Download Electric Image Animation Studio EIAS v8.0 keygen by Lz0

Added to site2009-07-07
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Votes7


Electric.Image.Animation.Studi.keygen.by.Lz0.zip (161668 bytes)

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Electric.Image.Animation.Studi.keygen.by.Lz0.exe 179712 153569
FILE_ID.DIZ 58 58
Lz0.nfo 30136 7557

FILE_ID.DIZ

Lz0's keygen for Electric Image Animation Studio EIAS v8.0


Lz0.nfo

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                ▄▄█▀ ▄  LineZer0!  ▄▓▄    ▀ ▄▄   ▄▓▄  ▐▓▄▄   ▄
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   ▀▓█▄▄█▌                                                           ▐█▄▄█▓▀
     ▀▓▄▀▀▄▄       Electric.Image.Animation.Studio.EIAS.v8.0       ▄▄▀▀▄▓▀
  ▀▄▄ ▐█▌  █▌                                                     ▐█  ▐█▌ ▄▄▀
   ▐█▓▓▀▄▄▓▀              Release Date : 7/7/2009                  ▀▓▄▄▀▓▓█▌
▄▄▄█▓▓▀▀▀                     Nfo Date : 7/7/2009 12:00:00 AM        ▀▀▀▓▓█▄▄▄
█▓▓ ▓                                                                     ▓ ▓▓█
██▓ █     Num. Disks : xx/20                       OS : WinALL            █ ▓██
██▓ █       Nfo Time : 18:09:15.7887500      Rel Type : Application       █ ▓██
██▓ █        Cracker : Team Lz0               Archive : lz0*.zip          █ ▓██
██▓ █         Packer : Team Lz0                Rating : 7/10 [#######---] █ ▓██
██▓ █       Supplier : Team Lz0              Language : English           █ ▓██
██▓ █     Protection : Super Sentinel Super Pro                           █ ▓██
██▓ █                                                                     █ ▓██
██▓ █   Requirements : Windows XP + SP3                                   █ ▓██
██▓ █  Publisher URL : %url                                               █ ▓██
██▓ █      Publisher : eitechnology group                                 █ ▓██
██▓ █                                                                     █ ▓██
██▓ █           ( )  Keyfile / License          ( )  Emulator             █ ▓██
██▓ █           ( )  Patch                      ( )  Serial               █ ▓██
██▓ █           (x)  Cracked .EXE / .DLL        ( )  Retail               █ ▓██
██▓ █           ( )  Keygen                     ( )  Trainer              █ ▓██
██▓ █ ▄▓▄       ( )  Loader                     ( )  Other            ▄▓▄ █ ▓██
██▓ ▓▄ ▀                                                               ▀ ▄▓ ▓██
▀██▓▓▌   ▄▀ ▄                                                     ▄ ▀▄   ▐▓▓██▀
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██▓ █▀                                                                   ▀█ ▓██
██▓ █    When it is time to apply surface materials and textures,         █ ▓██
██▓ █    light your scenes, and animate your models, no program           █ ▓██
██▓ █    delivers like the Electric Image Animation System. It was        █ ▓██
██▓ █    created from the ground up with designers and animators in       █ ▓██
██▓ █    mind, the interface and workflow are simple and intuitive,       █ ▓██
██▓ █    yet, the application is tremendously feature-packed.             █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    teapotteapotteapot  Workflow                                     █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    EIAS Animator delivers the essentials better than any other      █ ▓██
██▓ █    product. Most animators agree that there are critical            █ ▓██
██▓ █    sections in a 3D program that are most important to              █ ▓██
██▓ █    successful design. Most notably: texturing, lighting,            █ ▓██
██▓ █    deformations, the curve editor, character animation, and the     █ ▓██
██▓ █    ability to work effectively on HUGE projects. All of these       █ ▓██
