| 
| Central Security
| 
`-PDA UPDATE------------------------------------------------------------------

So we got yet another code, 584. Walk back to where you came from, and this 
time take the other way, right that is. Kill the Zombie that kills a person 
here. Go straight ahead, and go left. Remember where you found that Video 
Disc? Go into that room, then enter the code 584 to enter the room. Get 
yourself loaded with armor and ammo. Then leave the room and walk to the panel
to talk to Sgt. Kelly. You will get new access. Hooray.

--NEW OBJECTIVE---------------------------------------------------------------
Join up with Bravo Team.
--NEW OBJECTIVE---------------------------------------------------------------

So now we have to get to the Alpha Labs. We have to pass through the 
administration. Go back, and take the left passage. You can now unlock the 
door here. There is quite some killable stuff here. First off, there is a 
Marine-Zombie that just requires to be shot. Do so. There is an unlocked door,
but don't open it yet. Go left there, and kill the zombie first. Now walk 
back, open the door, and kill the horde of Zombies. Listen carefully to be 
sure it's safe. Then go left into the cafeteria. Kill the Zombie with the 
flashlight, and walk to the Arcade Machine. It's broken ;_____; Get the 
medkit, and then kill the Zombie with the shotgun that appears. Walk back to 
the hall, and enter the toilet.

--VISION----------------------------------------------------------------------
Shine with your flashlight into the mirror and you'll see yourself surrounded
by flames.
--VISION----------------------------------------------------------------------

Follow the path to find yourself a bot. Follow it, because he'll basically 
find every enemy and kill it. Help it a bit though, or it'll be destroyed 
before you will reach the hallway. Just follow it till it doesn't move 
anymore.

There is a small shaft here. Enter it and climb up the ladder. You'll end up
where the Imp was. You can find some goodies here, but also a PDA that'll give
you more access.

,-PDA UPDATE------------------------------------------------------------------
|
|-----------------------------------------------------------------------------
| User Data 
|-----------------------------------------------------------------------------
|
| Name: Duncan A. Mathews
| I.D. Number: 691 7-38
| Post: Mars City
| Title: System Analyst
| Security Clearance: Analyst Office
|
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
|
| From: Ray Gerhardt
| Subject: Farewell for now
| Date: 11-14-2145
| Body: 
|
| If you've received this e-mail, you are someone I worked with while here on 
| Mars and have made an impression on my life. I want you to know I'm leaving 
| Mars and UAC to pursue other opportunities after one last assignment 
| tomorrow in Delta Labs.
| 
| I will miss you terribly and will think of you often. I'm sure the 
| friendships I've made here will last the rest of my life and I will be sure 
| to keep in touch. As soon as I have a new address I will forward it along.
| 
| I hope you will join me in the Mars City kitchen for a drink tomorrow 
| evening. My shuttle leaves first thing on 11/16 and I'd hate to miss my 
| last change to see you... until next time.
| 
| Ray Gerhardt
|
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
|
| From: UAC Security
| Subject: RE: Equipment request
| Date: 11-15-2145
| Body:
| 
| We understand the pressures and concerns of civilians in Mars City. I want 
| to assure you that there is nothing to worry about. We in UAC Security have
| everything under control.
| 
| I've left the armor you requested on your desk. I hope this helps you sleep 
| a bit easier. We will not be able to fulfil your request for a plasma gun 
| at this time. I would like to take this opportunity to remind you that 
| civilians are not allowed the possession of weapons. If you ask again, I 
| will have no choice but to report you to UAC HR.
| 
| If you do happen to find equipment, it is your duty to return it to UAC
| Security immediately.
| 
| Sincerely,
| UAC Security
| ----Original Message----
| Sent: 11-15-2145
| To: UAC Security
| 
| Please requisition to my department armor and one plasma gun with ammo. With
| all that has been happening around here, I don't feel safe. I haven't been
| able to sleep and it has been difficult to work.
| 
| If it would be easier, I could always just help myself to some of the armor
| I've seen security leave carelessly around the base.
|
`-PDA UPDATE------------------------------------------------------------------

You can walk back a bit, grab some armor, ammo and health if needed. There 
should be one Zombie wandering in the main hall, but that's it. When you are
done here, go back to the area where the bot dropped you and enter the lift.

==============================================================================
Administration                                                      [D3.04.05]
==============================================================================
The Administration Facility is the Corporate presence on Mars. Union Aerospace
executives located in the upper level offices are responsible for all local
and interplanetary administrative tasks. The facility also houses date 
archives and a global network access station.
==============================================================================

Another area/level. Yeeha! As soon as you enter the room, you'll have to view
a cutscene.

--CUTSCENE--------------------------------------------------------------------
You'll see the two little friends talking again. Apparently they know what
they're talking about. It's not an accident, it's an experiment!
--CUTSCENE--------------------------------------------------------------------

There will be a Zombie-Marine shooting at you. Kill it. See the screens in
front of you? Watch them for some "break taking" messages. Alpha Labs 
blablabla =p Continue down the hallway, and kill the Imp and 2 Marine-Zombies.
Enter the small room here, kill the Zombie, and grab the PDA and Video Disc 
here.

,-PDA UPDATE------------------------------------------------------------------
|
|-----------------------------------------------------------------------------
| Video Disk
|-----------------------------------------------------------------------------
|
| Title: Alpha Labs Introduction
| Creator: UAC PR
| Date: 01/15/41
| Description: Alpha Labs: Past, Present and Future
| Shown: The same video you saw before
| 
`-PDA UPDATE------------------------------------------------------------------

,-PDA UPDATE------------------------------------------------------------------
|
|-----------------------------------------------------------------------------
| User Data 
|-----------------------------------------------------------------------------
|
| Name: Alan E. Dorweiler
| I.D. Number: 8321 -1 4
| Post: Administration Complex
| Title: Controller Spec.
| Security Clearance: General Access
|
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
|
| From: Ethan Person
| Subject: Armaments in the cabinet
| Date: 11-12-2145
| Body:
| 
| Alan,
| Per our earlier conversation I've stocked the storage cabinet in your area
| with some ammunition and security armor. The door code is 586. I don't know
| what's going on around here but we can't be too careful. I hope to God we
| never have to use that stuff.
| 
| If I hear anything else I'll email you.
| Ethan 
|
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
|
| From: Etan Peterson
| Subject: UAC Corporate
| Date: 11-14-2145
| Body:
| 
| Alan,
| I heard that UAC Corporate is sending someone up here to check on Betruger.
| His name is Elliot Swann, I don't know who he is but John said he's a real
| ball buster. He said that he always travels with a bodyguard. This can't be
| a good situation. I hope this Swann guy doesn't shut us down. We are so 
| close to solving the stability problems and the transfer errors that are
| exceptionally low now.
| 
| I'll keep you posted if anything goes down.
| Ethan
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
|
| From: martianbuddy.com
| Subject: Lightspeed Pharmacy
| Date: 11-14-2145
| Body:
| 
| Mr. Dorweiler,
| 
| Online Pharmacy - No Doctor visit needed.
| 
| We believe that ordering medication should be as simple as ordering anything
| else on the Net. We can ship drugs anywhere in the galaxy.... Embargos,
| Banned Pharmaceuticals, NO PROBLEM!!
| 
| Goto: www.martianbuddy.com for my details.
|
`-PDA UPDATE------------------------------------------------------------------

Use the health machine, and open the cabinet using code 586 for armor, ammo
and grenades. There is only one door you can open in the area, so open that 
one. An Imp will jump out, so be careful.

Continue the walk. A fat Zombie will throw a barrel at you, so avoid that and
try to kill him. There's a injured Marine in the room left of the room where 
the fat Zombie threw a barrel at you. Talk to him, then open the lock here.
Or try so, you'll get a new objective:

--NEW OBJECTIVE---------------------------------------------------------------
Gain entrance into the Alpha Labs.
--NEW OBJECTIVE---------------------------------------------------------------

Walk back to the area where you found the other PDA. There is an Imp waiting 
here for you, so kill it off. Return to the main hall of the Administration. 2
Imps will open the door for you. How nice of them. To thank them, kill them. 
Enter the new area, and walk a bit further. The lights will go out, and 2 Imps
will drop down. One in front of you, and one behind you. Continue to walk 
further, and kill the 2 Marine-Zombies on your path. Explore a bit for more 
stuff, then open the only other door in this area.

There is nothing here... yet ;p Enter the small office, grab the stuff and
access the computer to open a door.

--CUTSCENE--------------------------------------------------------------------
A new Pet! A Pinky will try to attack you.
--CUTSCENE--------------------------------------------------------------------

The Pinky will try to break the door, then figure out it doesn't work and go
through the glass. However, easy come, easy go. Just shoot it off with your 
shotgun. An Imp will appear from the unlocked door. Kill it, then enter the 
door yourself.

Walk a bit through the path. A Pinky and Marine-Zombie will appear in front of
you, and an Imp behind you. Kill them off, then go to the right to find
yourself a PDA and a cabinet.

