Download Jeremy Gordon GoBug v2.03.01 WinALL crack by BLiZZARD

Added to site2009-04-10
Rating93/100
Votes9


Jeremy.Gordon.GoBug.v2.03.01.W.crack.zip (158573 bytes)

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BLiZZARD.nfo 14654 3265
FILE_ID.DIZ 63 63
Jeremy.Gordon.GoBug.v2.03.01.W.crack.exe 181248 154767

BLiZZARD.nfo

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  █░                                                                       ░█
  █░   ·oO               Jeremy Gordon GoBug v2.03.01                Oo·   ░█
  █░                                                                       ░█
  █░     release date: 2009-04-10            supplier: TEAM BLZ            ░█
  █░            disks: 1                     cracker:  TEAM BLZ            ░█
  █░       protection: Crippled              os:       WinALL              ░█
   █░                                                                     ░█
    █░                                                                   ░█
  ▄▄ ▀▄░                                                               ░▄▀ ▄▄
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  ▀▀ ▄▀░                 ░▓▀▀▀▀▓█  programnfo  █▓▀▀▀▀▓░                ░▀▄ ▀▀
    █░     ▄▀                    ▀■·  ·  ·  ·■▀                          ░█
   █░     ▓█                                                     ▀▄▄      ░█
  █░     ▄▀                                                        ▓█      ░█
  █░                                                               ▀       ░█
  █░ GoBug is a symbolic debugger which is able to run another program     ░█
  █░ (the "debuggee") in closely controlled conditions.                    ░█
  █░                                                                       ░█
  █░ Using GoBug allows you to:                                            ░█
  █░                                                                       ░█
  █░ * Use F5 or F6 to single step through the debuggee's code, that is,   ░█
  █░ the processor will execute a single instruction at a time, which you  ░█
  █░ can watch in the codepane. Meanwhile you can watch how this affects   ░█
  █░ the debuggee's main registers and flags, stack and memory areas. You  ░█
  █░ can also view the floating point register pane, the MMX register pane ░█
  █░ or the 3DNow!, XMM, SSE and SSE2 register panes.                      ░█
  █░                                                                       ░█
  █░ * Execute but jump over calls by using F6.                            ░█
  █░                                                                       ░█
  █░ * Use F7 to run the debuggee with the event/message hooks and fully   ░█
  █░ trapped to keep a detailed log of the debuggee's execution for later  ░█
  █░ view. This will be a very detailed log showing each instruction and   ░█
  █░ showing changes to the registers.                                     ░█
  █░                                                                       ░█
  █░ * Use F8 to run the debuggee with the event/message hooks but with    ░█
  █░ the trap released to keep a partial log of the debuggee's actions.    ░█
  █░ This is log limited to events and messages.                           ░█
  █░                                                                       ░█
  █░ * Use F9 to run the debuggee in the "background" until an exception   ░█
  █░ occurs (whereupon you can view the point of the exception in the      ░█
  █░ codepane and view the registers and stack history).                   ░█
  █░                                                                       ░█
  █░ * Run the debuggee in the background (F9 action) but then try to      ░█
  █░ regain control by using the hot-key or the traffic light control. .   ░█
  █░                                                                       ░█
  █░ * Execute but jump over parts of code by setting a code breakpoint or ░█
  █░ by running the debuggee to the end of the current procedure.          ░█
  █░                                                                       ░█
  █░ * Run the debuggee's code to a breakpoint in the code and then stop   ░█
  █░ execution. This allows you to carry out tests at that point or to     ░█
  █░ single step from that point to test that particular part of your      ░█
  █░ code.                                                                 ░█
  █░                                                                       ░█
  █░ * Set a breakpoint to run the debuggee until any message or until a   ░█
  █░ particular message, or until a particular message to a particular     ░█
  █░ window procedure.                                                     ░█
  █░                                                                       ░█
  █░ * View the sequence and detail of messages by single-stepping past a  ░█
  █░ procedure or api which causes message activity and then looking at    ░█
  █░ each message using the single-step message break, or by running       ░█
  █░ (hook, part log) and then viewing the messages in the event/message   ░█
  █░ log pane.                                                             ░█
  █░                                                                       ░█
  █░ * Set a breakpoint to run the debuggee until the start of a new       ░█
  █░ thread and then single-step to study execution of that thread.        ░█
  █░                                                                       ░█
  █░ * Single-step more than one thread at once to see how Windows shares  ░█
  █░ processor time between threads or better to understand a              ░█
  █░ multi-threaded application. View in the log the real-time             ░█
  █░ inter-action between threads.                                         ░█
  █░                                                                       ░█
  █░ * View the contents of the stack in detail using the ESP stack pane   ░█
  █░ and EBP stack pane.                                                   ░█
  █░                                                                       ░█
  █░ * View the stacktrace pane to see the depth and position of the call  ░█
  █░ from information on the stack.                                        ░█
  █░                                                                       ░█
  █░ * Change the contents of the stack.                                   ░█
  █░                                                                       ░█
  █░ * Single-step past apis to check whether they return an error, and if ░█
  █░ so, view details of the error in the log.                             ░█
  █░                                                                       ░█