██▓ █    requirements are met intuitively within Animator.                █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    The Electric Image Animation System has been used by many of     █ ▓██
██▓ █    the largest Architecture firms in the world because of its       █ ▓██
██▓ █    incredible ability to house thousands of objects and upwards     █ ▓██
██▓ █    of 30 million polygons in a single scene. Most programs          █ ▓██
██▓ █    would simply crash or freeze when importing this number of       █ ▓██
██▓ █    polygons, but EIAS will bring you the stability you need to      █ ▓██
██▓ █    get your project done flawlessly. Our favourite things about     █ ▓██
██▓ █    working in Animator include:                                     █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    1. Animator is designed for designers.     2. It has             █ ▓██
██▓ █    extensive project management tools.     3. It presents           █ ▓██
██▓ █    advanced features in a approachable shell.     4. It has the     █ ▓██
██▓ █    ability to work with enormous projects.                          █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    New Animator 8.0 Features  The Texture Pack  teapot              █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    Key Features                                                     █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    1. EXR and 16bit image input support.     2. Rotoscope           █ ▓██
██▓ █    improvements.     3. Improved Reflection/Sky Mapping and         █ ▓██
██▓ █    controls.     4. Normal Mapping and Bump improvements.           █ ▓██
██▓ █    5. Displacement Sea Level.     6. Light Maps.     7.             █ ▓██
██▓ █    Higher-resolution OpenGL textures.                               █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    EXR and 16bit image input support                                █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    Animator and Camera are now both capable of reading and          █ ▓██
██▓ █    using both EXR and 16 bit QuickTime files for any use. EXR       █ ▓██
██▓ █    textures can be used in the role of HDRI files(with or           █ ▓██
██▓ █    without alpha channel).  Rotoscope improvements                  █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    Backdrops Backdrop options have been moved from the World        █ ▓██
██▓ █    Dialog to the Camera Dialog, this is because, functionally,      █ ▓██
██▓ █    they are the same as Rotoscopes. Rotoscopes You can now edit     █ ▓██
██▓ █    rotoscopes as if they were normal textures - that is to say,     █ ▓██
██▓ █    double clicking on them will open the standard Texture Info      █ ▓██
██▓ █    window. Two or more rotoscope textures are combined              █ ▓██
██▓ █    according to their blend modes, just as material textures.       █ ▓██
██▓ █    Procedurals can be used as well. In EIAS 8, a rotoscope can      █ ▓██
██▓ █    have any mapping type, just like reflection maps (Spherical,     █ ▓██
██▓ █    LightProbe, Vert Cross etc.). The result will be that your       █ ▓██
██▓ █    camera will seem to be inside a surrounding infinite sphere      █ ▓██
██▓ █    with the rotoscope applied to the inside of it. As you move      █ ▓██
██▓ █    the camera, you will see different parts of this                 █ ▓██
██▓ █    environment. This feature can be previewed in Animator's         █ ▓██
██▓ █    View windows.  Improved Reflection/Sky Mapping and               █ ▓██
██▓ █    controls                                                         █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    Reflection maps are now combined according to their blend        █ ▓██
