Download Half-Life 2 all access cheat by RVL

Added to site2005-02-12
Rating94/100
Votes10


halflife2allaccesscheatrvl.zip (102702 bytes)

namesizecompressed
Half_Life_2_ALL_ACCESS_CHEATS-RVL/ 0 0
Half_Life_2_ALL_ACCESS_CHEATS-RVL/rvl-hl2c.nfo 8312 2474
Half_Life_2_ALL_ACCESS_CHEATS-RVL/rvl-hl2c.rar 2671 2676
Half_Life_2_ALL_ACCESS_CHEATS-RVL/rvl-hl2c.sfv 77 76
cheat.exe 221696 96806

Half_Life_2_ALL_ACCESS_CHEATS-RVL/rvl-hl2c.nfo

                                         
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 █▄▄▄█▀  Half Life 2 ALL ACCESS CHEATS                  █▄▄▄█▀          █▄▄▄█▀ 
                                                                             
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       SUPPLIER : TEAM REVELATiON           RELASE DATE     : 11/16/2004
       CRACKER  : TEAM REVELATiON           RELEASE TYPE    : CHEATS
       PACKAGER : TEAM REVELATiON           NUMBER OF FiLES : 1 x 1 MB                         

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       RELEASE NOTES:

       Unpack the included file into your Half Life 2 /cfg/ directory.
       This will give you access to all levels and make you choose your
       favorite one without playing thru them all.

       Now, use the "~" key while playing to bring up the console and 
       enter the following codes there: 

       NOTE: German users shoud add bind "\" toggleconsole to the included
             cfg file in the release to get console commands to work.

       god - God mode
       give - Gives a weapon or an item (see the list below)
       buddha - Reduces your health
       hurtme # - Hurts the player (# is damage amount)
       impulse 101- All weapons
       impulse 82 - Spawns a jeep
       notarget - Player becomes hidden to NPCs
       noclip - Walk through walls (server side only)
       maps - Displays map list
       map - Load a specified map (see the list below)
       developer # - Sets developer mode to on/off/verbose 
       (0-off, 1-on, 2-verbose)
       +mlook - Enables mouse look
       hud_quickhelp/text? 1 - Shows crosshair
       viewmodel_fov # - Sets the size of the weapon you're carrying
       (54 is default)
       exec - Execute a script file
       cl_drawhud 1 - Turns hud display on
       cl_enablehud 1 - Turns hud display on
       cl_showfps 1 - Shows frames per second in game
       npc_create - Creates an NPC (works in worlds that have an NPC entity)
       npc_create_aimed - Creates an NPC aiming away from the player.
       picker - Toggles 'picker' mode.
       setpos - Move player to specified origin (must have sv_cheats 1 
                enabled).
       setang - Snap player eyes to specified pitch yaw (musthave sv_cheats).
       sv_gravity # - Set gravity to #
       sv_stopspeed # - Set minimum stopping speed when on ground to #
       sv_friction # - Sets world friction to #
       sv_bounce # - Sets bounce multiplier for physically simulated objects
                     collision
       sv_maxvelocity # - Sets the maximum velocity of any moving object to #
       sv_waterdist # - Sets vertical view fixup when eyes are near water 
                        plane to #
       air_density # - Changes the density of air to #
       dsp_explosion_effect_duration # - Sets length of confusion/ear-ringing
                                         effect to #
       prop_debug - Toggle bounding-boxes debug mode on/off (red - ignore 
                    damage, white - respond to damage, green - health)
       sv_soundemitter_filecheck - Toggle reporting missing .wav files for
                                   sounds
       mat_numtextureunits # - Limits the number of texture units to # 
                       (0 - let the game decide how many texture units to use)
       mat_yuv 0 - ?
       -r_anamorphic 0
       -netgraph 3
       -mat_preloadshaders
       -preload
       -console
       -dx9
       -fullscreen
       -width 1024 -height 768
       -heapsize 80000
       -dxlevel 90
       -shaderdll shader_nvfx_ps20.dll
       -mouselook
       -dx8
       -condebug
       -sw 
       -startwindowed
       -window
       -windowed 
     
       Map Names:
       d1_canals_01, d1_canals_02, d1_canals_end, d1_tempanals_02, d1_town_01,
       d1_town_02, d1_town_03, d1_town_04, d1_town_05, d1_trainstation_01, 
       d1_trainstation_02, d1_trainstation_03, d1_trainstation_05, d1_under_01,
       d1_under_02, d1_under_03, d1_under_04, d2_coast_01, d2_coast_02, 
       d2_coast_03, d2_coast_04, d2_coast_04_dx60, d2_coast_05, d2_coast_06,
       d2_coast_07, d2_coast_08, d2_prison_01, d2_prison_02, d2_prison_03, 
       d2_prison_04, d2_prison_05, d3_c17_03, d3_c17_04, d3_c17_05, d3_c17_06a,
       d3_c17_06b, d3_c17_07

       Weapon Names:
       weapon_alyxgun, weapon_ar1, weapon_ar2, weapon_bugbait, weapon_cguard,
       weapon_crowbar, weapon_extinguisher, weapon_flaregun, weapon_frag, 
       weapon_gauss, weapon_hopwire, weapon_iceaxe, weapon_physcannon, 
       weapon_physgun, weapon_pistol, weapon_rpg, weapon_shotgun, 
       weapon_smg1, weapon_smg2, weapon_stickylauncher, weapon_stunstick, 
       weapon_thumper, weapon_sniperrifle, weapon_rollerwand, weapon_molotov,
       weapon_manhack, weapon_immolator, weapon_irifle, weapon_slam,
       weapon_hmg1, weapon_cubemap, weapon_binoculars, weapon_ml, 
       weapon_brickbat

       Item names:
       item_box_buckshot, item_box_mrounds, item_box_sniper_rounds, 
       item_box_srounds, item_healthkit, item_battery, item_suit, 
       item_ml_grenade, item_ar2_grenade, item_healthvial 

     

       Thanks to EMPORiO for their nice release, even thru it's not a valid
       scene release with original installer!!


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       GROUP NOTES:

       We're happy and it's gonna stay that way :)

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       GREETiNGS TO:

       Everyone that contribute with something for the scene!!




                                                             



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