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▀▓▄▀▀▄▄ Electric.Image.Animation.Studio.EIAS.v8.0 ▄▄▀▀▄▓▀
▀▄▄ ▐█▌ █▌ ▐█ ▐█▌ ▄▄▀
▐█▓▓▀▄▄▓▀ Release Date : 7/7/2009 ▀▓▄▄▀▓▓█▌
▄▄▄█▓▓▀▀▀ Nfo Date : 7/7/2009 12:00:00 AM ▀▀▀▓▓█▄▄▄
█▓▓ ▓ ▓ ▓▓█
██▓ █ Num. Disks : xx/20 OS : WinALL █ ▓██
██▓ █ Nfo Time : 18:09:15.7887500 Rel Type : Application █ ▓██
██▓ █ Cracker : Team Lz0 Archive : lz0*.zip █ ▓██
██▓ █ Packer : Team Lz0 Rating : 7/10 [#######---] █ ▓██
██▓ █ Supplier : Team Lz0 Language : English █ ▓██
██▓ █ Protection : Super Sentinel Super Pro █ ▓██
██▓ █ █ ▓██
██▓ █ Requirements : Windows XP + SP3 █ ▓██
██▓ █ Publisher URL : %url █ ▓██
██▓ █ Publisher : eitechnology group █ ▓██
██▓ █ █ ▓██
██▓ █ ( ) Keyfile / License ( ) Emulator █ ▓██
██▓ █ ( ) Patch ( ) Serial █ ▓██
██▓ █ (x) Cracked .EXE / .DLL ( ) Retail █ ▓██
██▓ █ ( ) Keygen ( ) Trainer █ ▓██
██▓ █ ▄▓▄ ( ) Loader ( ) Other ▄▓▄ █ ▓██
██▓ ▓▄ ▀ ▀ ▄▓ ▓██
▀██▓▓▌ ▄▀ ▄ ▄ ▀▄ ▐▓▓██▀
▀▓█▄▄▓▌ ▀▓▀ ▄▄▄▄▄ 1999 - 2009 ▄▄▄▄▄ ▀▓▀ ▐▓▄▄█▓▀
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██▓ █ When it is time to apply surface materials and textures, █ ▓██
██▓ █ light your scenes, and animate your models, no program █ ▓██
██▓ █ delivers like the Electric Image Animation System. It was █ ▓██
██▓ █ created from the ground up with designers and animators in █ ▓██
██▓ █ mind, the interface and workflow are simple and intuitive, █ ▓██
██▓ █ yet, the application is tremendously feature-packed. █ ▓██
██▓ █ █ ▓██
██▓ █ teapotteapotteapot Workflow █ ▓██
██▓ █ █ ▓██
██▓ █ EIAS Animator delivers the essentials better than any other █ ▓██
██▓ █ product. Most animators agree that there are critical █ ▓██
██▓ █ sections in a 3D program that are most important to █ ▓██
██▓ █ successful design. Most notably: texturing, lighting, █ ▓██
██▓ █ deformations, the curve editor, character animation, and the █ ▓██
██▓ █ ability to work effectively on HUGE projects. All of these █ ▓██
██▓ █ requirements are met intuitively within Animator. █ ▓██
██▓ █ █ ▓██
██▓ █ The Electric Image Animation System has been used by many of █ ▓██
██▓ █ the largest Architecture firms in the world because of its █ ▓██
██▓ █ incredible ability to house thousands of objects and upwards █ ▓██
██▓ █ of 30 million polygons in a single scene. Most programs █ ▓██
██▓ █ would simply crash or freeze when importing this number of █ ▓██
██▓ █ polygons, but EIAS will bring you the stability you need to █ ▓██
██▓ █ get your project done flawlessly. Our favourite things about █ ▓██
██▓ █ working in Animator include: █ ▓██
██▓ █ █ ▓██
██▓ █ 1. Animator is designed for designers. 2. It has █ ▓██
██▓ █ extensive project management tools. 3. It presents █ ▓██
██▓ █ advanced features in a approachable shell. 4. It has the █ ▓██
██▓ █ ability to work with enormous projects. █ ▓██
██▓ █ █ ▓██
██▓ █ New Animator 8.0 Features The Texture Pack teapot █ ▓██
██▓ █ █ ▓██
██▓ █ Key Features █ ▓██
██▓ █ █ ▓██
██▓ █ 1. EXR and 16bit image input support. 2. Rotoscope █ ▓██
██▓ █ improvements. 3. Improved Reflection/Sky Mapping and █ ▓██
██▓ █ controls. 4. Normal Mapping and Bump improvements. █ ▓██
██▓ █ 5. Displacement Sea Level. 6. Light Maps. 7. █ ▓██
██▓ █ Higher-resolution OpenGL textures. █ ▓██
██▓ █ █ ▓██