██▓ █    modes. A procedural applied in the reflection maps list now      █ ▓██
██▓ █    is treated as a real reflection (in EIAS 7 it was a              █ ▓██
██▓ █    reflectivity multiplier).                                        █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    All sky maps lists (GI Sky maps, world RT reflections and        █ ▓██
██▓ █    refractions) can have any number of textures that are            █ ▓██
██▓ █    combined in Camera. Procedurals can be used as well. The         █ ▓██
██▓ █    only exception is "Adaptive sky map" GI mode. It requires a      █ ▓██
██▓ █    single texture that should be a LDR/HDR image.  Normal           █ ▓██
██▓ █    Mapping and Bump improvements                                    █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    Normal maps (a kind of bump map) are moved to tangent space      █ ▓██
██▓ █    because now it's a more popular and usable kind of normal        █ ▓██
██▓ █    maps that allows the use of UVs and others kinds of mapping.     █ ▓██
██▓ █    Bump calculations have been improved in general and appear       █ ▓██
██▓ █    even smoother.  Displacement Sea Level                           █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    This new additional control adds/subtracts a constant value      █ ▓██
██▓ █    to the applied displacement. It's useful for organic shapes      █ ▓██
██▓ █    such as those coming from ZBrush.  Light Maps                    █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    Instead of a single light projection map, EIAS 8 offers a        █ ▓██
██▓ █    standard texture list of light maps supporting all types of      █ ▓██
██▓ █    reflection mapping and procedurals.  Higher-resolution           █ ▓██
██▓ █    OpenGL textures.                                                 █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    The OpenGL Texture window now uses a maximum resolution of       █ ▓██
██▓ █    1024x1024 as oppose to the old 256x256. This makes exact         █ ▓██
██▓ █    texture placement much easier. In addition to this, textures     █ ▓██
██▓ █    now load twice as quickly.  The User Pack -                      █ ▓██
██▓ █    Animator  teapot                                                 █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    Key Features                                                     █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    1. "Remove from selection set" has been added to the             █ ▓██
██▓ █    Object contextual menu.     2. Enable/Disable channels           █ ▓██
██▓ █    animation ("green triangle") was added to the preferences.       █ ▓██
██▓ █    3. Exported FACT can be automatically re-imported and            █ ▓██
██▓ █    added to the project.     4. Imported series of FACT files       █ ▓██
██▓ █    (for cycle groups) are now added in order sorted by their        █ ▓██
██▓ █    file names.     5. When you right click on the title bar of      █ ▓██
██▓ █    the Camera View window, the pop-up menu shows label color        █ ▓██
██▓ █    and a light/camera icons next to the respective items in the     █ ▓██
██▓ █    list.     6. A new contextual menu was added for the             █ ▓██
██▓ █    textures in the Material Info window. Procedurals interfaces     █ ▓██
██▓ █    also can be opened by selecting the procedural in the list       █ ▓██
██▓ █    and pressing the 'P' key.     7. In the Texture Info window      █ ▓██
██▓ █    for Flat, Cubic and Procedural mapping, a new "AutoEdit"         █ ▓██
██▓ █    pop-up was added to constrain XY(Z) scales.     8. A new         █ ▓██
██▓ █    feature, "Fill Velocities", was added to the Function Curve      █ ▓██