,-PDA UPDATE------------------------------------------------------------------
|
|-----------------------------------------------------------------------------
| User Data 
|-----------------------------------------------------------------------------
|
| Name: Jonathan A. Moses
| I.D. Number: 2463-21
| Post: Administration
| Title: Asset Coordinator
| Security Clearance: General Access
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
|
| From: martianbuddy.com
| Subject: Free Stuff!!
| Date: 10-09-2145
| Body:
| 
| Mr. Moses,
| 
| Congratulations, You have been selected to receive one of our free 
| promotional storage cabinets loaded with useful things that we think you'll
| like. To access your new storage cabinet visit us on-line.
| 
| Martian Buddy
| ---and remember: You're always a winner with Martian Buddy!
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
|
| From: Jim Bowier
| Subject: Storage Cabinet
| Date: 11-07-2145
| Body:
| 
| Mr. Moses,
| 
| We've recently received your storage cabinet from Martian Buddy, where would
| you like us to put it?
| 
| Thank You,
| Jim Bowier
| Shipping Authority
|
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
|
| From: Jim Bowier
| Subject: RE: Storage Cabinet
| Date: 11-08-2145
| Body:
| 
| Mr. Moses,
| Thank you for the quick reply, we will have it delivered to your office by
| the end of the week.
| 
| ----Original Message----
| Sent: 11-07-2145
| To: Jim Bowier
| Excellent, I can't believe it showed up so soon. Please have someone deliver
| it to my office in the North Hallway of Administration. I can't wait to see
| what they've sent me.
| 
| -Jonathan
| 
`-PDA UPDATE------------------------------------------------------------------

Check the Martian Buddy-section of this guide to find out how to open the
cabinet. You can get yourself a Chaingun this way. From here, walk straight
ahead, facing the hall, and follow the path here. You'll walk on the upper
floor. Enter the door that you encounter.

Once again, and Imp will try to sneak behind you while you walk through the
hallway, so watch your back, and show him how your Chaingun works. Down the
stairs is a simple Zombie. Enter the door that says Executive Office. Be sure
to enter the one that is on top of the stairs. You'll notice a conversation 
between your 2 friends again. Walk further when they're done.

There are currently 2 enemies here. A Zombie, and a Marine-Zombies. You can
find the room of William Banks, the guy you needed the PDA of, but he isn't
there. However, when you walk a bit further, you'll see a pentagram on the
floor, plus the PDA. Grab the PDA, and get ready, because 2 Imps are summoned.
When you walk back outside, another Imp will appear from out of nowhere.

,-PDA UPDATE------------------------------------------------------------------
|
|-----------------------------------------------------------------------------
| User Data
|-----------------------------------------------------------------------------
|
| Name: William L. Banks
| I.D. Number: 91 34-21
| Post: Administration
| Title: Director
| Security Clearance Alpha Labs
| 
|-----------------------------------------------------------------------------
| Audio Log
|-----------------------------------------------------------------------------
| 
| Title: Missing Personnel
| About: William will talk about missing personnel.
| 
|-----------------------------------------------------------------------------
| Audio Log
|-----------------------------------------------------------------------------
| 
| Title: Energy Deficiencies
| About: Williams tells about power outputs and whatnot.
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Malcolm Betruger
| Subject: Religious Artifacts
| Date: 10-02-2145
| Body:
| 
| Director Banks, I need your urgent attention of this matter.
| 
| It is very important to my research that all crates containing religious
| artifacts arriving from earth, with a co-sign for Delta Labs, go directly
| there with no interruption or delay. I can't have my previous cargo sitting
| around the hangar waiting for your personnel to process it. I expect your
| immediate attention on this matter.
| 
| Dr. Malcolm Betrugger
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Matthew White
| Subject: Missing Person
| Date: 11-08-2145
| Body:
| 
| Director Banks,
| 
| Research Assistant Eric Raffel has not reported for work all this week. I've
| called his quarters repeatedly without response. No one has seen him in days
| and I don't know what to do, he is normally a very reliable individual. I've
| contacted Mars Security with hope that they will try and find him. There
| aren't a lot of areas to go on this base... man, I hope he's alright.
| If I hear anything I'll send word.
| 
| Thank You,
| Matthew White
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: UA-Corp.com
| Subject: New Web Site
| Date: 11-10-2145
| Body:
| 
| Director Banks,
| 
| We're happy to report the roll out of the new corporate web page. Please 
| take a moment of your time to review it.
| 
| Thank You,
| UA-Corp.com Web Team
| 
`-PDA UPDATE------------------------------------------------------------------

Leave the room, kill the Imp, and leave this room too. You can either go down 
the stairs, and enter that door to go back, or you can walk all the way back 
using the upper floor, then into that big hall where you met the Pinky... If
you take the last route, you'll encounter another Pinky. Whatever you do, 
please go back to the Marine you talked to earlier. On your way you'll 
encounter 1 Zombie, 2 Marine-Zombies and 1 Imp. At those times you'll love 
your new Chaingun. Open the lock here and click on the panel that's inside 
the room.

==============================================================================
Alpha Labs Section 1                                                [D3.04.06]
==============================================================================
Alpha Labs Sector 1 houses the Elemental Phase Deconstructor and Hydrocon
systems, a revolutionary new technology that transforms raw materials native
to Mars into useable resources. The primary EPD reactor feeds into the
Hydrocon processing system for transport to Sector 2 MFS refinement and
storage.
==============================================================================

There are quite some Zombies here, so run around, then go stand in a corner
and let your weapon do the talking. When you're done killing, look around for
a Health Stand and press the Panel to unlock the door.

Enter the door, and kill the 2 Marine-Zombies here. Walk down the path, kill
the Zombie and enter the door.

Enter the door, and an Imp will jump at you. Also 2 Marine-Zombies will try to
kill you. Shoot them off. You can just jump into the room to the right, but
watch out for the 2 Imps that are waiting for you. Cross the room, and enter
the room here. Kill the Marine-Zombie and Zombie, and grab the Video Disk and
PDA.

,-PDA UPDATE------------------------------------------------------------------
|
|-----------------------------------------------------------------------------
| Video Disk
|-----------------------------------------------------------------------------
|
| Title: Elemental Phase Deconstruction
| Creator: UAC PR
| Date: 04/15/45
| Description: Information on the EPD system
| Shown: A video about the EPD system, that is also shown on the video at the
|        beginning of the room.
| 
`-PDA UPDATE------------------------------------------------------------------

,-PDA UPDATE------------------------------------------------------------------
|
|-----------------------------------------------------------------------------
| User Data 
|-----------------------------------------------------------------------------
|
| Name: Kyle C. Berger
| I.D. Number: 7861 -84
| Post: Alpha Labs. Sector 1
| Title: Research Supervisor
| Security Clearance: General Access
|
|-----------------------------------------------------------------------------
| Audio Log
|-----------------------------------------------------------------------------
|
| Title: EPD Accident
| About: Kyle talks about an accident in EPD. The guy heard someone talking
|        and got distracted. He also gives the code 752.
|
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
|
| From: William Landow
| Subject: EPD Status
| Date: 11-04-2145
| Body:
|
| Dr. Berger,
|
| Everything is going exceptionally well as we prepare the EPD for its next 
| round of tests. Roy Patterson is setting up the baseline now and we should 
| be able to start testing later this afternoon. If your schedule allows 
| please feel free to join us down here in the lab around 2:00. Should be
| exciting!
| 
| Bill Landow
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: UAC Maintenance
| Subject: EPD Collection Chamber status
| Date: 11-102145
| Body:
| 
| Dr. Kyle Berger,
| 
| The maintenance team has just finished cleaning the EPD collection chamber.
| All bio matter has been scrubber from the area. Deep scan also confirms a
| clean sector as per your request. 14 collection cones and 5 trays have also
| been replaced. Please be sure to stop by Maintenance as we will need your
| signature for the parts requisition form.
| 
| Thank You,
| UPC Maintenance
|
`-PDA UPDATE------------------------------------------------------------------

Go to the cabinet and open it to get more armor, ammo and grenades. Now walk
back to the room and walk towards the corpse. 

--VISION----------------------------------------------------------------------
An Imp will scream, and things will start to fly around. After the vision, an
Imp will come inside the room.
--VISION----------------------------------------------------------------------

Enter the door here, and kill the Imp. Someone will whisper "follow me". Grab
the armor on the right, then go left and access the panel. Be aware of the 
Zombie-Marine that'll shoot at you from a distance. Now enter the passage 
where the beam shoot at. Duck when it shoots to not get hurt. There is a 
button there. Press it to enter the small shaft. Kill the Marine-Zombie while
you're at it and crawl out of the shaft. "Help me"...

There is a Zombie here that doesn't enjoy having you around. Walk down the
stairs to the left, and kill the Zombie here. Enter the door here.

Grab the medkit on the left if you want, then follow the path. Kill the 
Imp... Suddenly the light goes out, and a man will laugh. Walk further, and go
left, but not down the stairs yet. Shoot the corpse you see to attract 2 
Zombies. Now shoot these off. Jump down on the left, and a fat Zombie will
come after you. Go to where the Zombies came from, and you'll enter a new 
area. Run to the stairs, kill the Zombie that's there, then look down the 
stairs and kill the 3 Zombies that will come towards you. On the left of this
platform will be a panel, plus a PDA. Use the panel to stop a gas leak, then 
grab the PDA.

