Download Falcon 4.0 Allied Force v1.0.3 Patch RIP keygen by TNT

Added to site2005-09-28
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Falcon.4.0.Allied.Force.v1.0.3.keygen.zip (213015 bytes)

namesizecompressed
FILE_ID.DIZ 64 64
Falcon.4.0.Allied.Force.v1.0.3.keygen.exe 220672 204618
TNT.nfo 20004 7863

FILE_ID.DIZ

TNT presents keygen for Falcon 4.0 Allied Force v1.0.3 Patch RIP


TNT.nfo

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                   T h e     N o v a     T e a m
 _____________________________________·_________________________________SN/TNT_

⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│                                  Presents:                                  │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│                                                                             │
│                 Falcon 4.0: Allied Force v1.0.3 Patch *RIP*                 │
│                                                                             │
│                       (c)2005 Lead Pursuit / GraphSim                       │
│                                                                             │
└──────────────────────────────────────┴──────────────────────────────────────⌡

┌─────────────────────────────────────────────────────────────────────────────┐
│                                                                             │
│    Supplied By : TEAM TNT                 Release Date : 09/28/2005         │
│     Cracked By : TEAM TNT                   Protection : Uninstall Check    │
│    What is it? : Update                    OS Required : WinXX              │
│    Packaged By : TEAM TNT                   # of Files : 03 x 5.00 Meg      │
│                                                                             │
├─────────────────────────────────────────────────────────────────────────────┤
│   Requirements : The Game                                                   │
└─────────────────────────────────────────────────────────────────────────────┘

 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Release Notes ■
                               ~~~~~~~~~~~~~~~~~

NOTE:

     * Previous patches are not required, as we have included content from ALL 
       previous patches in this release.

Valid scene Patch for a valid scene RIP according to the Spirit of what the SRR 
was written for, regardless of it's poor wording and confusing contradictions.

A lack of *UNINSTALL* information in your Registry and on Disk prevented the 
original official patch from working on RIPPED versions of the game.

Also be aware that the game updater program never worked and will never work on 
our RIP.  This is due to tons of registry entries and possibly tons of machine 
specific codes and file paths needed inside *uninstall files* on your hard 
drive.  This means there is little point in running the updater,
bfopsupdate.exe, as it just says the game is not installed.


Update Info:
------------
Version 1.03 (Patch 2)
======================
- AIR TRAFFIC CONTROL
- ATC now responds correctly to "request landing number" radio calls. 
- Fixed problem where ATC would occasionally identify itself wrongly. 
- Training mission 09 Landing Final Approach wind direction has been changed to
  be correct. 
- Request Landing radio call no longer adds the player's wingies to the ATC
  queue. 
- CombatAP would use full afterburner forever, ignoring ATC instructions after
  a touch and go. 
- ATC was not acknowledging the Abort Approach player radio call. 
- ATC could sometimes clear the player immediately onto final approach even if
  they were at a high altitude. They now give vectors. 
- Fix so that the correct tower responds correctly when the player is in Nav
  mode. 

ARTIFICIAL INTELLIGENCE
- Adjust altitude on AI climb-out to negotiate the mountains at Ivangrad. 
- AI now ask for permission to attack ground targets if player has IP or target
  WP selected. 
- Removed enemy ships too close to allied coastline. 
- In specific instances, a 2D map flight unit could not change its heading
  until it reached the map border. 
- You can now join a flight that has taken off from a runway which has been
  destroyed after the takeoff of this flight. Previously one was not able to
  join these flights. 
- Fixed bug where wingmen would only perform one ground attack pass.

