Download GoBug v2.0.1.1 patch by BLiZZARD

Added to site2004-06-28
Rating91/100
Votes7


gobugv2.0.1.1patchblizzard.zip (13807 bytes)

namesizecompressed
blizz.nfo 18135 4610
blz-gobug2011-patch.exe 12115 8689
file_id.diz 376 172

blizz.nfo

                ▄▓▀▀▄            ▄            ▀▄▄         ▄       ▄▓▀▀▄
      ▓▀▓▄     ▀    ▄▄▄        ▓█  ▓▄▄          ▓█   ▄ ▄▓▀       ▀
   ▄ ▀    ▄▄▄▄ ▀  ░█████  ▓▄▄ ▀▀   ████▓▄▄▀  ░ ▀▀     ▀    ▄▄▄▄▄▀ ▄▄███▄▄ ▀▄▄
  █ ▄▄████▀████▓██▄ ▀▓▀▄▄▄▀████▓▄▄░ ▀░████░  ▄▄███▄▄░▄▄████▀████▓███▀█████  ▓█
     ██▓░ ░███▓░███░ ▄██▓░░▀▀░████ ░ ████░  ███▀█████░██▓░ ░███▓░▀▄█▓░ ▀███ ▀
  ▀▄  ███▄▄█▀░  ▓███▄░███▓░░ ████░  ▄███▓░▄▄▀█▓░ ▀████░███▄█▀▀▀░ ███▓  ▓███  ▄▀
   █▓ ██▓░ ██▄▄▀░▓███▄████▓░███▓░▄▄▓███▓▄██▓░██▓██▓███░██▓ ██▄▄  ░██▓░ ▓███ ▓█
  ▓▀   ██▓▄░████▓█████░▀▀░▓███▓▄██▓███████▀▀░██▓░ ▓███▓░██▓ ░███▓ ▀███░███ ▄▀
 ▀ ▄▓█▄ ▀███▄███▀░▀▀▀ ▀ ░  █████▀█▀ ░  ▄  ▀ ▄████ ▓███░▓███ ░███▀ ░  ▄█▀▀
  ▓▓█▀ ▀■  ▀▀▀▀      ░                  █▓       ░▄█▀▀    ▄ ▀▀▀ ▓░ ▀▄▄   ▀
   ▀▓█▄  · the aggressive dominance · ▄  ▀▀▄  ▀▄▄    ▄░▄▓▀      ▀▓█▄▄▓█ jered
  ▄▄   ▀        ▄                ▄ ▄▓▀          ▓█    ▀     ▓▄     ▄▀▀     ▄▄
 █ ▓█■ ▄▄▄▄▓▄▄▄▄▄█▓▄▄▄▄▄▄▄        ▀            ▀▀     ▄▄▄▄▄▓█▄▄▄▄▄▄▓▄▄▄▄ ■█▓ █
  ▀▀ ▄▀░          ▀▓▄    ░▓▀▀▀▀▓▄ 0day-section ▄▓▀▀▀▀▓░  ▄▓▀     ▄▓█▄  ░▀▄ ▀▀
    █░             ▄▀            ▀■          ■▀          ▀█░    █▓█▀░▀■  ░█
   █░                                                      ▀     ▀▀▄      ░█
  █░                                                                       ░█
  █░     ·oO                    GoBug v2.0.1.1                    Oo·      ░█
  █░                                                                       ░█
  █░     release date: 2004-06-12        supplier: TEAM BLZ                ░█
  █░            disks: 1                 cracker:  TEAM BLZ                ░█
  █░       protection: Crippled          os:       WinALL                  ░█
   █░                                                                     ░█
    █░                                                                   ░█
  ▄▄ ▀▄░                                                               ░▄▀ ▄▄
 █ ▓█■ ▄▄▄▄▓▄▄▄▄▄▄▄▄▄▄▄▄▄▄     ▄▓▀■·  ·  ·  ·■▀▓▄     ▄▄▄▄▄▄▄▄▄▄▄▄▄▓▄▄▄▄ ■█▓ █
  ▀▀ ▄▀░                 ░▓▀▀▀▀▓█  programnfo  █▓▀▀▀▀▓░                ░▀▄ ▀▀
    █░     ▄▀                    ▀■·  ·  ·  ·■▀                          ░█
   █░     ▓█                                                     ▀▄▄      ░█
  █░     ▄▀                                                        ▓█      ░█
  █░                                                               ▀       ░█
  █░ A symbolic debugger for Windows programmers with special features to  ░█
  █░ analyse Windows code, data, events and messages.                      ░█
  █░                                                                       ░█
  █░ Specifications: code, data, events and messages.                      ░█
  █░                                                                       ░█
  █░ - Runs on Windows 9x, ME, NT4, 2000 and XP.ages.                      ░█
  █░                                                                       ░█
  █░ - Runs another Windows program (the "debuggee") in closely controlled ░█
  █░ conditions so that you can find bugs.                                 ░█
  █░                                                                       ░█
  █░ - Gets the debuggee's symbols (and those of its Dlls) either as olled ░█
  █░ embedded in the file (CodeView or COFF format) or from .dbg file or d ░█
  █░ .pdb file. Can also get symbols from most .map files if necessary.    ░█
  █░                                                                       ░█
  █░ - Displays code and data labels in disassembly.                       ░█
  █░                                                                       ░█
  █░ - Single steps through the debuggee's code, that is, the processor  d ░█
  █░ executes a single instruction at a time, which you can watch in the d ░█
  █░ codepane.                                                             ░█
  █░                                                                       ░█
  █░ - Meanwhile you can watch how this affects the debuggee's registers d ░█
  █░ and flags and how it affects the stack by reference to esp or by rs d ░█
  █░ reference to ebp enabling you to view stack parameters and local rs d ░█
  █░ data.                                                                 ░█
  █░                                                                       ░█
  █░ - You can execute and jump over procedure calls instead of local rs d ░█