  █░ * Use F7 to run past APIs with whilst retaining control. GoBug will   ░█
  █░ break if an API error occurs- see break on API error.                 ░█
  █░                                                                       ░█
  █░ * Change the (ordinary) register values or flags at run-time to       ░█
  █░ correct errors or to check your code. Change the MMX registers, the   ░█
  █░ floating point registers or any of the special registers (3DNow!,     ░█
  █░ XMM, SSE or SSE2) at run-time to see how the changes affect the       ░█
  █░ running of your code.                                                 ░█
  █░                                                                       ░█
  █░ * View and check a disassembly of the opcodes produced by your        ░█
  █░ assembler or compiler, view and check any executable code as          ░█
  █░ assembler mnemonics in the codepane or in code inspector, examine in  ░█
  █░ detail how the mnemonics work by watching the panes.                  ░█
  █░                                                                       ░█
  █░ * If symbols are loaded, view a list of the code and data symbols for ░█
  █░ the debuggee and its Dlls and make a code inspector or a data         ░█
  █░ inspector to view the code and data addresses represented by the      ░█
  █░ symbols.                                                              ░█
  █░                                                                       ░█
  █░ * View the debuggee and its Dlls addresses (the executable images) as ░█
  █░ loaded in memory: this will be quite different from looking at the    ░█
  █░ debuggee as a file on disk with a file viewer, for example PEView     ░█
  █░ (available from Wayne J. Radburn's assembler page) or similar. Make a ░█
  █░ code inspector or a data inspector to view the addresses.             ░█
  █░                                                                       ░█
  █░ * Promenade the debuggee's memory context and shared memory and view  ░█
  █░ the results.                                                          ░█
  █░                                                                       ░█
  █░ * Search the debuggee's memory context and shared memory for specific ░█
  █░ strings or values and view the results.                               ░█
  █░                                                                       ░█
  █░ * View information about the debuggee at run-time.                    ░█
  █░                                                                       ░█
  █░ * View the debuggee and Dlls resources as loaded in memory and        ░█
  █░ (subject to copyright) extract useful resources from executable       ░█
  █░ files.                                                                ░█
  █░                                                                       ░█
  █░ * Print or dump to a file the contents or part contents of any of the ░█
  █░ panes.                                                                ░█
  █░                                                                       ░█
   █░                                                            ▄        ░█
    █░                                                      ▄░▄▓▀        ░█
  ▄▄ ▀▄░        ▄                                            ▀         ░▄▀ ▄▄
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  ▀▀ ▄▀░          ▀▓▄    ░▓▀▀▀▀▓█  installnfo  █▓▀▀▀▀▓░                ░▀▄ ▀▀
    █░             ▄▀            ▀■·  ·  ·  ·■▀                          ░█
   █░                                                                     ░█
  █░                                                                       ░█
  █░ Extract GOBUG20301.ZIP to where you want it installed.                ░█
  █░                                                                       ░█
  █░ Copy BLZ-GOBUG20301-PATCH.EXE to your GoBug installed directory and   ░█
  █░ run it from there.                                                    ░█
  █░                                                                       ░█
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    █░                                                                   ░█
  ▄▄ ▀▄░                                                      ▄▀       ░▄▀ ▄▄
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  ▀▀ ▄▀░                 ░▓▀▀▀▀▓█   greetings  █▓▀▀▀▀▓░     ▄▓█▄       ░▀▄ ▀▀
    █░                           ▀■·  ·  ·  ·■▀           █▓█▀░▀■        ░█
   █░                                                      ▀▀▄            ░█
  █░                                                                       ░█
  █░  greets fly out to all groups which actively and courageously work on ░█
  █░      building better release conditions and thus keep the scene up.   ░█
  █░                  special greets to our friends in:                    ░█
  █░                                                                       ░█
  █░           absokt - acme - air - digerati - explosion - f4cg           ░█
  █░                  orion - pdx - ssg - tbe - tmg - zwt                  ░█
  █░                                                                       ░█
   █░                                                       ▓░ ▀▄▄        ░█
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  ▄▄ ▀▄░        ▓▄                                              ▀▀     ░▄▀ ▄▄
 █ ▓█■ ▄▄▄▄▓▄▄▄▄▓█▄▄▄▄▄▄▄▄     ▄▓▀■·  ·  ·  ·■▀▓▄     ▄▄▄▄▄▄▄▄▄▄▄▄▄▓▄▄▄▄ ■█▓ █
  ▀▀ ▄▀░      ▄▓▀        ░▓▀▀▀▀▓█    contact   █▓▀▀▀▀▓░                ░▀▄ ▀▀
    █░        ▀█░                ▀■·  ·  ·  ·■▀                          ░█
   █░           ▀                                                         ░█
  █░                                                                       ░█
  █░    We are a closed group, if we need you then we will contact you!    ░█
  █░                                                                       ░█
  █░       Software worth using is worth buying.. keep this in mind!       ░█
  █░                                                                       ░█
  █░                                            last update on: 2008.03.22 ░█
  █░                                                                       ░█
  █░                         .·                 ·.                         ░█
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     ▀▀▄░     ░         ▄█▓░    this .nfo drawn    ░▓█▄         ░     ░▄▀▀
        ▀▀▀▀▀▀▓▀▀▀▀▀▀▀▀▀▀▓█░     by jered^dfs!     ░█▓▀▀▀▀▀▀▀▀▀▀▓▀▀▀▀▀▀
                          ▀█▄                     ▄█▀
                         ·.■▀                     ▀■.·


FILE_ID.DIZ

BLiZZARD presents crack for Jeremy Gordon GoBug v2.03.01 WinALL


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