AVIONICS / WEAPONS SYSTEMS
- Precision steerpoints can now be entered into the ICP. This allows players
  who recon the target in the mission screen to enter precise attack
  co-ordinates and create a steerpoint on the HSD and HUD at that exact point. 
- For a ground radar in STP mode, the cursor snaps to the entered precise
  steerpoint position. 
- F1 key does not cycle ACM modes anymore. If in an ACM mode and pushing F1,
  the Radar returns to RWS mode. 
- Trees removed from Air to Ground radar display. 
- Bullseye mode now preserved between 3D and 2D. 
- EPU is no longer switched on when you join a flight in the air. 
- Allow external lights functions in simplified avionics. 
- AIM-9 no longer warmed when the MasterArm is set to SAFE. 
- MasterArm status no longer saved/restored in cockpit configuration. 
- Correction to prevent going into ACM Modes in MRM mode. 
- Fixed bug where the RWR could end up in an endless loop thinking a missile
  was launched. 
- Fix bug where an empty Hardpoint would be selected after launching a HARM,
  then switching to an AA mode and back to HARM again. 
- DTOS Box can only be slewed if the HUD is the SOI. 
- Adjustment of how missile Rmax2 ranges gets calculated from Rmax1. 
- The gear down indicator lights will now show correctly when gear is damaged. 

CAMPAIGN
- New data for 2005 and 2010 theaters (weapons and loadouts) 
- 3D/2D damage changes: now scales per veh/weapon (M-60, T-80, T90, etc). 
- Adjustments to sam firing and threat circles. Also they fire now at higher
  ranges according to altitude. 
- Buildings cleared from runways and AAA / SAM units from structures. 
- New F-16 CCIP versions for 2005/2010 campaigns/theaters. 
- Fix for EA-6B Prowlers loading no weapon at all for SEAD Strike missions on a
  target without radar vehicle. 
- Added Engineer units to Korea Iron Fortress campaign (requires campaign
  restart to take effect). 
- Corrected some PAK names in Korea. 
- Corrected some ship waypoints for better land avoidance (requires campaign
  restart to take effect). 
- Tactical Engagement missions with altitudes set too high corrected. 
- Reinstated news reports for Balkans campaigns. 
- Better relocation in campaigns. 
- Loadout improvements to J-22 and Tornado UK. 
- Tactical Engagement Victory conditions can now use values up to 6 digits. 
- F-4E/D aircraft should now have their wheels on the runway, and so no longer
  hover. 
- MiG-29SM and Su-27SM are now available for SEAD Escorts and Strikes roles 
- Command line -logfps added to record FPS logging to a file. 
- Debriefs are being saved in a file "debrief.txt" in main folder. 
- Raised cloud ceiling of overcast clouds, so they don't conflict with
  mountains. 
- Fix bug where a ejected player with a communications window open would need
  to wait until the chute hit the ground before the sim could be left. 

CONTROLLERS
- Multi-controller capability added. 
    * Up to 16 different controllers supported. 
    * Buttons can be assigned to functions as desired. 
    * New User Interface screen. 
    * Autodetects desired axis based on movement.
- Fix for rudder keys not auto-centering when released. 
- Force Feedback now applies Centering force. 
- Cougar trigger detents fixed in the sample profiles. 
- Digital TM fix for TMS button, RNG and ANT axis changed to analog. 
- Additional keystrokes for pitbuilders added (seperate .key file). 
- Saitek X45 profile: Changed Rotaries from using 'Bands' to 'Axis' for use
  with new Controller UI. 
- Fixed errors in keystrokes file 
    * Removed duplicate entry for HUD Scales Type (Shift-Ctrl-Alt+H is no
      longer assigned, H key is the same) 
    * Removed duplicate entry for HUD Pitch Ladder (HUD FPM Shift-Ctrl-Alt+F
      was duplicate for Shift-Ctrl-Alt+P) 
    * Fixed function call for HOTAS DMS Right (Shift+NUM6) 

DOCUMENTATION
- Manual addition included to document new controller interface. 
- New key layouts included for a number of common keyboards. 
- Tacref has had a few errors fixed. 