  █░ single-stepping into them.                                            ░█
  █░                                                                       ░█
  █░ - There is a comprehensive log which works on three levels:           ░█
  █░   - The main logpane displays major events in the debuggee,           ░█
  █░     exceptions, api errors and user input.                            ░█
  █░   - The event/message logpane displays other debuggee events such as  ░█
  █░     changes to windows and threads. It also displays all messages     ░█
  █░     with details of the parameters, source and destination in the     ░█
  █░     sequence in which they occurred.                                  ░█
  █░   - The instruction logpane displays each instruction actually        ░█
  █░     executed and also the changes to the registers after each         ░█
  █░     execution. The depth of the log levels which are recorded depends ░█
  █░     on how you run the debuggee. If you single-step through the code  ░█
  █░     or run the debuggee fully trapped all three levels are recorded.  ░█
  █░     If you run the code without the trap, only the event/message panel░█
  █░     is recorded. If you can run the debuggee in the "background"      ░█
  █░     then unless there is an exception no log events will be recorded. ░█
  █░                                                                       ░█
  █░ - The sequential log is a separate logpane which shows all events and ░█
  █░ messages in abbreviated form in strict sequence This can be viewed    ░█
  █░ while you are single stepping or carrying out debuggee actions,       ░█
  █░ you can see the events and messages generated.                        ░█
  █░                                                                       ░█
  █░ - Exceptions can be viewed in the log to see what happened , and the  ░█
  █░ code which caused the exception can be viewed and jumped over. If he  ░█
  █░ your code gets into an infinite loops you can try to break into it    ░█
  █░ using the hot key or using the "traffic light thread control".        ░█
  █░                                                                       ░█
  █░ - Threads can be viewed and controlled individually using the thread  ░█
  █░ buttons and the "traffic light thread control"                        ░█
  █░ You can single-step through more than one thread to see how Windows   ░█
  █░ switches processor time, memory, stack and register values between    ░█
  █░ the threads.                                                          ░█
  █░                                                                       ░█
  █░ - You can set various types of breakpoints. This allows you to carry  ░█
  █░ out tests at the breakpoint or single step from there to test that    ░█
  █░ particular part of your code. You can set code breakpoints (run to a  ░█
  █░ particular code address, run to particular procedure, run to end of   ░█
  █░ the current procedure, or run to a new thread) or message breakpoints ░█
  █░ (run to any message, run to a particular message, run to a particular ░█
  █░ type of message, or run to a message to a particular window           ░█
  █░ procedure). Also the single-step message break will automatically     ░█
  █░ break at a message in a window procedure (if enabled).                ░█
  █░                                                                       ░█
  █░ - You can change the (ordinary) register values or flags at run-time  ░█
  █░ to correct errors or to check your code. You can also change the      ░█
  █░ contents of the stack, so you can test sending different parameters   ░█
  █░ to the APIs. You can view and change the contents of the MMX          ░█
  █░ registers, the floating point registers, the 3DNow! registers         ░█
  █░ the XMM integer registers, the SSE floating point registers,          ░█
  █░ and the SSE2 floating point registers.                                ░█
  █░                                                                       ░█
  █░ - You can search memory for specific strings and values and promenade ░█
  █░ memory generally, and then view the results or you can view           ░█
  █░ comprehensive information about the debuggee and its Dlls as loaded.  ░█
  █░                                                                       ░█
  █░ - You can inspect all accessible areas as code by using a code aded.  ░█
  █░ inspector and you can view individual opcodes in the codepane and in  ░█
  █░ code inspectors.                                                      ░█
  █░                                                                       ░█
