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T h e N o v a T e a m
_____________________________________·_________________________________SN/TNT_
⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│ Presents: │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│ │
│ 1st Go Warkanoid II: WildLife v2.11.12.527 │
│ *SaveGame Editor* │
│ (c)2008 KraiSoft │
│ │
└──────────────────────────────────────┴──────────────────────────────────────⌡
┌─────────────────────────────────────────────────────────────────────────────┐
│ │
│ Supplied By : TEAM TNT Release Date : 08/30/2008 │
│ Cracked By : TEAM TNT Protection : │
│ What is it? : SaveGame Editor OS Required : WinXX │
│ Packaged By : TEAM TNT # of Files : 01 x 5.00 Meg │
│ │
├─────────────────────────────────────────────────────────────────────────────┤
│ Requirements : The Game │
└─────────────────────────────────────────────────────────────────────────────┘
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Release Notes ■
~~~~~~~~~~~~~~~~~
A SaveGame Editor!
TNT has created this Editor instead of making Unlockers for this game because
only 1 Mission can be unlocked at a time. Which means that a large number of
SaveGame files would be needed to fully unlock everything you might want.
Edits:
Saved Level Number:
1 through 30
Number of Balls (lives) remaining
1 through 24
Difficulty
1 = Easy
2 = Medium
3 = Hard
NOTES:
Our program does not Edit (or secretly alter):
Score Points
Also, this quickie Editor only works for the FIRST saved game file.
(that is the one in the Upper Left of the Load Screen)
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Installation ■
~~~~~~~~~~~~~~~~~
1. UnZIP the archive to your game directory, overwriting any existing files.
2. Always make a backup copy of your game file(s) first:
Resource\Save2.gpr
3. Do one of the following (a -or- b):
a) You already have a SavedGame file (using Save Slot #1):
Quit the game. Jump to Step #4.
b) You do not have a SavedGame yet or had problems with our Editor:
UnRAR SAVEGAME.RAR to your game directory, overwriting any existing files.
This will give you a new properly Saved File, ready for editing.
4. Run the SaveGame Editor:
EDITW2W2.EXE
Be aware of the Lower and Higher limits for each Setting as listed by the
Editor on the right side.
5. Choose your Settings. Quit the Editor.
6. Launch the game.
7. At the Main Menu, choose "Load Game"
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT News ■
~~~~~~~~~~~~~~~~~
0day Unlockers, Cheat Codes, & Trainers:
Seeing as how many users do NOT have 0day/ access older than 6 months, we
will continue releasing Unlockers/Cheat Codes/SaveGame Editors/Trainers
(which we will refer to by using the term '0day-dox') for updated versions of
0day-section game releases.
The oddity about this is that even if older 0day-dox still work perfectly on
the new game versions, we will still put out a new set of 0day-dox
specifically tagged for the new game version. The new 0day-dox will also be
tested to make sure they work properly for a new game version, even if they
are 100% the same files as a previous version's dox.
We use a "6-month Minor Update rule" so as not to flood the hell out of the
scene. This means that we will wait until 6 months (calendar time) from the
PRE date of the previous 0day-dox. By 'calendar time', an example is that 6
months after January 02 2005 will be July 02 2005. Six months, not 180 days,
to avoid archaic calculations. After that time, we will wait AGAIN for a new
version of the game. We will NOT use new game versions that came out during
the 6 month waiting period. When a brand new game version is PRE-released
after the 6 months of waiting, we will release new 0day-dox for it as needed.
Of course, MU rules do not affect Major Version updates, such as when a
program goes from v3.92 to v4.00. We always make new dox for Major Version
changes, regardless of the amount of time (even if 3.92 came out 1 day ago).
--------
zipscript-c (aka project-zs) ruins all the nice SFV files in the scene!
Screw that lame-ass retarded script and all you noobies who use it.
Egotism is good in small doses.
There is nothing wrong with flaming code/crack thieves. We encourage it.
Quality and quantity are both possible simultaneously, yet often difficult.
We continue our journey...
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Joining TNT ■
~~~~~~~~~~~~~~~~~
TNT works in all languages.
If you feel that you have something useful to offer us, such as the ability
to contribute to our scene releasing efforts, then see below.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Contact TNT ■
~~~~~~~~~~~~~~~~~
Those who seek TNT will find a way to get in touch with us.
Just ask around for the #1 Dox group.
TNT has no email address, nor a web site. Any you find are surely fake.
┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐
│ Header Logo : Super Nova [TNT] ║ NFO Layout : Super Nova │
│ ╩ │
└────────────────────────────> Last Update by [Super Nova] <───[12/31/2005]───⌡
" There can be only one! "
---------------------------------TNT DIR INFO---------------------------------
1st_Go_Warkanoid_II_WildLife_v2.11.12.527_SaveGame_Editor-TNT
---------------------------------END TNT INFO---------------------------------