██▓ █ EXR and 16bit image input support █ ▓██
██▓ █ █ ▓██
██▓ █ Animator and Camera are now both capable of reading and █ ▓██
██▓ █ using both EXR and 16 bit QuickTime files for any use. EXR █ ▓██
██▓ █ textures can be used in the role of HDRI files(with or █ ▓██
██▓ █ without alpha channel). Rotoscope improvements █ ▓██
██▓ █ █ ▓██
██▓ █ Backdrops Backdrop options have been moved from the World █ ▓██
██▓ █ Dialog to the Camera Dialog, this is because, functionally, █ ▓██
██▓ █ they are the same as Rotoscopes. Rotoscopes You can now edit █ ▓██
██▓ █ rotoscopes as if they were normal textures - that is to say, █ ▓██
██▓ █ double clicking on them will open the standard Texture Info █ ▓██
██▓ █ window. Two or more rotoscope textures are combined █ ▓██
██▓ █ according to their blend modes, just as material textures. █ ▓██
██▓ █ Procedurals can be used as well. In EIAS 8, a rotoscope can █ ▓██
██▓ █ have any mapping type, just like reflection maps (Spherical, █ ▓██
██▓ █ LightProbe, Vert Cross etc.). The result will be that your █ ▓██
██▓ █ camera will seem to be inside a surrounding infinite sphere █ ▓██
██▓ █ with the rotoscope applied to the inside of it. As you move █ ▓██
██▓ █ the camera, you will see different parts of this █ ▓██
██▓ █ environment. This feature can be previewed in Animator's █ ▓██
██▓ █ View windows. Improved Reflection/Sky Mapping and █ ▓██
██▓ █ controls █ ▓██
██▓ █ █ ▓██
██▓ █ Reflection maps are now combined according to their blend █ ▓██
██▓ █ modes. A procedural applied in the reflection maps list now █ ▓██
██▓ █ is treated as a real reflection (in EIAS 7 it was a █ ▓██
██▓ █ reflectivity multiplier). █ ▓██
██▓ █ █ ▓██
██▓ █ All sky maps lists (GI Sky maps, world RT reflections and █ ▓██
██▓ █ refractions) can have any number of textures that are █ ▓██
██▓ █ combined in Camera. Procedurals can be used as well. The █ ▓██
██▓ █ only exception is "Adaptive sky map" GI mode. It requires a █ ▓██
██▓ █ single texture that should be a LDR/HDR image. Normal █ ▓██
██▓ █ Mapping and Bump improvements █ ▓██
██▓ █ █ ▓██
██▓ █ Normal maps (a kind of bump map) are moved to tangent space █ ▓██
██▓ █ because now it's a more popular and usable kind of normal █ ▓██
██▓ █ maps that allows the use of UVs and others kinds of mapping. █ ▓██
██▓ █ Bump calculations have been improved in general and appear █ ▓██
██▓ █ even smoother. Displacement Sea Level █ ▓██
██▓ █ █ ▓██
██▓ █ This new additional control adds/subtracts a constant value █ ▓██
██▓ █ to the applied displacement. It's useful for organic shapes █ ▓██
██▓ █ such as those coming from ZBrush. Light Maps █ ▓██
██▓ █ █ ▓██
██▓ █ Instead of a single light projection map, EIAS 8 offers a █ ▓██
██▓ █ standard texture list of light maps supporting all types of █ ▓██
██▓ █ reflection mapping and procedurals. Higher-resolution █ ▓██
██▓ █ OpenGL textures. █ ▓██
██▓ █ █ ▓██
██▓ █ The OpenGL Texture window now uses a maximum resolution of █ ▓██
██▓ █ 1024x1024 as oppose to the old 256x256. This makes exact █ ▓██
██▓ █ texture placement much easier. In addition to this, textures █ ▓██
██▓ █ now load twice as quickly. The User Pack - █ ▓██
██▓ █ Animator teapot █ ▓██
██▓ █ █ ▓██
██▓ █ Key Features █ ▓██
██▓ █ █ ▓██
██▓ █ 1. "Remove from selection set" has been added to the █ ▓██
