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T h e N o v a T e a m
_____________________________________·_________________________________SN/TNT_
⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│ Presents: │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│ │
│ Tricked n' Tuned: West Coast Streets *RIP* │
│ *Unlocker* │
│ (c)2005 Canopy Games │
│ │
└──────────────────────────────────────┴──────────────────────────────────────⌡
┌─────────────────────────────────────────────────────────────────────────────┐
│ │
│ Supplied By : TEAM TNT Release Date : 02/27/2006 │
│ Cracked By : TEAM TNT Protection : │
│ What is it? : Unlocker OS Required : WinXX │
│ Packaged By : TEAM TNT # of Files : 01 x 5.00 Meg │
│ │
├─────────────────────────────────────────────────────────────────────────────┤
│ Requirements : The Game │
└─────────────────────────────────────────────────────────────────────────────┘
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Release Notes ■
~~~~~~~~~~~~~~~~~
A SavedGame giving you access to all of the areas of the game.
Unlocks:
All 12 Cars
All 6 Gangs
All 4 Events for each of the 6 Gangs (for 24 total Events)
Grants you $84042 in money to buy upgrades for your car
All upgrade parts
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Installation ■
~~~~~~~~~~~~~~~~~
1. UnZIP all archives to a temporary directory.
2. UnRAR the archive to your game directory, overwriting any existing files.
Always unRAR with full paths!
3. At the Main Menu, select "Play Game". Choose the "TNT" profile.
There is Singleplayer and Multiplayer available.
Be aware that we found the game never auto-saves your progress. You must
quit back to the profile screen, highlight the profile, and finally click
SAVE. Or else you loose all progress when quiting the game (including any
upgrades done to the car).
If you click multiplayer, it will put you in your currently selected
singleplayer car with all of its upgrades. So we suggest setting up
singleplayer first, then going back to the profile screen and
*SAVING THE PROFILE*, & finally clicking multiplayer.
When you first choose singleplayer or multiplayer:
Select one of the cars. Btw, they all seem to perform the same. We think
it is just a style preference, so pick which one you like best. They all
look lame to me anyway.
There is something to be aware of for the upgrades. You must upgrade
certain parts before others become selectable. You have all the money that
you need to do that. For example:
a) You can not choose a Decal upgrade unless you had already chosen a Paint
upgrade first.
b) You can not choose the 6th page of the Rims (JD Custom Welding) until you
have upgraded lots of other parts on the car.
c) Can not even choose any level 3 parts until the car is nicely
'blinged-out' (upgraded). There is even a set of level 4 parts too.
We had to actually back out of the upgrade screen and then Re-Enter the
upgrade screen for the Level 4 parts to be selectable. The game is
warped and probably buggy.
d) Some dudes will show on the upgrade screen who want to 'bling-out' your
car. Making it look like some pimp mobile. You can do that if you want
since it is the only way to get a certain set of decals and body style.
e) Basically, there is some hidden formula in the game code as to how much
stuff you need to upgrade before you can choose higher level stuff. It
is confusing and it's an annoying click-fest!
The order of the gangs (on the gang screen) from easy to hard is:
1
2 3
4 5
6
And yes the game control and collision detection is god-awful. The camera
angles in the game world will even leave you looking above the horizon
sometimes so that you can't even see the road ahead of you. Which means
you will probably crash into other cars alot. Sometimes you can judge if
you are still on the road just by the objects on the left & right side of
road, but that still won't help you from crashing into traffic when the
camera leaves you basically looking up at the sky (while you are driving!)
and you can't even see the god-damn road.
The developer's ~game title~ is making a disgrace out of our group name.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT News ■
~~~~~~~~~~~~~~~~~
0day Unlockers, Cheat Codes, & Trainers:
Seeing as how many users do NOT have 0day/ access older than 6 months, we
will continue releasing Unlockers/Cheat Codes/SaveGame Editors/Trainers
(which we will refer to by using the term '0day-dox') for updated versions of
0day-section game releases.
The oddity about this is that even if older 0day-dox still work perfectly on
the new game versions, we will still put out a new set of 0day-dox
specifically tagged for the new game version. The new 0day-dox will also be
tested to make sure they work properly for a new game version, even if they
are 100% the same files as a previous version's dox.
We use a "6-month Minor Update rule" so as not to flood the hell out of the
scene. This means that we will wait until 6 months (calendar time) from the
PRE date of the previous 0day-dox. By 'calendar time', an example is that 6
months after January 02 2005 will be July 02 2005. Six months, not 180 days,
to avoid archaic calculations. After that time, we will wait AGAIN for a new
version of the game. We will NOT use new game versions that came out during
the 6 month waiting period. When a brand new game version is PRE-released
after the 6 months of waiting, we will release new 0day-dox for it as needed.
Of course, MU rules do not affect Major Version updates, such as when a
program goes from v3.92 to v4.00. We always make new dox for Major Version
changes, regardless of the amount of time (even if 3.92 came out 1 day ago).
--------
zipscript-c (aka project-zs) ruins all the nice SFV files in the scene!
Screw that lame-ass retarded script and all you noobies who use it.
Egotism is good in small doses.
There is nothing wrong with flaming code/crack thieves. We encourage it.
Quality and quantity are both possible simultaneously, yet often difficult.
We continue our journey...
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Joining TNT ■
~~~~~~~~~~~~~~~~~
TNT works in all languages.
If you feel that you have something useful to offer us, such as the ability
to contribute to our scene releasing efforts, then see below.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Contact TNT ■
~~~~~~~~~~~~~~~~~
Those who seek TNT will find a way to get in touch with us.
Just ask around for the #1 Dox group.
TNT has no email address, nor a web site. Any you find are surely fake.
┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐
│ Header Logo : Super Nova [TNT] ║ NFO Layout : Super Nova │
│ ╩ │
└────────────────────────────> Last Update by [Super Nova] <───[12/31/2005]───⌡
" There can be only one! "
---------------------------------TNT DIR INFO---------------------------------
Tricked_n_Tuned_West_Coast_Streets_Unlocker_RIP-TNT
---------------------------------END TNT INFO---------------------------------