██▓ █    Editor.     9. Parametric Surface Plug-In.    10.                █ ▓██
██▓ █    AdaptiveDicer Plug-In.                                           █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    New Strength Map Tools                                           █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    1. Save/Load strength map to re-assign it from a low-res         █ ▓██
██▓ █    model to a higher-res one or vice versa.     2. Strength         █ ▓██
██▓ █    maps blur/contrast tool.     3. Strength map mirror tool.        █ ▓██
██▓ █    4. Strength map unfold tool saves a map as a .img texture        █ ▓██
██▓ █    by using the model's UVs.                                        █ ▓██
██▓ █                                                                     █ ▓██
██▓ █                                                                     █ ▓██
██▓ █                                                                     █ ▓██
██▓ ▓▄ ▀                                                               ▀ ▄▓ ▓██
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▄▄▄█▓▓▀▀█▀  ▄     ▀   ▓▓██▄▓█▓▌+ I N S T A L L +▐▓██▄██▓▓   ▀     ▄  ▀█▀▀▓▓█▄▄▄
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██▓ █▀                                                                   ▀█ ▓██
██▓ █    1) Unpack.                                                       █ ▓██
██▓ █    2) Install.                                                      █ ▓██
██▓ █    3) Overwrite the original files with the cracked ones.           █ ▓██
██▓ █    4) Enjoy!                                                        █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    Electric Image Animation Studio EIAS v8 was originally designed and developed for MAC OS. therefor the Windows port is very buggy. Remember to use Windows XP + SP3 and it will run flawlessly.      █ ▓██
██▓ █                                                                     █ ▓██
██▓ ▓▄ ▀                                                               ▀ ▄▓ ▓██
▀██▓▓▌   ▄ ▀                                                       ▀ ▄   ▐▓▓██▀
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▄▄▄█▓▓▀▀█▀  ▄     ▀   ▓▓██▄▓█▓▌   + J O I N +   ▐▓██▄██▓▓   ▀     ▄  ▀█▀▀▓▓█▄▄▄
█▓▓ ▓▌  ▄              ▀▀▀▓▓▓▓█▄               ▄████▓▀▀▀              ▄  ▐▓ ▓▓█
██▓ █▀                                                                   ▀█ ▓██
██▓ █    When joining Linezer0 you are not just joining a group, but      █ ▓██
██▓ █    a family. We're a group built on friendship, devotion, respect   █ ▓██
██▓ █    and of course the continous learning. If you are one of those    █ ▓██
██▓ █    whom are just here for the glory and releases, then you have     █ ▓██
██▓ █    found the wrong group. Hard work and dedication is what has      █ ▓██
██▓ █    brought us to where we are today, and it is that we will         █ ▓██
██▓ █    demand from you as well.                                         █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    CRACKERS                                                         █ ▓██
██▓ █    To be able to be accepted as a cracker in Linezer0, you will     █ ▓██
██▓ █    need to have at least 6 months of experience from other groups   █ ▓██
██▓ █    and have at least 2 people that can vouche for you before we     █ ▓██
██▓ █    will even concider talking with you.                             █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    Open positions:                                                  █ ▓██
██▓ █       * Keygenner(s) - able to analyse and keygen advanced          █ ▓██
██▓ █         protection schemes. You will be working with the other      █ ▓██
██▓ █         keygenners to be able to meet the advanced protections      █ ▓██