GRAPHICS
- Improved FPS at airbases. 
- Hardpoint changes to EA-6B so weapons are correctly shown. 
- 1024 res 2D cockpit blk 40 HUD data field aligned in all views. 
- 1024 res 2D cockpit MLU ECM XMIT lights fixed for all views. 
- Cloud shadows lightened. 
- Missing landing gear on some aircraft fixed. 
- Updated missile burner effects. 
- Shorter low smoke aim120 trail 
- New CAF CF-18A Skins. 
- Improved explosion effects. 
- Support for 5:4 resolution display ratios (e.g. 1280x1024) 
- Sky improvements 
    * blueish night blackened, 
    * increased light levels during the day, 
    * faster progression (dusk and dawn) 

FLIGHT MODELS
- Improvements to the handling characteristics of most of the F-16 variants. 
- Improvements to the Mig29 flight model. 
- J-22 and A-1H minor updates to performance and loadout. 

MULTIPLAYER
- Improved positioning updates. 
- Addressed issue of airbases occasionally not appearing for clients. 
- Waypoint planning changes sent to all sessions in multiplayer. 
- Fix an issue where changing waypoint times at one session in Multiplayer was
  not propagated to other sessions. 
- Fix for password multiplayer window. 
- Fixed the "security leak" on server password appearing in server list. 
- Under specific conditions, the password window would not disappear - now
  fixed. 
- On connection to an internet server, first check if patch version matches,
  then theater. 
- For Multiplayer cheat protection, set vehicle magnification to 1x regardless
  of single player option. 
- Removal of "ghost pilot" taking control after human pilot ejects (for single
  player too).
- Improvements to multiplayer client expiry / timeout / removal logic. 
- Human flights should now ignore ECM/Smoke/Drop wingman commands unless they
  are in Combat AP. 
- Disconnected sessions or loss of connection to host is now announced.

STABILITY
- Further stability enhancements for Single Player, Multi Player, Tactical
  Engagement, Dogfight and Campaign, including 
    * CTD fixes 
    * Alt-tab during exit from 3-d 
    * A number of graphical errors caught. 
    * Crash when cancelling missions. 
    * Memory corruption when AI aircraft do ramp starts.

Version 1.02 (Patch 1)
======================
- Large number of fixes for reported stability issues.
- Updates to all cockpits
    * Aligning HUD in wideview blk 40 cockpit
    * HSI instruments lighting in down view (panel 100)
    * Graphics anomaly popping up when damaged in 11 oclock view in blk 40/50
      pits 
- Changes to allow the cockpit buttons more visibility at night.
- Some missing ATC fragments in the debrief list added.
- Remove the vehicle magnification option from the MP screen.
- Instruments lighting keystoke Shift-Ctrl-L fixed
- Reset Track IR keystroke added Alt-C, T
- Minor fix to formatting of connection speeds
- Correct weather help button test.
- Fix for airbase distance.
- Coordinates added to the recon screen.
- Some errors in the TACREF corrected.
- AAA batallion removed from training mission 19.
- Training mission 2 changed to allow for ramp starts.
- Fix for some TE editing crashes.
- Fix for the -hires switch crash - -hires is now redundant.
- Allow OSBs to step the weapons in HARM mode.
- Fix for loading log book patches.
- Glance forward/back now work with TrackIR enabled.
- Various Alt-Tab errors caught.
- A-G Radar preformance improved.
- Fix for OCA target missing crash.
- Fix for AI taxiing when changing steerpoint (ramp start).
- Fix for combat Autopilot requiring double toggle in some cases.
- Fix for ATC aborting players on final approach.
- Fix for helicopter getting killed after exiting 3-d.
- Remove spurious popups over airbases.
- Fixed problem of AI not firing mavericks in multiplayer.
- Landing help removed in dogfight and instant action.
- ATC introduce more time between landings if departing aircraft are late.
- Takeoff button now places you on the runway unless you are in a queue.
- Fix for AI ignoring certain ATC instructions.
- TrackIR no longer supported in 2-d cockpit
- Fix for switching missile types in dogfight mode.
- Fix for crash in simplified avionics with the R key.
- Fix HUD range readout when guns selected
- Allow rudder keyboard keys to work regardless of joystick controls.
- Fix for dark horizon strip when making large yaw movements.
- ACMI delete option now deletes the files.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Installation  ■
                               ~~~~~~~~~~~~~~~~~

1. UnZIP all archives to a temporary directory.

2. Update your game version:
   UnRAR UPDATE.RAR to your game directory, overwriting any existing files.
   Always unRAR with full paths!

