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T h e N o v a T e a m
_____________________________________·_________________________________SN/TNT_
⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│ Presents: │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│ │
│ Civil War Battles: Campaign Corinth v1.06 Patch *RIP* │
│ *Cracked* │
│ (c)2005 HPS Simulations │
│ │
└──────────────────────────────────────┴──────────────────────────────────────⌡
┌─────────────────────────────────────────────────────────────────────────────┐
│ │
│ Supplied By : TEAM TNT Release Date : 02/01/2006 │
│ Cracked By : TEAM TNT Protection : CD Check │
│ What is it? : Cracked Update OS Required : WinXX │
│ Packaged By : TEAM TNT # of Files : 01 x 5.00 Meg │
│ │
├─────────────────────────────────────────────────────────────────────────────┤
│ Requirements : The Game │
└─────────────────────────────────────────────────────────────────────────────┘
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Release Notes ■
~~~~~~~~~~~~~~~~~
Update Info:
------------
Changes for Campaign Corinth 1.06
- Added optional Night Movement Fatigue rule.
Changes for Campaign Corinth 1.05
- Additional of new optional Target Density rule which causes
increased fire value against targets with more than 2/3 maximum
stacking in hex.
- New optional Bridge Limit and Repair rule that allows damaged bridges
to be repaired and imposes bridge strength limits on movement (see
Movement section of Users Manual for more information).
- Change to Disruption recovery determination so that Artillery units use
their Morale rating for the recovery test (see Command section of
Users Manual).
- Added optional Night Movement Fatigue rule.
Changes for Campaign Corinth 1.04
- Map Graphics: new 3d Features and 3d Symbols files.
- Minor map changes: new church icons for 3d maps.
- Minor oob changes: unit names and icon changes.
- Fixed 3d icon error in Middleburg scenarios.
- Gunboat stacking is limited to two per hex.
- Added gunboat artillery loses to count for victory points.
- Added the ability to create 2 hour night turns. (.pdt file)
- Leaders, supply wagons, and limbered arty will not prevent a
defending unit from retreating after a lost melee.
- Supply wagons will have the option of counting toward victory points.
- Defending units will now fire at 100% as a result of melee.
- A/I Artillery will only fire at valid targets.
Changes for Campaign Corinth 1.03
- New implementation of DirectPlay which fixes DirectX 9 problems.
- Fix for Unit List text problems.
Changes for Campaign Corinth 1.02a
- Fix for Column Movement crash.
Changes for Campaign Corinth 1.02
- Added new On-Map Results feature which displays combat results on
the map rather than in a separate dialog box.
- Fix for Trails and Fences overprinting in Terrain Info box.
- Added Night Attack Penalty to parameter data (see Meleeing in
User Manual).
- Added feature that routing units will disrupt units in hexes that
the routing units retreat into.
- Added Shift feature under Hexes Menu in Scenario Editor for shifting
units on the map.
- Added Unit Bases button in toolbar for both Scenario Editor and
Main Program and made Unit Bases option a saved setting.
- Reinstated Column Movement where no unit is selected.
Changes for Campaign Corinth 1.01a
- Restored original CVictory and BlankboxH files.
Changes for Campaign Corinth 1.01
- Fixed Roaming Mode using Z hot key.
- Fixed overprinting of Stream and Fence in Alt Terrain Info.
- Fixed e-mail address for Andy Thomas.
- Fixed dark bands in Visible Hexes feature.
- Fix for display of morale of recrewed batteries.
- Fix for one hour error in reporting of dusk time in Parameter Data
Dialog.
- Added FOW for Bridge Strength.
- Fix for missing Orchards along roads in 3D.
- Fix for replay bug having to do with large reinforcement stacks.
- Increased Cavalry Charge Melee bonus to 25% from 10%.
- Added ability to add Trenches to a scenario.
- Added option for Alternate Label Style.
- Added Ask Before Advancing option.
- (Scenario Editor) Added ability to check for duplicate leaders in
Scenario Menu.
- (Pdt) Increased short range effectiveness for artillery.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Installation ■
~~~~~~~~~~~~~~~~~
1. UnZIP all archives to a temporary directory.
2. Update your game version:
UnRAR UPDATE.RAR to your game directory, overwriting any existing files.
Always unRAR with full paths!
3. UnRAR CRACK.RAR to your game directory, overwriting any existing files.
Always unRAR with full paths!
4. To start the game, run or make a shortcut in Windows for:
cpo.exe
For the "Campaign Game", run or make a shortcut in Windows for:
cp_start.exe
For the "Campaign Editor", run or make a shortcut in Windows for:
cwcamp.exe
For the "Scenario Editor", run or make a shortcut in Windows for:
cwedit.exe
5. Optional Step:
If you want updated "printable documentation" -and/or-
updated "on-line documentation", then find them at:
http://www.hpssims.com/Pages/updates/up_Civil_War/up_CivWar.html
Install them to your game directory.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT News ■
~~~~~~~~~~~~~~~~~
zipscript-c (aka project-zs) ruins all the nice SFV files in the scene!
Screw that lame-ass retarded script and all you noobies who use it.
Egotism is good in small doses.
There is nothing wrong with flaming code/crack thieves. We encourage it.
Quality and quantity are both possible simultaneously, yet often difficult.
We continue our journey...
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Joining TNT ■
~~~~~~~~~~~~~~~~~
TNT works in all languages.
If you feel that you have something useful to offer us, such as the ability
to contribute to our scene releasing efforts, then see below.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Contact TNT ■
~~~~~~~~~~~~~~~~~
Those who seek TNT will find a way to get in touch with us.
Just ask around for the #1 Dox group.
TNT has no email address, nor a web site. Any you find are surely fake.
┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐
│ Header Logo : Super Nova [TNT] ║ NFO Layout : Super Nova │
│ ╩ │
└────────────────────────────> Last Update by [Super Nova] <───[12/31/2005]───⌡
" There can be only one! "
---------------------------------TNT DIR INFO---------------------------------
Civil_War_Battles_Campaign_Corinth_v1.06_Patch_Cracked_RIP-TNT
---------------------------------END TNT INFO---------------------------------