,-PDA UPDATE------------------------------------------------------------------
|
|-----------------------------------------------------------------------------
| User Data 
|-----------------------------------------------------------------------------
|
| Name: Jack T. Smith
| I.D. Number: 1 538-49
| Post: Alpha Labs. Sector 1
| Title: Benefits Analyst
| Security Clearance: General Access
| 
|-----------------------------------------------------------------------------
| Audio Log
|-----------------------------------------------------------------------------
| 
| Title: HR Accident Report
| About: More accident happened...
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Brian Jenkins
| Subject: New Safety Protocols
| Date: 11-11-2145
| Body:
| 
| Mr. Smith,
| 
| In light of the recent increase of work-related accident in the Alpha Labs,
| we feel it is necessary to implement a buddy system when routine maintenance
| is being performed on some of the heavier equipment. We feel this should cut
| down on some of the claims being filed in your department. Please get back 
| to me if you have any other ideas on how to keep Alpha Labs as safe as it 
| can be.
| 
| Thank You,
| Brian Jenkins
| Safety Coordinator
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Ari Braden
| Subject: Buddy system?!
| Date: 11-13-2145
| Body:
| 
| Jack-
| Please tell me the UAC Corporate is kidding. How the hell is a buddy system
| going to do anything with accident claims except double them? Tell me how a
| buddy system would have prevented Joe 'TorsoBoy' Moss from having his arms
| and legs hacked off by the Albuquerque Capacitator? Maybe his buddy would
| have heard the thing growl and engage without power or a CRF module? Maybe
| his buddy's hair would have burst into flames instead and saved us the
| trouble of needing to run and find water to put him out.
| 
| Next thing they'll do is try to fix the problem by having us fill out more
| MAR forms or reforecast our ODF.
|
`-PDA UPDATE------------------------------------------------------------------

You can explore here for some stuff (and 2 Zombies), but when you are done,
walk back to the room where the light went out.

Enter the door you see here, walk around the corner and kill the Marine
Zombie. A door will open, where an Imp and Marine Zombie will shoot at you.
Kill them, grab the stuff, and then go back and jump down onto the lower
platform. Grab the armor, turn around, and kill the Imp. Climb back up and 
enter the door.

Grab the stuff and walk a bit further.

--CUTSCENE-----
There is a Zombie on the roof that appears to be in a world of pain. You'll 
see Maggots appear from everywhere.
--CUTSCENE----

Kill them all off with your shotgun. Then go down the hole you see there,
because there is no other way. Just crawl further, you are safe for now,
because whatever tries to attack you, it can't reach you. When you can
choose to go left, or straight ahead, go straight ahead first, grab the stuff
there, then crawl back and take the other way. There are still 2 living 
Zombies here, so kill them off. Grab the stuff, and walk down the path and
open the door.

Just shoot at a barrel to get rid of the enemies here. Then go inside, and go
right. Kill the Marine-Zombie. Walk further. Someone doesn't seem to like you
because you'll get a few barrels on your head if you don't watch out. Walk up
the stairs and kill the Maggot and Marine-Zombie here. Enter the door.

There is a small panel here, which you can click on to shut it down. In the 
area with the high pillars, grab the goodies and an Imp will attack you, so 
get rid of it. Then go up the stairs and enter the door.

--VISION----------------------------------------------------------------------
The rooms that are behind that glass will catch fire and you can't move.
--VISION----------------------------------------------------------------------

2 Imps will now be summoned, so kill them off, then look around for a small 
panel so you can open the locked glass to grab some stuff. Then enter the door
on the other side of the room.

There is a Zombie hiding on the left, so don't get surprised by it. There is a
door you can't enter yet, so go into the left door. First grab the Video Disk
though.

,-PDA UPDATE------------------------------------------------------------------
|
|-----------------------------------------------------------------------------
| Video Disk
|-----------------------------------------------------------------------------
|
| Title: Hydrocon
| Creator: UAC PR
| Date: 04/15/45
| Description: Information on the Hydrocon system
| Shown: A video-file about the Hydrocon. It'll solve the problem of fuel and
|        water that we are losing more and more.
| 
`-PDA UPDATE------------------------------------------------------------------

Kill the Maggot here before it can see you. Then go into the other side of the
room and kill the headless zombie. Shut down the little panel and kill the Imp
that'll appear. Then go up the ladder. You'll meet a scientist that tries to 
get things under control. Run to the other side, when the big thing doesn't 
come down. You can find armor and other goodies here, but also a new PDA.

,-PDA UPDATE------------------------------------------------------------------
| 
|-----------------------------------------------------------------------------
| User Data
|-----------------------------------------------------------------------------
| 
| Name: Bernie Lipsitz
| I.D. Number: 3902-21
| Post: Alpha Labs. Sector 1
| Title: Research Assistant
| Security Clearance: Hydrocon Access
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: John McDermott
| Subject: Time off
| Date: 10-24-2145
| Body:
| 
| Hey Bern,
| 
| Some of the boys and I are headed over to Mars City tonight after the
| shift for some beers. You, as always, are welcome to come along with us,
| buddy. I WILL see you there!
| 
| John
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Frederic Anubus
| Subject: Hydrocon O2 leak
| Date: 11-14-2145
| Body:
| 
| Lipsitz,
| 
| A siphon hose in the oxygen displacement valve is forming a leak due to the
| lowered temperature required to boost production in the Hydrocon Labs. If
| this hose were to rupture, it would cause severe instability in the Hydrocon
| systems and could result in a very dangerous situation. It should really
| be replaced.
| 
| Dr. Anubus
|
`-PDA UPDATE------------------------------------------------------------------

Drop down the hole, and use the PDA to open the lock on the door. Enter it and
kill the Zombie and Marine-Zombie here. Walk further and you'll hear a monster
scream. When you walk down the stairs, your 2 friends will run there. However,
you better start to take care of the 2 Maggots here. After that, enter the 
next door.

Shoot at the barrel to get rid of the enemy. Then stock up with goodies, heal
yourself and enter the next door. The path to the left is blocked, and to door
in front of you leads to a place you can't enter yet, so enter the right door.

Pass through his path, and kill the Maggot. Also beware of the Marine-Zombie
behind you. Go down the hole for goodies, then enter the next door.

Run to the other side of the room, then turn around to kill the 4 Maggots that
come out of nowhere. Look around for armor and health, and then enter the 
lift.

==============================================================================
Alpha Labs Section 2                                                [D3.04.07]
==============================================================================
Alpha Labs Sector 2 processes and stores hydrogen fuel through the facility's
primary system, the Molecular Fuel Storage Compactor. The sublevel section
houses the coolant control system needed for proper hydrogen fuel refinement.
==============================================================================

As soon as you walk around, you'll see a corpse float away. When you walk up
the stairs, 2 Imps will be summoned. Kill them off and enter the door.

When you enter the room, the plate on the ground will jump up for a second,
and you hear someone walking around. Just enter the door on the right.

Maybe you expect a vision here, right? Don't worry, nothing will happen. 
However, there is a Zombie near when you enter, so shoot it off. When you
walk into the room after the hall, the light will go out, and various monster
will attack. A fat Zombie, and 2 Maggots. When they are killed, look around
and climb up the ladder. Someone will ask for help, and is nearby. We'll
have to look for locker C7.

Enter the shaft. When you have to choice between the left or right path,
go right first. Grab the stuff, kill the Maggot, then go to the left path and
go there. On your way through the shaft, you'll see a Zombie eating a corpse.
When you leave the shaft, an Imp will attack you from behind. You can only
go one way, since the other one will leave to the door that was jammed before.
So anyway, go that path and kill the Imp. Then enter the room to the right.

This is where you saw the Zombie eat, so kill it off, then grab the PDA.

,-PDA UPDATE------------------------------------------------------------------
| 
|-----------------------------------------------------------------------------
| User Data
|-----------------------------------------------------------------------------
| 
| Name: Andrew Chin
| I.D. Number: 11 98-31
| Post: Alpha Labs. Sector 2
| Title: Research Team Leader
| Security Clearance: General Access
| 
|-----------------------------------------------------------------------------
| Audio Log
|-----------------------------------------------------------------------------
| 
| Title: Treatment of Research Team
| About: Andrew just talks about the UAC being rude to his staff members etc.
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: martianbuddy.com
| Subject: Play Uanet's DracoWyzard now!
| Date: 10-11-2145
| Body:
| 
| On-Line Gamer,
| 
| The quest for the Chalice of Sanguine Drak begins now! The evil Vloxomire
| has cast a dark cloud of evil across the lands of Nozgath. Who will rise
| above and challenge his legion of Wyldwulves and Berserkotrolls?
| 
| Raise your scimitars alost and strike back! Join Uanet's hottest RPG
| DracoWyzard today for only 29 credits per month!
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Walter Connors
| Subject: 8 sides die
| Date: 10-12-2145
| Body:
| 
| Dear Chin,
| 
| I am writing in regard of the 8 sides die you borrowed from me. If you are
| not going to invite me in the game, then I would like my 8 sides die back.
| It has been 2 weeks and I am very irritated.
| 
| Walter Connors
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Erik Reeves
| Subject: The E-Rock Has Landed
| Date: 11-08-2145
| Body:
| 
| Andy,
| 
| Just got in. That ride sucked. I flew in with the new systems analyst,
| Jaime Mendoza. He was always getting into it with these two security goons,
| Jim Daly and Mark Walters. They would argue for hours (and sometimes days)
| about ANY topic. A month and a half in that sardine can will make anyone
| bug out after a while.
| 
| Anyway, let's get some lunch. I need some real food!
| 
| -Erik
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Brian Wellington
| Subject: Storage cabinet 038
| Date: 11-12-2145
| Body:
| 
| Mr. Chin,
| the repairs to storage cabinet 038 have been completed. The door is no
| longer stuck and we pilled the dent from the side. It would be a good idea
| in the future to remember your cabinet codes instead of trying to force it
| open with a wrench. Just for your records the new code for cabinet #038 is
| 409, might be a good idea to write it down.
| 
| Maintenance
| 
`-PDA UPDATE------------------------------------------------------------------

So we got the code 409. Hooray! You can also watch the cameras around the
building. On the last camera you can see the guy that called for help
before. Let's go find him. Leave the room and enter the big door. If you
want armor, first crawl into the hole. In the next room, enter the other
big door, since there is nothing else to do.