██▓ █         with a joint effort.                                        █ ▓██
██▓ █       * Dongle cracker(s) - need to have experience in one or       █ ▓██
██▓ █         more of the following dongles, FlexLM, SentinelLM, HASP,    █ ▓██
██▓ █         CRYPKEY and/or custom made license managers. We always      █ ▓██
██▓ █         got big projects that you can undertake, and with the       █ ▓██
██▓ █         dongle crew you will be working in a joint effort to        █ ▓██
██▓ █         find sollutions - preferrably complete emulators for        █ ▓██
██▓ █         the different solutions.                                    █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    CODERS                                                           █ ▓██
██▓ █    You have knowledge regarding protections like ASPACK and         █ ▓██
██▓ █    ARMADILLO, and are able to code tools that can either analyse    █ ▓██
██▓ █    those, or even able to unpack them. Further we require that      █ ▓██
██▓ █    you have at least 4 years of coding experience, and can show us  █ ▓██
██▓ █    earlier achievements either through system analysis and/or       █ ▓██
██▓ █    programs you have developed.                                     █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    Open positions:                                                  █ ▓██
██▓ █       * Cracktro programmer - we are looking for an experienced     █ ▓██
██▓ █         programmer that can develop a complete cracktro and a       █ ▓██
██▓ █         update system for that particular cracktro. Experience      █ ▓██
██▓ █         from the demo scene is preferred, but achievements that     █ ▓██
██▓ █         can show your skills can also be accepted.                  █ ▓██
██▓ █       * General programmer(s) - you will be recieving projects      █ ▓██
██▓ █         that will range from everything from updating our           █ ▓██
██▓ █         existing tools, as well as develop new tools that will      █ ▓██
██▓ █         be useful for the group.                                    █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    SUPPLIERS                                                        █ ▓██
██▓ █    You work as a engineer or something similar where you got        █ ▓██
██▓ █    access to the latest software in the CAD/CAM area. Preferrably   █ ▓██
██▓ █    with experience in the supplied software as testing your own     █ ▓██
██▓ █    supply would also be required to ensure validity. We are also    █ ▓██
██▓ █    interrested in people able to supply us software in the          █ ▓██
██▓ █    GRAPHICS/MUSIC/PROGRAMMING area. One time suppliers are not      █ ▓██
██▓ █    welcome, a steady base of supplies will be required.             █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    SITES                                                            █ ▓██
██▓ █    If you run a dedicated site, on a 100mbit link, a well           █ ▓██
██▓ █    supported site that have at least 6 months of up-time and        █ ▓██
██▓ █    decent affiliation. Then your site might be of interrest to      █ ▓██
██▓ █    us. Do note that we do NOT accept site offers from the US, DE    █ ▓██
██▓ █    and AT.                                                          █ ▓██
██▓ █                                                                     █ ▓██
██▓ ▓▄ ▀                                                               ▀ ▄▓ ▓██
▀██▓▓▌   ▄ ▀                                                       ▀ ▄   ▐▓▓██▀
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     ▀▓▄▀▀▄▄ ▀ ▄▓▀▓▀  ▀▀▄  ░░░                   ░░░  ▄▀▀  ▀▓▀▓▄ ▀ ▄▄▀▀▄▓▀
  ▀▄▄ ▐█▌  ██▓▓█▌▓▌ ▄▓▄ ▐▓ ░▒▒  ▄▄▄▓▀▀▀▀▀▀▀▓▄▄▄  ▒▒░ ▓▌ ▄▓▄ ▐▓▐█▓▓██  ▐█▌ ▄▄▀