  █░ - Data inspectors can show data by area or by symbol.codepane and in  ░█
  █░                                                                       ░█
  █░ - Code and data inspectors can be created in various ways, for        ░█
  █░ example by reference to symbols, addresses within the loaded          ░█
  █░ executables. or by register value.                                    ░█
  █░                                                                       ░█
  █░ - You can set up special symbol inspectors allowing you to view only  ░█
  █░ those symbols which are of interest at any one time.                  ░█
  █░                                                                       ░█
  █░ - You can view and extract the debuggee's and its Dll's resources.    ░█
  █░                                                                       ░█
   █░                                                            ▄        ░█
    █░                                                      ▄░▄▓▀        ░█
  ▄▄ ▀▄░        ▄                                            ▀         ░▄▀ ▄▄
 █ ▓█■ ▄▄▄▄▓▄▄▄▄▄█▓▄▄▄▄▄▄▄     ▄▓▀■·  ·  ·  ·■▀▓▄     ▄▄▄▄▄▄▄▄▄▄▄▄▄▓▄▄▄▄ ■█▓ █
  ▀▀ ▄▀░          ▀▓▄    ░▓▀▀▀▀▓█  installnfo  █▓▀▀▀▀▓░                ░▀▄ ▀▀
    █░             ▄▀            ▀■·  ·  ·  ·■▀                          ░█
   █░                                                                     ░█
  █░ Extract GOBUG2011.ZIP to where you'd like for it to be installed.     ░█
  █░ (this product comes without a installer)                              ░█
  █░                                                                       ░█
  █░ Copy BLZ-GOBUG2011-PATCH.EXE to your installed directory and run it   ░█
  █░ from there.                                                           ░█
  █░                                                                       ░█
   █░                                                            ▄        ░█
    █░                                                                   ░█
  ▄▄ ▀▄░                                                      ▄▀       ░▄▀ ▄▄
█ ▓█■ ▄▄▄▄▓▄▄▄▄▄▄▄▄▄▄▄▄▄▄     ▄▓▀■·  ·  ·  ·■▀▓▄     ▄▄▄▄▄▄▄█▓▄▄▄▄▓▄▄▄▄ ■█▓ █
 ▀▀ ▄▀░                 ░▓▀▀▀▀▓█  group-news  █▓▀▀▀▀▓░     ▄▓█▄       ░▀▄ ▀▀
   █░                           ▀■·  ·  ·  ·■▀            █▓█▀░▀■       ░█  
  █░                                                       ▀▀▄           ░█
 █░ After more than 4 years of nonstop releasing we are proud to present  ░█
 █░ you our 6000th 0day release, thus being only the second group ever    ░█
 █░ to reach this barrier. From the day BLiZZARD was formed in february   ░█
 █░ 1998 we have always been on the very top of the release rankings and  ░█
 █░ unlike many other groups we have almost never had any periods of      ░█
 █░ idleness or relaxation.                                               ░█
 █░ Over the years many friends joined us and we have grown to become     ░█ 
 █░ one of the biggest groups on the scene. New sections were created     ░█
 █░ (mp3/iso/pda) and all of them have been a great enrichment            ░█
 █░ for all of us, however unity and friendship have always remained,     ░█
 █░ even during times of upheaval and depression. All parts of BLiZZARD   ░█
 █░ work together with great enthusiasm and harmony. The spirit of a big  ░█
 █░ family has never vanished and has always given us a very unique       ░█
 █░ character.                                                            ░█
 █░ Although we have always appreciated being one of the most active      ░█
 █░ release groups our primary concern has never been to rule the scene   ░█
 █░ but to spend a very nice time of our lives along with many good       ░█
 █░ friends. Friendship and fun will always be our most valuable          ░█
 █░ principles and according to them we will act. Over the years we have  ░█
 █░ neither been involved in any groupflames nor have we offended other   ░█
 █░ scene people without reason. Unlike many other groups we do not       ░█
 █░ believe in silly and childish flames, we treat our competitors        ░█
 █░ equal, however we want to give special props to the many old-school   ░█
 █░ groups which are still active and have survived all the recent busts  ░█
 █░ and problems.                                                         ░█
 █░ Furthermore BLiZZARD has always offered its members a unique          ░█
 █░ atmosphere plus many benefits when it comes to release conditions.    ░█
 █░ We have shown the scene that you can be on the top without putting    ░█
 █░ your members under pressure, we simply believe in equality and        ░█