You'll be in a room where you don't have oxygen, but at least there is
light =D Kill the Maggot and Imp, then enter the next room. Kill the Imp here
and enter the next door.

Kill the Marine-Zombie here, and watch the video if you want. If you are
done, enter the next room. You will see a whole load of Marines pass by,
but they don't seem to see you. Too bad, just follow the hall and enter
through the door. No monsters... bit unrealistic, right? Don't worry, all
out of a nowhere a Maggot will appear, plus 2 Marine-Zombies. That's better.
You'll also get a new objective.

--NEW OBJECTIVE---------------------------------------------------------------
Hear through engineering and find the entrance to Alpha Labs Sector 3
--NEW OBJECTIVE---------------------------------------------------------------

Grab the video-disk, and PDA.

,-PDA UPDATE------------------------------------------------------------------
| 
|-----------------------------------------------------------------------------
| Video Disk
|-----------------------------------------------------------------------------
| 
| Title: Molecular Fuel Storage Compactor
| Creator: UAC PR
| Date: 04/15/45
| Description: Information on the MFS system
| Shown: As description says
| 
`-PDA UPDATE------------------------------------------------------------------

,-PDA UPDATE------------------------------------------------------------------
| 
|-----------------------------------------------------------------------------
| User Data
|-----------------------------------------------------------------------------
|
| Name: Walter I. Connors
| I.D. Number: 371 0-66
| Post: Alpha Labs. Sector 2
| Security Clearance: General Access
| 
|-----------------------------------------------------------------------------
| Audio Log
|-----------------------------------------------------------------------------
| 
| Title: The Success with the MFS Compressor
| About: Walter talks about the MFS Compressor. The guy has a bit of an ego.
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Walter Connors
| Subject: Collection
| Date: 10-12-2145
| Body:
| 
| Note to self:
| Need to remember to get my eight-sided die back from Chin. Should never have
| lent it to him in the first place. He never invited me to play. He is not my
| friend.
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Walter Connors
| Subject: Note to self
| Date: 10-16-2145
| Body:
| 
| Note to self:
| Need to remember the code for cabinet #039 - 102.
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Derek Wayland
| Subject: MFS Compressor Numbers
| Date: 11-02-2145
| Body:
| 
| Walter,
| 
| I wanted to personally thank you for your latest modification proposal for
| the dilation matrix. The boys here at CPU have crunched your numbers and
| after some deliberation we've agreed that this is the most fantastically
| bogus theory that we've ever seen.
| 
| If you are remotely interested in not getting your gnome-loving
| dragons-slaying power-leveling ass fired, I'd suggest you lay off the
| role-playing and learn some basic math.
| 
| Good luck on your next review :)
| -Derek
| 
`-PDA UPDATE------------------------------------------------------------------

Yes kids, that'll happen when you play RPGs too much! Also you'll get the
code 102. Behind the big machine is a cabinet. It's the cabinet that was
in the previous PDA (opened with a wrench ;p), so open it with code 409. You
can also use the panel where you found the PDA to access a ladder. You'll
get to the spot the Imp was shooting at you a few minutes ago, for armor
and health. When done go through the next door. Walk down the hall and enter
the door here.

In this room, 2 Marine-Zombies are shooting at you, and an Imp will be
summoned. Grab the medkits here, then use the lift. A Maggot will see you,
and as soon as you are down, it'll attack. An Imp wants to check your
inside too. Kill them both, then enter the door here.

Talk to the man, and follow him around. You'll be attacked by 3 Imps and 1
Maggot during the journey, so beware. When you reach the exit, an Imp will
attack and the man will be killed. Kill the Imp before it gets you. I
suggest you walk all the way back using your flashlight to find ammo, armor
and health. There are no more enemies around anyway. When you are done,
climb up the ladder. You can see a cabinet here, that'll open with code 102,
but it only contains armor. Just enter the next room.

Walk to the locked door. Now look around. I can assure you this isn't done
by Spiderman. Jump down and enter the shaft. Follow the shaft. You'll end
up in a big room. Press the panel to bring the ladder down, ready a gun
and kill of the Trites that'll come at you. Not a few, but a lot of Trites!
When they're killed, climb the ladder, then kill the Trites here and unlock
the bay door. Enter it, press the panel here, and visit Alpha Labs 3.

==============================================================================
Alpha Labs Section 3                                                [D3.04.08]
==============================================================================
Alpha Labs Sector 3 contains the secondary cooland control system for the
Molecular Fuel Storage Compactor. Waste material from the MFS system is also
processed here, and sent to the Recycling plant for post-refinement and
disposal.
==============================================================================

Leave the lift, and on your way through the hall kill the various enemies
(2 Imps, 3 Marine-Zombies). Take the left path when you have to choice.
Kill the Maggot and Trites here. You'll find out the door here is locked
and a card is needed, so take the other path for now. Don't enter the door
yet, but first kill the Maggot and Trites, after that, enter the door. Grab
the PDA here.

,-PDA UPDATE------------------------------------------------------------------
| 
|-----------------------------------------------------------------------------
| User Data
|-----------------------------------------------------------------------------
|
| Name: Mark B. Lamia
| I.D. Number: 2452-76
| Post: Alpha Labs. Sector 3
| Title: Operations Coordinator
| Security Clearance: General Access
| 
|-----------------------------------------------------------------------------
| Audio Log
|-----------------------------------------------------------------------------
| 
| Title: Incompetent Employees
| About: The guy seems to be from Russia, and the way he talks and what he
|        says was funny enough for me to listen to it 4 times =D He'll 
|        complain about his employees. He also gives the code 123.
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: George Poota
| Subject: Won't be in today
| Date: 10-28-2145
| Body:
| 
| Mr Lamia,
| 
| I am not feeling very well today. I don't think I will be able to come in to
| work today. Could you get someone to cover my shift?
| 
| Thank you,
| George Poota
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Graham Fuchs
| Subject: Storage lockers
| Date: 10-31-2145
| Body:
| 
| Mr. Lamia,
| 
| What is the code to the storage lockers here? I know you told me a few days
| ago, but I can't remember. None of my usual codes work.
| 
| By the way, I believe I'm going to be late with my Q4 Analysis. I had a late
| start this morning due to that party in Mars City. I should have known
| better than to drink that much during the week.
| 
| Graham Fuchs
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: George Poota
| Subject: Doctor appointment
| Date: 11-02-2145
| Body:
| 
| Mr. Lamia,
| 
| I am feeling under the weather again today, and have an appointment with the
| base physician this afternoon and won't be able to make any shift. Could you
| find someone to cover for me?
| 
| Thank you,
| George Poota
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Dusty Welch
| Subject: Crates moved
| Date: 11-12-2145
| Body:
| 
| Mr. Lamia,
| 
| I just want to tell you again how happy I am to be working here on Mars in
| your department. I don't usually go on like this, but I'm just so excited by
| this opportunity. My last employer didn't appreciate my skills the way you
| do.
| 
| I've taken the crates from your office to your quarters as you requested and
| I organised your closet yo your specifications. I'd like to add that you 
| have excellent taste in music.
| 
| One again, please let me know if there is anything I can do to better serve
| the UAC.
| 
`-PDA UPDATE------------------------------------------------------------------

Use the panel here to operate the claw. Get rid of the barrels with the
green smoke. Basically, lower the claw first, then bring it to the right
position. Press the 'close'-button, then press the button in the lower left
corner. Do this with both barrels to get rid of toxic gasses. You'll get
a new objective.

--NEW OBJECTIVE---------------------------------------------------------------
Locate the entrance to Alpha Labs Sector 4.
--NEW OBJECTIVE---------------------------------------------------------------

When you leave the room, a Marine-Zombie will be waiting for you. Shoot it
off, then enter the room where the toxic gas was. You'll find a keycard here,
so grab it. Enter the door.

Nothing here yet, except for a lot of barrels. Walk up the stairs and call
the platform. 2 Marine-Zombie will come up, but with a shot at the barrel
they'll be gone soon enough. Open the cabinet with code 123. Then go on the
platform for some armor. Now return to the locked door you couldn't enter
before. On your way you'll come across 4 Marine-Zombies, so get rid of them.
When done, enter the locked door.

In this room there'll be a Marine Zombie, Imp and a few Trites. Get rid of
them all. There is another cabinet here, which can be opened with the code
123 too. Walk up the stairs and enter the door. You can also crawl into
the area with the pipes if you want a medkit.

A Maggot will come out of the door, so ready your gun. In this room an Imp
and Marine-Zombie will be waiting for you. Try to open the locked door, then
run to the other side of the room and kill the Trites. A Marine-Zombie will
come out of the locked door. Enter this door.

Kill the 2 Zombies here. If you are in need for more goodies, run (yes, run!)
into the path too the left, all the way till the end, and grab the armor.
Suddenly you are overwhelmed with Zombies and Imps (2 Imps and 5 Zombies I
believe). Kill them off, then look around for goodies. When you're done
return back to the previous room and enter the door here.

In this room, you have to kill some Trites and a Zombie at the upper level.
Use the lift to get down. 1 Imp and 4 Maggots will be summoned. When they
are killed, enter the big door.

When you reach the end of the room, 2 Pinkies will attack you, and an Imp
will be summoned.

--VISION----------------------------------------------------------------------
This isn't as bad as the others, but the screen with turn a bit red, and then
the glass will break.
--VISION----------------------------------------------------------------------

Go to the next room using the broken glass. You can open the cabinet using
123. Unlock the bay door to leave this section of Alpha Labs.

