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T h e N o v a T e a m
_____________________________________·_________________________________SN/TNT_
⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│ Presents: │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│ │
│ Napoleonic Battles: Campaign Wagram v1.06a Patch *RIP* │
│ *Cracked* │
│ (c)2005 HPS Simulations │
│ │
└──────────────────────────────────────┴──────────────────────────────────────⌡
┌─────────────────────────────────────────────────────────────────────────────┐
│ │
│ Supplied By : TEAM TNT Release Date : 03/03/2007 │
│ Cracked By : TEAM TNT Protection : CD Check │
│ What is it? : Cracked Update OS Required : WinXX │
│ Packaged By : TEAM TNT # of Files : 01 x 5.00 Meg │
│ │
├─────────────────────────────────────────────────────────────────────────────┤
│ Requirements : The Game │
└─────────────────────────────────────────────────────────────────────────────┘
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Release Notes ■
~~~~~~~~~~~~~~~~~
Update Info:
------------
Changes to Campaign Wagram 1.06a
- Fix to a Fog-of-War information leak.
- Fix to a problem with skirmishers and the No Melee Eliminations rule.
Changes to Campaign Wagram 1.06
- Implemented a minimum bridge strength requirement for crossing a
damaged bridge of 50, 100, and 150 for infantry (and leaders), cavalry,
and artillery (and supply wagons) respectively. See the section on
Movement in the Users Manual.
- Put cavalry charge factor in parameter data.
- Put cavalry charge multiple in parameter data.
- Put disordered movement fraction in parameter data (now at 2/3).
- Added the ability to define a unit as "Has Boats" which allows the
unit to enter water hexes.
- Added option to prevent defender elimination when there is no valid
retreat after melee.
Changes to Campaign Wagram 1.05
- Added optional rule for No Op Fire Against Skirmishers.
- Added hot key "K" for toggling the display of Command Range.
- Added optional rule that prevents retreats from overrunning skirmishers.
- (Editor) Added ability to shift units on the map (see Hex Menu).
Changes to Campaign Wagram 1.04
- Fix for bridge movement bug.
- Fix for PBEM file size issue.
Changes to Campaign Wagram 1.03
- Fix for replay problems caused by change in Windows.
- Order of Battle corrections for artillery and weapon information,
name standardization and leader faces.
- Data file corrected for 8lb French batteries (Unit window display info -
no game impact)
Changes to Campaign Wagram 1.02a
- Reinstated multiple melee ability against defenders that have already
been meleed against as Optional Rule for both infantry and cavalry.
- PDT File changes:
Updated Artillery melee and fire defense values to assure more
historical loss rate.
Artillery fire values and ranges were decreased to reflect period
doctrine.
Movement rates were decreased in some cases to allow for defender
response.
Command control range values were increased to better enable formations
to recover from disorder.
- Order of Battle Files:
Corrected errors for artillery gun types
Changes for Campaign Wagram 1.02
- New implementation of DirectPlay which fixes DirectX 9 problems.
Note: firewall ports have been changed by Microsoft.
See: http://support.microsoft.com/default.aspx?scid=kb;en-us;240429
This implementation uses DirectX 8 method.
- Reduced morale of Skirmishers by one for the purpose of Rout check.
- Change so that Charging Cavalry which are continuing can move into
empty hexes and can melee units which have already meleed.
- Change so that Disordered units attack at 1/3 strength and defend at
2/3 strength.
- Added a new Weather feature that allows for weather conditions to change
during a scenario. This feature is described in the Users Manual under
Weather and Conditions. Also see the documentation for the Parameter
Data Dialog and the Info Menu in the Main Program help file.
- Added ability to terminate AI Campaign Games using Termination Bid
feature.
- Added option for Division Colors under View Menu.
- Changed the trip range for releases from 5 to 9 hexes.
Changes for Campaign Wagram 1.01
- Added On-Map Results option which causes combat results to be displayed
on the map rather than in a separate dialog box. The setting can be
changed on or off from the Settings Menu.
- Leaders, Skirmishers and Supply Wagons no longer block the retreat of
non-Skirmish units, but instead are eliminated and captured.
- (OB) Fix for missing or incorrect graphics.
Changes for Campaign Wagram 1.0
- Added ability to prevent File Saves during turn in PBEM encrypted battles
(See Settings Menu of Main Program).
- Added a random Bridge Damage feature.
- Added the ability for Pioneer units to repair Bridges up to a maximum
of 200.
- Modified Line Movement Restriction optional rule so that it is based
on parameter data and modified by quality (see Users manual under
Movement for details).
- Change to overrun rule so that Cavalry always overruns Skirmishers when
their strength is greater than or equal to the Skirmisher strength.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Installation ■
~~~~~~~~~~~~~~~~~
1. UnZIP all archives to a temporary directory.
2. Update your game version:
UnRAR UPDATE.RAR to your game directory, overwriting any existing files.
Always unRAR with full paths!
3. UnRAR CRACK.RAR to your game directory, overwriting any existing files.
Always unRAR with full paths!
4. To start the game, run or make a shortcut in Windows for:
cpm.exe
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT News ■
~~~~~~~~~~~~~~~~~
zipscript-c (aka project-zs) ruins all the nice SFV files in the scene!
Screw that lame-ass retarded script and all you noobies who use it.
Egotism is good in small doses.
There is nothing wrong with flaming code/crack thieves. We encourage it.
Quality and quantity are both possible simultaneously, yet often difficult.
We continue our journey...
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Joining TNT ■
~~~~~~~~~~~~~~~~~
TNT works in all languages.
If you feel that you have something useful to offer us, such as the ability
to contribute to our scene releasing efforts, then see below.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Contact TNT ■
~~~~~~~~~~~~~~~~~
Those who seek TNT will find a way to get in touch with us.
Just ask around for the #1 Dox group.
TNT has no email address, nor a web site. Any you find are surely fake.
┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐
│ Header Logo : Super Nova [TNT] ║ NFO Layout : Super Nova │
│ ╩ │
└────────────────────────────> Last Update by [Super Nova] <───[12/31/2005]───⌡
" There can be only one! "
---------------------------------TNT DIR INFO---------------------------------
Napoleonic_Battles_Campaign_Wagram_v1.06a_Patch_Cracked_RIP-TNT
---------------------------------END TNT INFO---------------------------------