3. Run PATCH103.BAT in your game directory.

4. To start the game, run or make a shortcut in Windows for:
   FalconAF.exe

   Check out the new documentations in \docs

5. *Also*
   Files from our 2 ADDONS will be updated to newer versions by this PATCH.

   ADDONS:
   Falcon_4.0_Allied_Force_MANUAL_ADDON_RIP-TNT
   Falcon_4.0_Allied_Force_SPEECH_ADDON_RIP-TNT

   If you download and install any of our addons AFTER you already installed 
   this PATCH, then you will have an older version of the addon files.

   To fix this after installing the addon(s), just run the file:
   SETUP103.BAT

   This will update the old Manual and/or Speech files to the newest versions.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT    News  ■
                               ~~~~~~~~~~~~~~~~~
  We are the REAL original TNT.  Any other groups who have tried to front as 
  TNT over the years were just imposters.

  TNT knows that you all love the original SFV data in our NFO files.  
  Too many "new" sites, using cookie-cutter scripts and that god-awful 
  zipscript-c (aka project-zs), ruin all the nice SFV files in the scene!


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT Members  ■
                               ~~~~~~~~~~~~~~~~~
                You know who we are.  And we know who you are.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■   The Greets  ■
                               ~~~~~~~~~~~~~~~~~
    Groups :  None (all alone in the night)


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT   Sites  ■
                               ~~~~~~~~~~~~~~~~~
  Try to find them..


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  Joining TNT  ■
                               ~~~~~~~~~~~~~~~~~
  TNT works in all languages.

  We seek like-minded individuals who are able to provide or create software in 
  any language for release into the scene.

  Like most 'respectable' groups, TNT is non-profit.  
  We release for the challenge of reverse engineering, the excitement of the 
  race to win against other groups, and the spirit of fair competition.

  Positions are open for the following.

   Crackers : Experienced programmers and debuggers with assembly language 
              knowledge who can produce Cracks, such as NoCDs & the removal of 
              commercial protections, for games and applications.

     Coders : Experienced programmers who can produce KeyMakers, Game Trainers, 
              or SavedGame file editors.  (Assembly or C language is required)

 Game Ripper: Create ripped versions of full games.  Rips retain game 
              functionality while having non-essential data (such as movies or 
              music) stripped out.  People, especially those on slower dial-up 
              connections, can try out a game rip before deciding to buy the 
              full version.

   Scanning : Printed Box Art, CDs, & Manuals for new games and applications.

 FileHacker : Create All Access Enabled (Unlocked) SavedGames.  
              Modify game data files to enable Cheated Stats.  
              Scan game executables to locate Cheat Codes (no web thieves).

  Suppliers : Provide retail versions of new unreleased software, either games 
              or applications.

    Siteops : 10mbit or faster sites on linux/unix with at least 100gigs space.
              Preference is for sites with sections of 0day, iso, dox, pda, 
              or console exclusively.
              Before contacting us, please consider that Movie/Video or MP3 
              sections are not desirable to us.  Big movie/mp3 sites that have 
              iso, 0day, or dox as an afterthought are not for TNT.  Sorry.


What TNT does not need:
  Couriers, Pre Whores, Site/Bot Scripters, Thieves, Group Hoppers, Leechers, 
  Narqs, Narcs, nor undercover agents.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  Contact TNT  ■
                               ~~~~~~~~~~~~~~~~~
  Those who seek TNT will find a way to get in touch with us.
  Just ask around for the #1 Dox group.

  TNT has no email address, nor a web site.  Any you find are surely fake.

┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐
│  Header Logo : Super Nova [TNT]      ║      NFO Layout : Super Nova         │
│                                      ╩                                      │
└────────────────────────────> Last Update by [Super Nova] <───[01/18/2005]───⌡

                          " There can be only one! "
---------------------------------TNT DIR INFO---------------------------------
Falcon_4.0_Allied_Force_v1.0.3_Patch_RIP-TNT
---------------------------------END TNT INFO---------------------------------


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