==============================================================================
Alpha Labs Section 4                                                [D3.04.09]
==============================================================================
Alpha Labs Sector 4 seals and prepares shipments of processed hydrogen fuel
for dropship distribution to UACC bases and subspace platforms. The system is
fully automated and personnel access is limited due to open machinery hazards.
==============================================================================

As soon as you enter, you'll get a new objective.

--NEW OBJECTIVE---------------------------------------------------------------
Reach the Enpro Plant as quickly as possible.
--NEW OBJECTIVE---------------------------------------------------------------

Look around here a bit for more ammo and health, then enter the door.

There is a panel here, and a person inside. You can do two things now;

1 - Active the chamber, the person will get killed.
2 - Open the doors, and he'll open a lock later with goodies

When you kill the guy, 2 Marine-Zombies will come in. Whatever you do, enter
the door and take the lift down. In case you saved the scientist, you'll
be able to enter a door. Grab the PDA and Video Disk. Unlock the glass to
get yourself a whole load of ammo and armor.

,-PDA UPDATE------------------------------------------------------------------
|
|-----------------------------------------------------------------------------
| Video Disk
|-----------------------------------------------------------------------------
|
| Title: Mach-2 Chain Gun Briefing
| Creator: UAC Advanced Weapons
| Date: 03/20/42
| Description: Informational video on the Mach-2 Chain Gun
| Shown: As description says
| 
`-PDA UPDATE------------------------------------------------------------------

,-PDA UPDATE------------------------------------------------------------------
| 
|-----------------------------------------------------------------------------
| User Data
|-----------------------------------------------------------------------------
| 
| Name: Michael G. Abrams
| I.D. Number: 6734-51
| Post: Delta Security. Level 2
| Title: Security Chief
| Security Clearance: General Access
| 
|-----------------------------------------------------------------------------
| Audio Log
|-----------------------------------------------------------------------------
| 
| Title: Security Report
| About: Michael talks about the Chaingun and problems in the Delta Labs.
|        He gives the code to his door; 901.
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Henry Nelson
| Subject: Security Sweep Request
| Date: 10-26-2145
| Body:
| 
| Mr. Abrams,
| 
| We've been getting a lot of reports about strange noises (voices?) down
| here. My team is on edge and most are unable to work. It might help if you
| could send a security detachment of Alpha Sector 4 to do a sweep of the
| area.
| 
| I know this sounds crazy but it would make myself and my team feel a lot
| better.
| 
| Henry Nelson
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Human Resources
| Subject: Personnel Request
| Date: 11-10-2145
| Body:
| 
| Security Chief Abrams,
| 
| As you requested we are sending more security guards to your security unit.
| The events of Gormen's death were tragic and we hope that any future
| incidents can be dealt with safety.
| 
| Expect the new rotation of personnel in about 10 working days.
| 
| Director Kellsie Krisch
| Human Resources....'We make working on Mars feel like home'
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: I.T. Security
| Subject: Invalid Number in code
| Date: 11-15-2145
| Body:
| 
| Mr. Abrams,
| 
| We are unable to process your door code request because you included a 0 in
| the number sequence and as you should have known 0 is not a valid number on
| door codes. Because of the importance of your request we've decided to take
| it upon ourselves and replace the 0 with a 3. Please advice if this causes
| a problem.
| 
| I.T. Security
| 
`-PDA UPDATE------------------------------------------------------------------

If you are evil, kill the man to get his PDA too =D

,-PDA UPDATE------------------------------------------------------------------
| 
|-----------------------------------------------------------------------------
| User Data
|-----------------------------------------------------------------------------
| 
| Name: Larry Kaczynski
| I.D. Number: 3492-40
| Post: Alpha Labs. Sector 4
| Title: Chief Researcher
| Security Clearance: General Access
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: David Carter
| Subject: Chamber Calibration
| Date: 11-1-2145
| Body:
| 
| Dr. Kaczynski,
| 
| I checked the chamber calibration as you requested, and at first found
| everything to be within acceptable limits. As I was leaving the chamber
| though, I started to hear a low whispering sound that seemed to be emanating
| from the main coupler. Though when I stooped down for a closer look the
| sound stopped. This happened every time I was leaving the chamber. You may
| want to check into this matter yourself as I can't seem to pinpoint the
| source of the sound. As far as everything else is concerned, it all seems to
| check out. All graphs are running at 2.4 or higher so I don't foresee any
| other problems.
| 
| David Carter
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: John Okonkwo
| Subject: Hello
| Date: 11-9-2145
| Body:
| 
| Good Day
| 
| I am DR.John Okonkwo. Civil Servant in the Ministry of Health. I know this
| proposal will come to you as a surprise because we have not met before
| either physically or through correspondence. I got your contact from our
| chamber of commerce here in Nigeria and have no doubt in your ability to
| handle this proposal involving huge sum of money. My father Chief Isama
| OKONKWO. (Mow Late) was the Royal Head of my community, ELEME (an oil rich
| town) in Nigeria. My community produces 5.8% of the total crude oil
| production in Nigeria and 0.5% of the Dollar value to each barrel is paid to
| my father as royalty by the Federal Government. My father was also the
| Chairman of ISAMA Special Oil Trust Fund. In his position as the Royal head
| and Chairman of the Oil Trust Fund, he made some money which he left for me
| as the only heir to inherit.
| 
| The money is Eighteen Million, Five Hundred Thousand US Dollar (US$18.5).
| This money originated from the accumulated royalties between 1976-1998. Due
| to poor banking system in Nigeria and political instability as a result of
| past Military rules (1985-1999), he deposited this Money in a Strong
| Room/VAULTS with an open beneficiary in a security company pending when he
| would finish arrangement to transfer it abroad. He was planning this when he
| died late last year of Heart Attack.
| 
| Just before my father died he called my attention to the money and charged
| me to look for a foreigner who would assist me in the transfer/investment of
| the funds abroad. So I would be very grateful if you could accept to help me
| achieve this great objective. I promise to give you 25% of the total funds
| transferred to your vital bank account as compensation for your assistance.
| Five percent (5%) has been sent aside to take care of all expenses we may
| incur during the transaction. To indicate your interest, contact me urgently
| and confidentially for more information and the roles you will play in this
| business.
| 
| All the legal Documents concerning this Money will be sent to you as soon as
| we agreed together. Please I will appreciate that you send your
| telephone/fax numbers to enable me contact you immediately for discussions.
| 
| Yours faithfully,
| 
| John Okonkwo
| 
`-PDA UPDATE------------------------------------------------------------------

Let me tell you, that mail was not funny to type =p So anyway, leave this
room, go right, go past the chamber you unlocked before, enter the door
there, then wait in front of the next door, read my tactic, and continue
through the door.

As soon as you enter, an Imp will appear. Shoot it off, then run to the end
of the room, go up the stairs, run all the way through the doors, and when
you can't run any further, grab your Chaingun and shoot every enemy that came
after you, and I'm sure that are a lot of enemies =p Either this, or you
do it step by step. Whatever you do, make your way onto the stairs, back
into the room with 2 doors. I prefer to use my Chaingun for this situation
by the way, because there are really a lots of enemies to kill. Look around
for a lot of ammo, armor and health. When you are done, enter the big door
that leads into another hallway, then goes around the corner. Stand near
the big locked door.

--VISION----------------------------------------------------------------------
A woman will say "they took my baby" and you'll hear a baby cry.
--VISION----------------------------------------------------------------------

James provided me this:
"Also, I discovered something cool in the "they took my baby" vision in Alpha
Labs 4.  Wait outside the corridor where the vision occurs after all enemies 
in the area are dead, but before triggering the vision. You'll see some bloody
foot prints appear on the floor, and a female voice saying "follow me, there 
isn't much time".  The footsteps will walk up to the door, and pause until the
door gets opened, in which case they'll continue onwards.  Follow them into 
and down the bent corridor, and you'll get that "they took my baby" vision 
and the baby crying (a prelude to the cherubs, perhaps?).  Also, an 
interesting fact here is that I found my mouse sensitivity dropped 
dramatically during the vision, making it difficult to look around."

Go back (grab the goodies on your way back) and enter the other door. Walk
to the end of the path, enter the door here, then grab the PDA.

,-PDA UPDATE------------------------------------------------------------------
| 
|-----------------------------------------------------------------------------
| User Data
|-----------------------------------------------------------------------------
| 
| Name: Henry Q. Nelson
| I.D. Number: 7977-87
| Post: Alpha Labs. Sector 4
| Title: Plant Manager
| Security Clearance: General Access
| 
|-----------------------------------------------------------------------------
| Audio Log
|-----------------------------------------------------------------------------
| 
| Title: Strange Voices...
| About: Well what do you think eh? ;p It's about the voices again that tell
|        people to come over somewhere. The man talks about his own
|        experience.
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Jeff Dickens
| Subject: Strange Voices
| Date: 10-24-2145
| Body:
| 
| Henry,
| 
| I haven't slept in three days and can't concentrate on work. Ever since
| Hal's 'accident' everyone's been pretty freaked out. I really thought the
| guys saying they heard voices were full of shit, but lately I've been
| hearing them too. I don't know how UAC expects us to work like this.
| 
| J.
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Greg O'Brian
| Subject: Missing tools
| Date: 11-13-2145
| Body:
| 
| Henry,
| 
| The tools in storage cabinet 064 were missing again today. I'm going to
| change the combination to 651 this afternoon. Please do me a favor and don't
| tell Seneca the new combination. I believe he's the one taking my tools all
| the time... the guy thinks he's a real riot.
| 
| Thanks,
| Greg
| 
`-PDA UPDATE------------------------------------------------------------------

Use the Panel to operate the bridge. If you select the first option, the
bridge won't be made, and you'll have to jump, but no Marine-Zombies will
come to shoot at you. If you select the second option, you can just walk
to the other side, but 2 Marine-Zombies will come out of the big door.
Whatever you do, go to the other side. When you try to cross the other
bridge, the doors behind you will open, revealing a few Imps and Trites.
Kill them off. Cross the bridge now. A Marine-Zombie will appear, so kill
that one. Enter the big door here.