   ▐█▓▓▀▄▄▓▀█ ▀▀█▄▀  ▀ ▄▓▌ ▒▓▓█▀▀             ▀▀█▓▓▒ ▐▓▄ ▀  ▀▄█▀▀ █▀▓▄▄▀▓▓█▌
▄▄▄█▓▓▀▀█▀  ▄     ▀   ▓▓██▄▓█▓▌  + L E G A L +  ▐▓██▄██▓▓   ▀     ▄  ▀█▀▀▓▓█▄▄▄
█▓▓ ▓▌  ▄              ▀▀▀▓▓▓▓█▄               ▄████▓▀▀▀              ▄  ▐▓ ▓▓█
██▓ █▀                                                                   ▀█ ▓██
██▓ █    First of all you should know that we do NOT release our cracks   █ ▓██
██▓ █    so that you "the end-user" can benefit from it in the term of    █ ▓██
██▓ █    using software or any other of our releases without buying       █ ▓██
██▓ █    the required licenses. Linezer0 however believe that everyone    █ ▓██
██▓ █    should have the option to backup their program/game and be       █ ▓██
██▓ █    able to run it without any problems.                             █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    Further we do NOT in any way condone the spreading of our        █ ▓██
██▓ █    cracks, in other words we do NOT spread the releases to any      █ ▓██
██▓ █    websites, P2P networks or any other public available location    █ ▓██
██▓ █    and we urge that our releases should not be spread like that     █ ▓██
██▓ █    at all.                                                          █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    We -Linezer0- has nothing to do with the distribution of these   █ ▓██
██▓ █    cracks, it is all done by third parties. As such, and            █ ▓██
██▓ █    according to the laws where the individuals of Linezer0 reside,  █ ▓██
██▓ █    it is not our responsibility what others desides to do with      █ ▓██
██▓ █    these releases. However, let it be said quite clearly;           █ ▓██
██▓ █                                                                     █ ▓██
██▓ █      "We DO NOT in any way condone the selling or redistribution    █ ▓██
██▓ █       of our cracks, this was NEVER our intention."                 █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    Linezer0 does NOT take any responsibility of computer-loss       █ ▓██
██▓ █    or any data-errors that may occur from using our cracks.         █ ▓██
██▓ █    Keep in mind that you are using a third party sollution to       █ ▓██
██▓ █    something we did not develop in the first place.                 █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    Do note that the usage of our cracks are legal in most           █ ▓██
██▓ █    countries outside the United States, IF and ONLY IF you own a    █ ▓██
██▓ █    full copy of the program/game - then you may use our cracks      █ ▓██
██▓ █    for backup purposes, and only that. It remains to be seen how    █ ▓██
██▓ █    affected you are of the End User License Agreements (EULAs).     █ ▓██
██▓ █    They can't supersede domestic laws, remember that.               █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    According to the "DMCA ACT" in the Unites States, you have no    █ ▓██
██▓ █    rights to circumvent a copy protection. Beware, they will        █ ▓██
██▓ █    punish you harder than if you stole the shrinkwrapped software   █ ▓██
██▓ █    in a mall. Though Linezer0's base of operation does not reside   █ ▓██
██▓ █    in the Unites States, and thus we are NOT bound to the           █ ▓██
██▓ █    US legislations like:                                            █ ▓██
██▓ █                                                                     █ ▓██
██▓ █       * No Electronic Theft Act                                     █ ▓██
██▓ █       * Digital Millenium Copyright Act                             █ ▓██
██▓ █       * The Patriot Act                                             █ ▓██
██▓ █       *                                      █ ▓██
██▓ █                                                                     █ ▓██