 █░ friendship. And, of course, many friendships, which go far beyond the ░█
 █░ simple cracking business, have been formed. Every BLiZZARD member     ░█
 █░ will tell you what a great feeling and honour it is to be a part of   ░█
 █░ our family. It is such a great and motivating feeling to play a part  ░█
 █░ in it.                                                                ░█
 █░ For the future we have already set many targets and we will reach     ░█
 █░ them for sure, expect many suprises from us.                          ░█
 █░ BLiZZARD will never die, see you soon at the 7000th release :)        ░█
 █░                                                                       ░█
 █░                                                                       ░■
  █░                                                        ▓░ ▀▄▄       ░█  
   █░          ▄                                            ▀▓█▄▄▓█     ░█
 ▄▄ ▀▄░         ▓▄                                              ▀▀    ░▄▀ ▄▄
█ ▓█■ ▄▄▄▄▓▄▄▄▄▓█▄▄▄▄▄▄▄▄     ▄▓▀■·  ·  ·  ·■▀▓▄     ▄▄▄▄▄▄▄▄▄▄▄▄▄▓▄▄▄▄ ■█▓ █
 ▀▀ ▄▀░      ▄▓▀        ░▓▀▀▀▀▓█   greetings  █▓▀▀▀▀▓░                ░▀▄ ▀▀
   █░        ▀█░                ▀■·  ·  ·  ·■▀                          ░█  
  █░           ▀                                                         ░█
 █░                                                                       ░■
 █░ greets fly out to all groups which actively and courageously work on ░█
 █░     building better release conditions and thus keep the scene up.   ░█
 █░                 special greets to our friends in:                    ░█
 █░       acme - arctic - backlash - class - equinox - lnd - oddity      ░█
 █░                    orion - tfa - toads - siechtum                    ░█  
  █░                                                                    ░█  
   █░                                                                  ░█
 ▄▄ ▀▄░                                                               ░▄▀ ▄▄
█ ▓█■ ▄▄▄▄▓▄▄▄▄▄▄▄▄▄▄▄▄▄▄     ▄▓▀■·  ·  ·  ·■▀▓▄     ▄▄▄▄▄▄▄▄▄▄▄▄▄▓▄▄▄▄ ■█▓ █
 ▀▀ ▄▀░                 ░▓▀▀▀▀▓█    retired   █▓▀▀▀▀▓░                ░▀▄ ▀▀
   █░                           ▀■·  ·  ·  ·■▀                          ░█  
  █░                                                                     ░█
 █░   we wish them the best in real life and thank them for all their     ░█
 █░   great work they have done for blizzard.. we'll never forget you!!   ░█
 █░   our fallen heroes: xxxxxx - xxxx - xxxxxxxxx - xxxxxxxxx - xxxx     ░█
 █░                       xxxxxxxxxx - XxxxxxxX - Xxxxxx                  ░█
  █░                                                                     ░█  
   █░                                                      ▄            ░█
 ▄▄ ▀▄░                                                  ▄▓           ░▄▀ ▄▄
█ ▓█■ ▄▄▄▄▓▄▄▄▄▄▄▄▄▄▄▄▄▄▄     ▄▓▀■·  ·  ·  ·■▀▓▄     ▄▄▄▄▄█▓▄▄▄▄▄▄▓▄▄▄▄ ■█▓ █
 ▀▀ ▄▀░                 ░▓▀▀▀▀▓█   ?joinin?   █▓▀▀▀▀▓░     ▀▓▄        ░▀▄ ▀▀
   █░   ▄                       ▀■·  ·  ·  ·■▀              ░▀          ░█  
  █░     █▓                                                              ░█
 █░       ▀▀▄                                                             ░█
 █░                                                                       ░█
 █░    We are a closed group, if we need you then we will contact you!    ░█
 █░                                                                       ░█
 █░       Software worth using is worth buying.. keep this in mind!       ░█ 
 █░                                                                       ░█
 █░                                            last update on: 2002.09.25 ░█
  █░                         .·               ·.                         ░█  
   █░                      ▄■                   ■▄                      ░█
    █░                    █▀                     ▀█                    ░█
     ▀▀▄░     ░         ▄█▓░   this .nfo drawn   ░▓█▄         ░     ░▄▀▀
        ▀▀▀▀▀▀▓▀▀▀▀▀▀▀▀▀▀▓█░    by jered^blz!    ░█▓▀▀▀▀▀▀▀▀▀▀▓▀▀▀▀▀▀
                          ▀█▄                   ▄█▀
                         ·.■▀                   ▀■.·



file_id.diz

                GoBug v2.0.1.1               
        ______    ____  _________ _
      _/     /__ /_  /_ \\         \_
      \______      \  /  \______\   _/
        /          / /_ /\  _/     /___
      _//   /     / /_\   \/      /jer_/
     /__ _____ _//___ _ __//______ __/
       ·· the aggressive dominance ··

     released: 2004-06-12          Disk [01/01]



# 0 1 2 3 4 5 6 7 8 9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z