Daniel submitted the following:
"In the "Alpha Labs Section 4" inside the room where you can use the"panel to
activate/deactivate the bridge, if you look to your right, just after entering
the door, there is a ladder that takes you to the bottom area of the room. 
There are a few imps down there, an armour and some more goodies.

Also, I don't know if you notice it already, but if you decide not to activate
the bridge, and enter the small room via the rotating bridge. There is another
terminal which you can use to activate the "floating conveyor belt" in the 
following area. Is just another way to get to the exit, you have to jump a 
lot, change platform a few times, and I think is shorter -I prefer the one you
use in the walkthrough, anyway-. And yes..., you can find another "hidden" 
plasma gun this way; it's just next to the pipe behind of the first moving
platform. You'll have to do a tricky jump to get it."

A few Trites will appear, so watch out. The lift is broken, so take the other
way. Enter the door here. Kill the 3 Marine-Zombies (I'm pretty sure id 
'borrowed' this from Valve -___-). When you go to the other way of the room, a
Maggot will be summoned. Enter the door here.

Walk to the other side of the bridge. An Imp will open up something, so
kill the Imp, then go up the ladder. Follow the path. Make your way to the
other end. On your way 2 Maggots and 1 Imp will be summoned, and another
truck of Trites will show up. Go down the ladder when you walked through
this small area.

Grab the armor here, and... wow.. something will open. However, no one is
there, but someone will keep whispering "over here". Follow the voice to
find a Plasma Gun. Of course, another load of Maggots and Imps will be
summoned, so take care of that with your new gun. Leave this 'secret' area
and then kill the Marine-Zombie and Zombie. Walk to the other side of the
bridge now.

In here, a Maggot will be summoned, and just one Trite will appear. Use
the health stand, grab the armor, then climb up. A Marine-Zombie will come
out of the door, so kill that off. Also, use the cabinet to get more ammo.
The code, as stated in the mail, is 651. Then go to the door, and to the
door you find there.

Run down both stairs, then quickly run back and kill all the Trites. When
this is done, look around for health and ammo, then open the big door.

There are various Marine-Zombies in this area, but because of the barrels
they aren't hard to beat. There are about 5 Marine-Zombies here. When you
killed them, enter the only door you can find.

There is only one Marine-Zombie here, so kill it, and enter the door. Now
this doesn't look good, does it? Look around if you want, the enter the
next door.

There is an Imp hiding in the dark (it's been a while, right?). So kill that,
then continue your walk. Whatever happened here isn't good too. Grab the
armor, heal yourself, then go to the door into the Trites nest.

--CUTSCENE--------------------------------------------------------------------
The first boss will appear =)
--CUTSCENE--------------------------------------------------------------------

This boss had 2 kind of attacks. The first one is just running at you and 
hitting you, the other one is telekinetic. She'll send various objects towards
you using this trick. You can avoid this by moving a lot, and 
jumping/crouching at random intervals. When she's destroyed, enter the lift 
here.

==============================================================================
EnPro Plant                                                         [D3.04.10]
==============================================================================
The EnPro plant provides primary power to the Communications Tower and backup
power to the entire Mars UAC Facility. Plasma canisters are also manufactured
here from the CRC power production byproduct.
==============================================================================

--CUTSCENE--------------------------------------------------------------------
Bravo Team will get killed... ;_____; All the trouble for that?
--CUTSCENE--------------------------------------------------------------------

--NEW OBJECTIVE---------------------------------------------------------------
Locate the Military Transmission Card.
Reach Reactor Control Room and Replace Cooland Rod 2.
--NEW OBJECTIVE---------------------------------------------------------------

Go to the health stand for health, then grab the armor for... armor...  Now
enter the big door. When you walk down, a bot will be waiting for you. Follow
it (and help it too) and get rid of lots of Imps and Maggots. When it stops
moving, go back all the way. On your way you'll meet 1 Zombie, and an Imp or
Maggot here and there, just get rid of it. You'll be able to find quite some
goodies, and a PDA.

,-PDA UPDATE------------------------------------------------------------------
|
|-----------------------------------------------------------------------------
| User Data
|-----------------------------------------------------------------------------
| 
| Name: Paul E. Raad
| I.D. Number: 31 26-66
| Post: EnPro
| Title: Chief Technical Officer
| Security Clearance: General Access
| 
|-----------------------------------------------------------------------------
| Audio Log
|-----------------------------------------------------------------------------
| 
| Title: Cooling Rods Replacements
| About: Problems with the Cooling Rods.
| 
|-----------------------------------------------------------------------------
| Audio Log
|-----------------------------------------------------------------------------
| 
| Title: Sentry Problems
| About: Problems with the Sentry ;p
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: martianbuddy.com
| Subject: The New Taboo!
| Date: 11-10-2145
| Body:
| 
| New Clone Porn movies posted daily! Is this the new taboo? Come and see what
| everyone is talking about. See gorgeious identical clones in action.
| 
| Only 15 credits per month!
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Social Committee
| Subject: Ice Cream Social
| Date: 11-12-2145
| Body:
| 
| All Staff,
| 
| As a reminder, tomorrow is our Ice Cream Social in the Mars City Kitchen. We
| will have the typical flavors of vanilla, chocolate, strawberry, 
| blueberry... and a few surprises.
| 
| I really hope you'll be at this event. The Social Committee is working hard
| to find fun things for us to do on your meager budget. It is a real downer 
| when people don't show up.
| 
| I mean, c'mon... only 7 of you came to our pizza social last month. If 
| you've got better ideas for the Social Commitee, please forward them along.
| 
| We hope to see you tomorrow!
|
|`-PDA UPDATE-----------------------------------------------------------------

When done, walk back to the bot. When you are in need for armor and ammo, go 
left, follow the path, jump over the railing, then go down the ladder and 
follow the narrow path. When done, go back to the bot and use the ladder on 
the other side. Climb up, follow the path and enter the small room here.

--CUTSCENE--------------------------------------------------------------------
A woman (the first one in the game so far =p) will ask for help, then a
Lost Soul will come out of her head.
--CUTSCENE--------------------------------------------------------------------

Kill the Lost Soul, then grab the PDA.

,-PDA UPDATE------------------------------------------------------------------
|
|-----------------------------------------------------------------------------
| User Data
|-----------------------------------------------------------------------------
| 
| Name: Theresa M. Chasar
| I.D. Number: 0368-05
| Post: EnPro
| Title: Weapon Analyst
| Security Clearance: General Access
| 
|-----------------------------------------------------------------------------
| Audio Log
|-----------------------------------------------------------------------------
| 
| Title: Weapon Research
| About: The woman talks about how good the Plasma Gun is. She also gives the
|        code 972.
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Lloyd Renstrom
| Subject: Plasma Storage Capacity
| Date: 11-02-2145
| Body:
| 
| Theresa,
| Please take a few minutes in the next day or so to create an audio report
| based on your plasma storage findings. The board is looking forward to
| hearing about your accomplishments.
| 
| As you know, security has been tight lately with all the accidents and as a
| result we can't be too careful. Please make sure you lock up your test
| weapon and add the cabinet code into your report.
| 
| Great Job,
| Lloyd
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Lloyd Renstrom
| Subject: Your Work
| Date: 11-05-2145
| Body:
| 
| Theresa,
| Hope you like your new office. I think you'll find it much easier to
| concentrate on the plasma gun project without those dweebs in engineering
| drooling all over you. How pathetic, right?
| 
| Anyway I'll be down there from time to time if you ever want to talk or get
| something to eat. You're probably sick of hearing it, but I think seeing you
| every day is more valuable to me than any amount of money I've gotten from
| working here. Believe me, being a supervisor I make a lot!
| 
| Your pal,
| Lloyd
| 
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: Elizabeth McNeil
| Subject: RE: Lloyd is driving my nuts!
| Date: 11-10-2145
| Body:
| 
| -T.
| I know what you're talking about, when I was still there I felt like I was
| the only woman surrounded by a bunch of drooling men. I miss the work but I
| don't miss that place, I feel like I'm lucky to be out of there.
| 
| Keep your eyes open for trouble; I don't trust some of the executives up
| there.
| 
| I can't wait to see you back on Earth when your research is complete.
| 
| Your Friend,
| Liz
| 
| ----Original Message----
| Sent: 11-07-2145
| To: Elizabeth McNeil
| 
| Liz,
| Lloyd has really outdone himself this time. He's moved me into the office
| next to the trench in Enpro. Does he really think by moving me to the most
| remote office on this wretched base that I'll be more attracted to him?
| Wait..it might be working. Being isolated for this long is getting to me.
| I'm a chatter-box whenever I get the change to talk to a real person.
| 
| Ok, I've got to get back to work.
| -T.
|
`-PDA UPDATE------------------------------------------------------------------

Open the cabinet with code 972 to get a Plasma Gun and cells. Then go to the
panel here and activate it. Open the door, and get ready to kill a few
Lost Souls. These guys are a pain in the arse -____- Walk to the bridge,
then cross it and open the door. Then walk to the other door and open that
one too.