██▓ █ Object contextual menu. 2. Enable/Disable channels █ ▓██
██▓ █ animation ("green triangle") was added to the preferences. █ ▓██
██▓ █ 3. Exported FACT can be automatically re-imported and █ ▓██
██▓ █ added to the project. 4. Imported series of FACT files █ ▓██
██▓ █ (for cycle groups) are now added in order sorted by their █ ▓██
██▓ █ file names. 5. When you right click on the title bar of █ ▓██
██▓ █ the Camera View window, the pop-up menu shows label color █ ▓██
██▓ █ and a light/camera icons next to the respective items in the █ ▓██
██▓ █ list. 6. A new contextual menu was added for the █ ▓██
██▓ █ textures in the Material Info window. Procedurals interfaces █ ▓██
██▓ █ also can be opened by selecting the procedural in the list █ ▓██
██▓ █ and pressing the 'P' key. 7. In the Texture Info window █ ▓██
██▓ █ for Flat, Cubic and Procedural mapping, a new "AutoEdit" █ ▓██
██▓ █ pop-up was added to constrain XY(Z) scales. 8. A new █ ▓██
██▓ █ feature, "Fill Velocities", was added to the Function Curve █ ▓██
██▓ █ Editor. 9. Parametric Surface Plug-In. 10. █ ▓██
██▓ █ AdaptiveDicer Plug-In. █ ▓██
██▓ █ █ ▓██
██▓ █ New Strength Map Tools █ ▓██
██▓ █ █ ▓██
██▓ █ 1. Save/Load strength map to re-assign it from a low-res █ ▓██
██▓ █ model to a higher-res one or vice versa. 2. Strength █ ▓██
██▓ █ maps blur/contrast tool. 3. Strength map mirror tool. █ ▓██
██▓ █ 4. Strength map unfold tool saves a map as a .img texture █ ▓██
██▓ █ by using the model's UVs. █ ▓██
██▓ █ █ ▓██
██▓ █ █ ▓██
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▄▄▄█▓▓▀▀█▀ ▄ ▀ ▓▓██▄▓█▓▌+ I N S T A L L +▐▓██▄██▓▓ ▀ ▄ ▀█▀▀▓▓█▄▄▄
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██▓ █ 1) Unpack. █ ▓██
██▓ █ 2) Install. █ ▓██
██▓ █ 3) Overwrite the original files with the cracked ones. █ ▓██
██▓ █ 4) Enjoy! █ ▓██
██▓ █ █ ▓██
██▓ █ Electric Image Animation Studio EIAS v8 was originally designed and developed for MAC OS. therefor the Windows port is very buggy. Remember to use Windows XP + SP3 and it will run flawlessly. █ ▓██
██▓ █ █ ▓██
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▄▄▄█▓▓▀▀█▀ ▄ ▀ ▓▓██▄▓█▓▌ + J O I N + ▐▓██▄██▓▓ ▀ ▄ ▀█▀▀▓▓█▄▄▄
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██▓ █ When joining Linezer0 you are not just joining a group, but █ ▓██
██▓ █ a family. We're a group built on friendship, devotion, respect █ ▓██
██▓ █ and of course the continous learning. If you are one of those █ ▓██
██▓ █ whom are just here for the glory and releases, then you have █ ▓██
██▓ █ found the wrong group. Hard work and dedication is what has █ ▓██
██▓ █ brought us to where we are today, and it is that we will █ ▓██
██▓ █ demand from you as well. █ ▓██
██▓ █ █ ▓██
██▓ █ CRACKERS █ ▓██
██▓ █ To be able to be accepted as a cracker in Linezer0, you will █ ▓██
██▓ █ need to have at least 6 months of experience from other groups █ ▓██
██▓ █ and have at least 2 people that can vouche for you before we █ ▓██
██▓ █ will even concider talking with you. █ ▓██
██▓ █ █ ▓██
██▓ █ Open positions: █ ▓██
██▓ █ * Keygenner(s) - able to analyse and keygen advanced █ ▓██
██▓ █ protection schemes. You will be working with the other █ ▓██
██▓ █ keygenners to be able to meet the advanced protections █ ▓██
██▓ █ with a joint effort. █ ▓██