██▓ █    You should ALWAYS buy the software that you do use, or find      █ ▓██
██▓ █    suitable Open Source replacements (as there are loads), we do!   █ ▓██
██▓ █                                                                     █ ▓██
██▓ █             By using our cracks you automatically agree             █ ▓██
██▓ █     to the written agreement above, and thus the responsibility     █ ▓██
██▓ █          regarding whetever you are affected by any EULAs is        █ ▓██
██▓ █                        with YOU and YOU only.                       █ ▓██
██▓ ▓▄ ▀                                                               ▀ ▄▓ ▓██
▀██▓▓▌   ▄ ▀                                                       ▀ ▄   ▐▓▓██▀
   ▀▓█▄▄█▌ ▄▓▓▄   ▄▄▄▄▄                                 ▄▄▄▄▄   ▄▓▓▄ ▐█▄▄█▓▀
     ▀▓▄▀▀▄▄ ▀ ▄▓▀▓▀  ▀▀▄  ░░░                   ░░░  ▄▀▀  ▀▓▀▓▄ ▀ ▄▄▀▀▄▓▀
  ▀▄▄ ▐█▌  ██▓▓█▌▓▌ ▄▓▄ ▐▓ ░▒▒  ▄▄▄▓▀▀▀▀▀▀▀▓▄▄▄  ▒▒░ ▓▌ ▄▓▄ ▐▓▐█▓▓██  ▐█▌ ▄▄▀
   ▐█▓▓▀▄▄▓▀█ ▀▀█▄▀  ▀ ▄▓▌ ▒▓▓█▀▀             ▀▀█▓▓▒ ▐▓▄ ▀  ▀▄█▀▀ █▀▓▄▄▀▓▓█▌
▄▄▄█▓▓▀▀█▀  ▄     ▀   ▓▓██▄▓█▓▌ + G R E E T S + ▐▓██▄██▓▓   ▀     ▄  ▀█▀▀▓▓█▄▄▄
█▓▓ ▓▌  ▄              ▀▀▀▓▓▓▓█▄               ▄████▓▀▀▀              ▄  ▐▓ ▓▓█
██▓ █▀                                                                   ▀█ ▓██
██▓ █          HERiTAGE, RAZOR1911, F4CG, EMPHASiS, ZENiTH, MYTH          █ ▓██
██▓ █            GHOST RiDERS, LEGENDS NEVER DiE, ENFUSiA, BiN            █ ▓██
██▓ █                   FATiGUED COURiERS NETWORK (FCN)                   █ ▓██
██▓ ▓▄ ▀                    CHEMiCAL REACTiON (CRO)                    ▀ ▄▓ ▓██
▀██▓▓▌   ▄ ▀                                                       ▀ ▄   ▐▓▓██▀
   ▀▓█▄▄█▌ ▄▓▓▄   ▄▄▄▄▄                                 ▄▄▄▄▄   ▄▓▓▄ ▐█▄▄█▓▀
     ▀▓▄▀▀▄▄ ▀ ▄▓▀▓▀  ▀▀▄  ░░░                   ░░░  ▄▀▀  ▀▓▀▓▄ ▀ ▄▄▀▀▄▓▀
  ▀▄▄ ▐█▌  ██▓▓█▌▓▌ ▄▓▄ ▐▓ ░▒▒  ▄▄▄▓▀▀▀▀▀▀▀▓▄▄▄  ▒▒░ ▓▌ ▄▓▄ ▐▓▐█▓▓██  ▐█▌ ▄▄▀
   ▐█▓▓▀▄▄▓▀█ ▀▀█▄▀  ▀ ▄▓▌ ▒▓▓█▀▀             ▀▀█▓▓▒ ▐▓▄ ▀  ▀▄█▀▀ █▀▓▄▄▀▓▓█▌
▄▄▄█▓▓▀▀█▀  ▄     ▀   ▓▓██▄▓█▓▌+ C O N T A C T +▐▓██▄██▓▓   ▀     ▄  ▀█▀▀▓▓█▄▄▄
█▓▓ ▓▌  ▄              ▀▀▀▓▓▓▓█▄               ▄████▓▀▀▀              ▄  ▐▓ ▓▓█
██▓ █▀                                                                   ▀█ ▓██
██▓ █                                                                     █ ▓██
██▓ █    If you want to contact Linezer0 for any reason, then feel        █ ▓██
██▓ █    free to do so using the email supplied below - requests for      █ ▓██
██▓ █    cracks, files or anything related to our releases is             █ ▓██
██▓ █    automatically ignored (using scripts), so by all means, feel     █ ▓██
██▓ █    free to continue to send them, we won't even recieve them.       █ ▓██
██▓ █                                                                     █ ▓██
██▓ █   ▓                  EMAIL : [email protected]             ▓   █ ▓██
██▓ ▓▄ ▀█▀               UPDATED : 7th of January 2006               ▀█▀ ▄█ ▓██
▀██▓▓▌   ▄ ▀                                                       ▀ ▄   ▐▓▓██▀
   ▀▓█▄▄█▌  ▄ ▀                                                 ▀ ▄  ▐█▄▄█▓▀
     ▀▓▄▀▀▄█▌  ▄ ▄▓▄                   ▄                   ▄▓▄ ▄  ▐█▄▀▀▄▓▀
      ▐█▌  ██▄ ▄▄▄▓▄                ▄ ▀▄▀ ▄                ▄▓▄▄▄ ▄██  ▐█▌
     ▄▓▀ ▄▓▀▀▓▀▓▀  ▀▀█  ░░░    ▄▄▀ ▀▄▀ ▄ ▀▄▀ ▀▄▄    ░░░  █▀▀  ▀▓▀▓▀▀▓▄ ▀▓▄
            █▌▓▌ ▄▓▄ ▐▓ ░▒▒   ▓▓▌     ▀▄▀     ▐▓▓   ▒▒░ ▓▌ ▄▓▄ ▐▓▐█
            ▀█▄▀  ▀ ▄▓▌ ▒▓▓█▀  ▀▀▄           ▄▀▀  ▀█▓▓▒ ▐▓▄ ▀  ▀▄█▀
               ▀   ▓▓▓▓▄▓▓█▌       ▀       ▀       ▐█▓▓▄▓▓▓▓   ▀
                    ▀▀▓▓▓██    ascii proudly done   ██▓▓▓▓▀
                       ▀▓▓█▄     by cpN of cRo     ▄█▓▓▀
                        ▐▓▓▌  ▄     in 2oo6     ▄  ▐▓▓▌
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