When you enter the new room, 2 Lost Souls will attack you, so kill them.
Follow the path until you find a door you can enter. On your way you'll
encounter another 2 Lost Souls. Then enter the door, then enter the other
door.

Kill the Imp, and then kill the 2 Lost Souls. Go back into the other room,
and kill the 2 summoned Maggots here. That'll save work later on. Return
back to the other room. Walk to the other end of the room. On your way
a few Imps and Maggots will be summoned, so take care of those. Also watch
behind you. Use the lift that's here to go a long way down.

Leave the lift, and walk a bit further. Kill the 3 Lost Souls, then walk
a little bit further and kill the Imp. Enter the door that you'll find
at the end of the room.

Kill the Imp that's here, and watch out for the Maggot that gets summoned
behind your back. Walk a bit further and kill the Imp, then watch out for
the 2 Maggots behind you. Then enter the door here.

Walk to the small room that's on your left, and kill the Imp. Then enter the
room here. Use the health stand if you need, then use the panel.

--CUTSCENE--------------------------------------------------------------------
Your Marine will replace the rod, and see how your 2 little friends are
planning to cancel the transmission.
--CUTSCENE--------------------------------------------------------------------

Leave the room and get attacked by a bunch of Lost Souls and Imp. Kill them
off before they got you. Might want to use that health stand again after this
battle ;p Leave this room through the door you entered before. Get rid of the
Imp that comes out first.

Leave this room too, then run to the lift, this'll prevent some enemies
from even seeing you. Kill the Maggot and the Wraith that appears, then use
the lift.

Go to the other side of the room, and kill the Lost Souls that get summoned.
There as a door that wouldn't open before, but since it's unlocked now,
enter it, then follow the hall and enter that door too.

Kill the Maggot and Revenant here. On the left is an Imp hiding, so kill it
and get the goodies here. Then go to the other side of the room and follow
the path there. A Maggot will appear from the lift, so kill it off, then
grab the ammo here and kill the other Maggot. Now go to the other side of
the path to enter a room. 2 other Maggots will be waiting here for you, so
welcome them. Then enter the door here.

When you enter, a fat Zombie will attack, so kill it. You can also see another
Zombie that's waiting for you at the other side of the room, so shoot it too,
will help later ;p Go to the other side of the room and enter the door.

Kill the Imp that's waiting here, then go up the stairs. Kill the Maggot
that'll appear. Enter the door here, then kill the Maggot that runs up
behind you.

2 Lost Souls will attack, so watch out. When you walk a bit further 2 Imps
will be summoned. One to your left, so just shoot a barrel to get rid of
it. One will be summoned in front of you. Then go down the stairs here. There
is only one door that's open, so enter that one and enter the new room.

--CUTSCENE--------------------------------------------------------------------
One of Bravo Team members will give you the transmission card, then gets
attacked by a Wraith.
--CUTSCENE--------------------------------------------------------------------

Kill the Wraith, then find the airlock and open it.

==============================================================================
Communications Transfer                                             [D3.04.11]
==============================================================================
Comm Transfer connects EnPro and Communications, and acts as a multi-purpose
facility for power distribution, equipment repair, and cargo transfer to
other base sectors. Due to the frequency of broken pressure seals, oxygen
tanks are well stock in this sector.
==============================================================================

Press the panel to open the airlock. Outside are various oxygen tanks, so
you should never get out of oxygen. However, a Cacodemon will attack. Kill it,
then run to the other side and open the airlock. Enter the new building.

A Zombie and Marine-Zombie will attack you, so kill them. Grab the stuff on
the shelf.

--VISION----------------------------------------------------------------------
Some stuff will start to float around, then an Imp and Wraith will be 
summoned.
--VISION----------------------------------------------------------------------

Kill these 2 little buddies of you.

--VISION----------------------------------------------------------------------
Nothing serious, screen will only turn red for a second.
--VISION----------------------------------------------------------------------

Another Imp will be summoned, so kill it. Then wait for the next version of
the guide ;p

==============================================================================
Cheats and Secrets                                                  [D3.05.01]
==============================================================================

------------------------------------------------------------------------------
Cheats                                                              [D3.05.02]
------------------------------------------------------------------------------

Activate the console using Ctrl+Alt+Tilde (~). Now enter this command, so you
can open it by just pressing Tilde in the future:

com_allowConsole 1

Now use any of these codes. Please note that you can turn on this using "1"
and turning it off with "0" (showFPS, pm_thirdperson etc.):

aviDemo = Saves a demo of your playing to an AVI movie file
benchmark = Game Benchmark
com_showfps 1 = Show FPS
doomhell = Skip all levels to last
editor = Open Editor
freeze = Freeze all on screen
gfxinfo = Graphics card information
g_showplayershadow 1 = See your shadow during Single-Player
give all = Full load of weapons, armor and ammo
give ammo = Max ammo
give health = Max health
give keys = Acquire all the keys you'll ever need
give pda = Give the PDA of the specific level you're in, with everything you 
           need
give weapon_bfg = BFG (Big Fucking Gun)
give weapon_chainsaw = Chainsaw
give weapon_machinegun = Machinegun
give weapon_plasmagun = Plasmagun
give weapon_rocketlauncher = Rocket Launcher
give weapon_shotgun = Shotgun
god = God mode
kill = Commit suicide
killmonsters = Kill all monsters
noclip = No Clip
notarget = Invisible to most enemies
pm_thirdperson 1 = 3rd Person-view on
quit = Quit
status = Your game status

Type6 submitted that's it's possible to find every code in the game by
pressing a letter (A, for example) and pressing TAB.

------------------------------------------------------------------------------
Level Select                                                        [D3.05.03]
------------------------------------------------------------------------------

Add "map" in front of all of the following codes:

Single Player Levels:

game/alphalabs1
game/alphalabs2
game/alphalabs3
game/alphalabs4
game/caverns1
game/caverns2
game/comm1
game/commoutside
game/cpu
game/cpuboss
game/delta1
game/delta2
game/delta3
game/delta4
game/delta5
game/enpro
game/hell1
game/hellhole
game/mars_city1
game/mars_city2
game/mc_underground
game/monorail
game/pdas
game/recycling1
game/recycling2
game/site3

Multiplayer:

game/mp/d3dm1
game/mp/d3dm2
game/mp/d3dm3
game/mp/d3dm4
game/mp/d3dm5

Test Maps:

testmaps/test_box
testmaps/test_boxstack
testmaps/test_lotsaimps

Source: GameFAQs

------------------------------------------------------------------------------
Monsters and Weapons                                          [D3.05.04]
------------------------------------------------------------------------------

Add "spawn" in front of all of the following codes:

monster_demon_archvile = Arch-Vile demon
monster_demon_cherub = Cherub
monster_demon_hellknight = Hellknight demon
monster_demon_imp = Imp
monster_demon_maggot = Maggot demon
monster_demon_mancubus = Mancubus demon
monster_demon_pinky = Pinky Demon (Cyber dog)
monster_demon_revenant  = Revenant
monster_demon_tick = Tick
monster_demon_trite = Trite demon
monster_demon_wraith = Wraith
monster_flying_cacodemon = Cacodemon Demon
monster_flying_lostsoul = Lost Soul

monster_boss_cyberdemon = Cyberdemon
monster_boss_guardian = Guardian
monster_boss_guardian_seeker = Guardian's Seeker
monster_boss_sabaoth = Sabaoth
monster_boss_vagary = Vagary

monster_zombie_bernie = Zombie-on-Fire
monster_zombie_commando = Commando Zombie
monster_zombie_commando_cgun = Chaingun Commando Zombie
monster_zombie_fat = Fat Zombie
monster_zombie_fat2 = Fat Zombie #2
monster_zombie_fat_wrench = Fat Zombie with Wrench
monster_zombie_labcoat = Zombie in lab coat
monster_zombie_limb = Zombie missing limb
monster_zombie_jumpsuit = Zombie in jumpsuit
monster_zombie_jumpsuit_eating = Eating Zombie
monster_zombie_maint = "Yellow Jacket" Zombie
monster_zombie_maint_bald = Bald Zombie
monster_zombie_maint_nojaw = Zombie with no jaw
monster_zombie_maint_flashlight = Zombie with flashlight
monster_zombie_maint_skinny = Skinny Zombie
monster_zombie_maint_wrench = Zombie with wrench
monster_zombie_maint = Zombie
monster_zombie_maint2 = Zombie #2
monster_zombie_pipe = Zombie with a pipe
monster_zombie_sawyer = Chainsaw Zombie
monster_zombie_skinny = Skinny Zombie
monster_zombie_suit_bloodymouth = Zombie with bloody mouth
monster_zombie_suit_neckstump = Zombie without a head
monster_zombie_suit_skinny = Skinny Zombie
monster_zombie_tshirt_bald = Zombie in T-shirt
monster_zombie_tshirt_blown = Zombie in brown T-shirt
monster_zsec_machinegun = Z-sec Zombie with SMG
monster_zsec_pistol = Z-sec Zombie with pistol
monster_zsec_shield = Z-sec Zombie with shield
monster_zsec_shotgun = Z-sec Zombie with Shotgun

weapon_bfg = BFG 9000
weapon_chaingun = Chaingun
weapon_machinegun	= Machinegun
weapon_pistol = Pistol
weapon_plasmagun = Plasma Rifle
weapon_rocketlauncher = Rocket Launcher
weapon_shotgun = Shotgun
weapon_soulcube = Soul Cube

Source: GameFAQs, Doom3Files

------------------------------------------------------------------------------
Thank You Mails                                                     [D3.05.05]
------------------------------------------------------------------------------

In the final level, Excavation Site, after going down the elevator into Hell,
stick to the left wall. Make sure to stay to the left, or the final cutscene
will trigger. You should come to a dead end with candles barely lighting a 
brick with the id logo in the centre. Click this brick and a wall will open to
your left. Walk inside the room to find the id Software PDA containing "Thank
You" emails from the staff.