██▓ █ * Dongle cracker(s) - need to have experience in one or █ ▓██
██▓ █ more of the following dongles, FlexLM, SentinelLM, HASP, █ ▓██
██▓ █ CRYPKEY and/or custom made license managers. We always █ ▓██
██▓ █ got big projects that you can undertake, and with the █ ▓██
██▓ █ dongle crew you will be working in a joint effort to █ ▓██
██▓ █ find sollutions - preferrably complete emulators for █ ▓██
██▓ █ the different solutions. █ ▓██
██▓ █ █ ▓██
██▓ █ CODERS █ ▓██
██▓ █ You have knowledge regarding protections like ASPACK and █ ▓██
██▓ █ ARMADILLO, and are able to code tools that can either analyse █ ▓██
██▓ █ those, or even able to unpack them. Further we require that █ ▓██
██▓ █ you have at least 4 years of coding experience, and can show us █ ▓██
██▓ █ earlier achievements either through system analysis and/or █ ▓██
██▓ █ programs you have developed. █ ▓██
██▓ █ █ ▓██
██▓ █ Open positions: █ ▓██
██▓ █ * Cracktro programmer - we are looking for an experienced █ ▓██
██▓ █ programmer that can develop a complete cracktro and a █ ▓██
██▓ █ update system for that particular cracktro. Experience █ ▓██
██▓ █ from the demo scene is preferred, but achievements that █ ▓██
██▓ █ can show your skills can also be accepted. █ ▓██
██▓ █ * General programmer(s) - you will be recieving projects █ ▓██
██▓ █ that will range from everything from updating our █ ▓██
██▓ █ existing tools, as well as develop new tools that will █ ▓██
██▓ █ be useful for the group. █ ▓██
██▓ █ █ ▓██
██▓ █ SUPPLIERS █ ▓██
██▓ █ You work as a engineer or something similar where you got █ ▓██
██▓ █ access to the latest software in the CAD/CAM area. Preferrably █ ▓██
██▓ █ with experience in the supplied software as testing your own █ ▓██
██▓ █ supply would also be required to ensure validity. We are also █ ▓██
██▓ █ interrested in people able to supply us software in the █ ▓██
██▓ █ GRAPHICS/MUSIC/PROGRAMMING area. One time suppliers are not █ ▓██
██▓ █ welcome, a steady base of supplies will be required. █ ▓██
██▓ █ █ ▓██
██▓ █ SITES █ ▓██
██▓ █ If you run a dedicated site, on a 100mbit link, a well █ ▓██
██▓ █ supported site that have at least 6 months of up-time and █ ▓██
██▓ █ decent affiliation. Then your site might be of interrest to █ ▓██
██▓ █ us. Do note that we do NOT accept site offers from the US, DE █ ▓██
██▓ █ and AT. █ ▓██
██▓ █ █ ▓██
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██▓ █ First of all you should know that we do NOT release our cracks █ ▓██
██▓ █ so that you "the end-user" can benefit from it in the term of █ ▓██
██▓ █ using software or any other of our releases without buying █ ▓██
██▓ █ the required licenses. Linezer0 however believe that everyone █ ▓██
██▓ █ should have the option to backup their program/game and be █ ▓██
██▓ █ able to run it without any problems. █ ▓██
██▓ █ █ ▓██
██▓ █ Further we do NOT in any way condone the spreading of our █ ▓██
██▓ █ cracks, in other words we do NOT spread the releases to any █ ▓██
██▓ █ websites, P2P networks or any other public available location █ ▓██
██▓ █ and we urge that our releases should not be spread like that █ ▓██
██▓ █ at all. █ ▓██
██▓ █ █ ▓██
██▓ █ We -Linezer0- has nothing to do with the distribution of these █ ▓██