Source: GameFAQs

------------------------------------------------------------------------------
Martian Buddy                                                       [D3.05.06]
------------------------------------------------------------------------------

When you progress in the game, you'll find mails about Martian Buddy. When
you visit www.martianbuddy.com, you'll get the code 0508. Some cabinets in the
game use this code, and will give you strong guns.

These cabinets are found here, if you know more, please mail me.

* Prior to the Alpha Labs, contains a Chaingun
* At the end of Delta Labs 2, contains a BFG9000.

James told me the code has to do something with the original release date of
Doom 3.

------------------------------------------------------------------------------
Sites                                                               [D3.05.07]
------------------------------------------------------------------------------

Many know the www.martianbuddy.com site, but there are other sites that can
be visited:

www.martianbuddy.com - Martian Buddy
www.ua-corp.com - Union Aerospace Corporation

------------------------------------------------------------------------------
iddqd                                                               [D3.05.08]
------------------------------------------------------------------------------

Open the console, and enter this code to get the message "your memory serves
you well!". This also works with other Doom codes, but you get the idea.

Source: www.gamefaqs.com

------------------------------------------------------------------------------
Rude Marine                                                         [D3.05.09]
------------------------------------------------------------------------------

In the beginning, set the detail to high/ultra, and watch what the guy behind
the desk is typing.

"I would also like to add that this marine transfer is especially rude. He has
been hovering over my shoulder reading every word I type."

Source: RedDog418

------------------------------------------------------------------------------
Super Turbo Turkey Puncher 3                                        [D3.05.10]
------------------------------------------------------------------------------

When you get a score of 25,000 or higher in Super Turbo Turkey Puncher 3 and 
you'll get a new mail.

,-PDA UPDATE------------------------------------------------------------------
|
|-----------------------------------------------------------------------------
| User Mail
|-----------------------------------------------------------------------------
| 
| From: HR Coordinator
| Subject: New High Score!
| Date: 12-12-2145
| Body:
| 
| Congratulations! You set a new high score in Super Turbo Turkey Punker 3!!!
| 
| Your parents can rest easier knowing that they have raised another shining 
| example of humanity.
| 
| Due to the incredible amount of time you wasted punching poor defenseless 
| turkeys, your vacation time has been docked two days.
| 
|  Have a nice day.
| 
`-PDA UPDATE------------------------------------------------------------------

==============================================================================
FAQ                                                                 [D3.06.01]
==============================================================================

Q: How does this Doom '95 cheat work?
A: Honestly, I have no idea, but when I find out I'll let you all know. It 
   seems the game DOES add it to your inventory, but you just can't use it.
   
   Brandon says that basically anything will be added to the inventory. You 
   can also give the command "give dirt", and it'll add the unknown item dirt
   to your inventory.

   Actually there is a way to get this to work! I found it out today. Follow
   these steps careful:

   1 - Go to the store.
   2 - Look around for the Doom: Collector's Edition. If this fails, go to
       another store and repeat.
   3 - Grab the box, go to the lady behind the desk.
   4 - Put the box down, she won't destroy it, she'll give it back.
   5 - Pay for it.
   6 - Go home.
   7 - Put the CD in your drive.
   8 - You can now play Doom '95!

Q: Where can I find the editor?
A: Open the Doom executable with "+editor". So basically "Doom3.exe +editor"
   is how to open it. Be sure you get the in-game settings to 1024x768 or  
   higher or else it'll be impossible to use it.
   
Q: When I load up the game, I get the message "CD/DVD emulation software has 
   been detected.  Please disable all CD/DVD emulation software and re-start 
   the game"
A: If you have any CD emulation software installed, uninstall it first. 
   Examples are CloneCD, Daemon-Tools and Alcohol 120%. If this doesn't work,
   and sometimes this happens, you'll have to crack the game. No help from my
   side on that though.

==============================================================================
Tweaking (aka Speeding-up Doom 3)                                   [D3.07.01]
==============================================================================

------------------------------------------------------------------------------
General Tweaking                                                    [D3.07.02]
------------------------------------------------------------------------------

Before we are going to tweak Doom 3, first wonder yourself if it actually is
needed, or possible. If you are running a low-end PC, and the game runs 
terrible because you just lack the hardware, it might not be that helpful.
If you are running the latest system, and the speeds are already around 60 fps
I don't think you need it either. But it's all up to you. Before playing
with Doom 3 settings, however, you might want to check out these things:

* Defrag your drive. This REALLY helps. Don't use the default Windows 
  defragger, but use Diskeeper, for example. They do the job better and 
  quicker. If you think this is not helpful, let me give an example. I have
  a Music dir on my PC, and opening took about 10 seconds. I defragged my
  drive, and suddenly it opened in a flash.
* Kill processes not needed. You are running Doom 3, do you need WinAmp,
  Word and mIRC open? Most likely not. So kill these apps, they will free more
  memory and CPU power for Doom 3.
* Overclocking could be an answer, but if you don't know what you are doing
  I don't recommend this. Google for it if you want more info. I don't want
  to get angry mails for giving wrong or incomplete info.
* Make sure your drivers are up-to-date. Video-card, sound-card, and even
  your motherboard, if you know how to do that without breaking stuff. Also
  update DirectX. Note that ATI released beta-drivers to boost the 
  performance of the game with about 7 fps.
* You are using a low-end system. Is it smart to set the settings to high? 
  It most certainly isn't. If you want to see those nice dynamic shadows and
  fire effects, buy a better video-card/CPU. Set things to low, see how it
  works. Turn advanced options off, see how it works. Just try it out until
  it works like you want it to work.
* Re-format Windows, yet this could work, but it's most likely more work
  than is needed.
  
For more hints, visit www.tweakguides.com. Try the following tweaks step by
step, see if you like it, and then try another one, or leave it. Don't do
them all together, you won't notice what works and what won't.

------------------------------------------------------------------------------
Unpacking .PK4-files                                                [D3.07.03]
------------------------------------------------------------------------------

I read about this all over the Internet, so I tried to do this.

1) Go into your \base dir and locate the .PK4-files
2) Open them one by one in WinRAR, and extract them in the \base dir. Note
   this will take 3 GB extra space!
3) Move the .PK4-files away. I don't suggest deleting them, but just move them
   away, or the game will use the files anyway.
4) Now run the game. Maybe it was me, but it didn't work that great for me;

             | Before | After |
-------------------------------
Loading Time | 120    | 150   |
FPS          | 20/30  | 40    |
-------------------------------

Note you can't play Multi-player this way, because that required the 
.PK4-files. You can fix this by moving them back though.

------------------------------------------------------------------------------
Editing config-file                                                 [D3.07.04]
------------------------------------------------------------------------------

You can edit the doomconfig.cfg file and change the following things to make 
the game run better:

seta image_useCache "1"
seta image_cacheMegs "xxx" <- Make this 1/4th of your memory
seta image_cacheMinK "yyy" <- Use the formula below:

"image_cacheMegs" / 8 = n
n * 1024 = "image_cacheMinK" 

I tried this trick, and it does seems to boost the game a bit.

Also, you can try to change the following settings, which will disable 
bump mapping in the game.

seta image_filter from GL_LINEAR_MIPMAP_LINEAR to GL_LINEAR 

Olafski told me you could do the following, to gain a few FPS:

seta image_anisotropy "1"
to
seta image_anisotropy "0"

------------------------------------------------------------------------------
Triple Buffering on 64+ MB Video-cards                              [D3.07.05]
------------------------------------------------------------------------------

Right-click on your desktop, goto Properties, Advanced tab, then set OpenGL to
Triple Buffering. This should work according to Chris. I didn't try this one
myself, because my GeForce 3 is only 64 MB.

==============================================================================
Conclusion                                                          [D3.08.01]
==============================================================================

I hope you enjoyed my guide, since I put a lot of work in it. If you encounter
problems, feel free to mail me. Also suggestions, feedback, comment etc. are
accepted, the mail addy is on top of this file.

The guide isn't long at the moment, but I'm working on getting it longer as
you read this. I want to make a comprehensive and complete guide to Doom 3
though and make a comeback I dreamt over ever since I won $50,- with my
Command & Conquer: Renegade guide.

I wrote this guide using 2 computers; on one I played the game, on the other
I wrote the guide while playing.

For now I don't have a single soul to thank, but maybe your name will be in
the upcoming list =)

Thanks-list:

Cheats/Secrets: GameFAQs, Bill, Brian, Type6, Brandon, RedDog418, flech
Tweaks: Chris, Rgoer, Dan, Olafski
(Spelling) Mistakes: Cobra, Erik, Skippy, Type6, Ray, Joyrider, Omlette, 
 WhiteDevil, Matt, Robert, Olafski, Paul, Clarence, Dan, Scott
Additional Info: Erik, Krayzie, miikrr, Synnustr, Seraphim, Luis, Daniel, 
 Czar, James

And especially you, for reading this.

For other guides, you can check this link:
http://www.gamefaqs.com/features/recognition/13739.html

==============================================================================
              Copyright (c) 2004 by Grawl. All rights reserved.


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