██▓ █ cracks, it is all done by third parties. As such, and █ ▓██
██▓ █ according to the laws where the individuals of Linezer0 reside, █ ▓██
██▓ █ it is not our responsibility what others desides to do with █ ▓██
██▓ █ these releases. However, let it be said quite clearly; █ ▓██
██▓ █ █ ▓██
██▓ █ "We DO NOT in any way condone the selling or redistribution █ ▓██
██▓ █ of our cracks, this was NEVER our intention." █ ▓██
██▓ █ █ ▓██
██▓ █ Linezer0 does NOT take any responsibility of computer-loss █ ▓██
██▓ █ or any data-errors that may occur from using our cracks. █ ▓██
██▓ █ Keep in mind that you are using a third party sollution to █ ▓██
██▓ █ something we did not develop in the first place. █ ▓██
██▓ █ █ ▓██
██▓ █ Do note that the usage of our cracks are legal in most █ ▓██
██▓ █ countries outside the United States, IF and ONLY IF you own a █ ▓██
██▓ █ full copy of the program/game - then you may use our cracks █ ▓██
██▓ █ for backup purposes, and only that. It remains to be seen how █ ▓██
██▓ █ affected you are of the End User License Agreements (EULAs). █ ▓██
██▓ █ They can't supersede domestic laws, remember that. █ ▓██
██▓ █ █ ▓██
██▓ █ According to the "DMCA ACT" in the Unites States, you have no █ ▓██
██▓ █ rights to circumvent a copy protection. Beware, they will █ ▓██
██▓ █ punish you harder than if you stole the shrinkwrapped software █ ▓██
██▓ █ in a mall. Though Linezer0's base of operation does not reside █ ▓██
██▓ █ in the Unites States, and thus we are NOT bound to the █ ▓██
██▓ █ US legislations like: █ ▓██
██▓ █ █ ▓██
██▓ █ * No Electronic Theft Act █ ▓██
██▓ █ * Digital Millenium Copyright Act █ ▓██
██▓ █ * The Patriot Act █ ▓██
██▓ █ * █ ▓██
██▓ █ █ ▓██
██▓ █ You should ALWAYS buy the software that you do use, or find █ ▓██
██▓ █ suitable Open Source replacements (as there are loads), we do! █ ▓██
██▓ █ █ ▓██
██▓ █ By using our cracks you automatically agree █ ▓██
██▓ █ to the written agreement above, and thus the responsibility █ ▓██
██▓ █ regarding whetever you are affected by any EULAs is █ ▓██
██▓ █ with YOU and YOU only. █ ▓██
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▄▄▄█▓▓▀▀█▀ ▄ ▀ ▓▓██▄▓█▓▌ + G R E E T S + ▐▓██▄██▓▓ ▀ ▄ ▀█▀▀▓▓█▄▄▄
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██▓ █ HERiTAGE, RAZOR1911, F4CG, EMPHASiS, ZENiTH, MYTH █ ▓██
██▓ █ GHOST RiDERS, LEGENDS NEVER DiE, ENFUSiA, BiN █ ▓██
██▓ █ FATiGUED COURiERS NETWORK (FCN) █ ▓██
██▓ ▓▄ ▀ CHEMiCAL REACTiON (CRO) ▀ ▄▓ ▓██
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▄▄▄█▓▓▀▀█▀ ▄ ▀ ▓▓██▄▓█▓▌+ C O N T A C T +▐▓██▄██▓▓ ▀ ▄ ▀█▀▀▓▓█▄▄▄
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██▓ █ If you want to contact Linezer0 for any reason, then feel █ ▓██
██▓ █ free to do so using the email supplied below - requests for █ ▓██
██▓ █ cracks, files or anything related to our releases is █ ▓██
██▓ █ automatically ignored (using scripts), so by all means, feel █ ▓██
██▓ █ free to continue to send them, we won't even recieve them. █ ▓██
██▓ █ █ ▓██
██▓ █ ▓ EMAIL : [email protected] ▓ █ ▓██
██▓ ▓▄ ▀█▀ UPDATED : 7th of January 2006 ▀█▀ ▄█ ▓██
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▀▀▓▓▓██ ascii proudly done ██▓▓▓▓▀
▀▓▓█▄ by cpN of cRo ▄█▓▓▀
▐▓▓▌ ▄ in 2oo6 ▄ ▐▓▓▌
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