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;- -= -- .
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║ Digimation - Phoenix 1.5f for 3ds Max 6-7 ║
║ ║
║ Supplier...: Cable Released..: 01/24/05 ║
║ Cracker....: CT O/S.......: Win32 ║
║ Packager...: CT Disks.....: 09 ║
║ Protection.: Hydra Licensing ║
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║ Release Notes: ║
║ ~~~~~~~~~~~~~~ ║
║ ║
║ Phoenix is a 3ds max atmosphere that was developed with the ║
║ purpose of simulating real fire. The main idea is to achieve ║
║ maximum visual realism without having to go deep into ║
║ differential equations and physics but with the help of ║
║ simple tools and a little time to create naturally looking ║
║ fire, static as well as animated. Lighters and gas burners ║
║ are something hard to imitate. Phoenix helps you a lot ║
║ allowing full control of the colors, transparency and the ║
║ shape of the flames. One of Phoenix's unique features is the ║
║ PhoenixGen. It's a helper that can create flames of any shape ║
║ based on source splines. It can create additional flames ║
║ arranged on the source spline having full control over their ║
║ beding, rotation and many more or directly convert the spline ║
║ into a flame. Phoenix supports modified objects. Put as many ║
║ modifiers as you want to your mesh, animate their parameters ║
║ and Phoenix will do the rest for you, taking into ║
║ consideration mesh changes it will generate the most ║
║ realistic fire flames you have ever seen in 3ds max. ║
║ ║
║ Phoenix 1.5e is the revision to Phoenix for 3ds max. The ║
║ purpose of Phoenix is to simulate real looking fire. Phoenix ║
║ helps you a lot allowing full control of the colors, lights, ║
║ transparency, and the shape of the flames. ║
║ ║
║ Phoenix supports modified objects. Put as many modifiers as ║
║ you want to your mesh, animate their parameters and Phoenix ║
║ will do the rest for you, taking into consideration mesh ║
║ changes it will generate the most realistic fire flames you ║
║ have ever seen in 3ds max. New Features of Phoenix 1.5: ║
║ ║
║ Many bug fixes and speed improvements. ║
║ *Reworked Atmospheric dialog box. Phoenix now supports ║
║ mutliple emitters, gizmos, etc from the same atmospheric ║
║ entry. ║
║ ║
║ *Deflector objects can now be picked and not have to be a part ║
║ of the emitter. This means you can use just about any object ║
║ in your scene to deflect flames. ║
║ ║
║ *Improved Flame Color Controls. The flame color controls now ║
║ support position numbering so its easy to see where you're ║
║ working in the color of the flame. ║
║ ║
║ *Phoenix Lights. This new light type enables phoenix flames to ║
║ become light emitting objects so you can create realistic ║
║ lighting situations for your fires or flames. ║
║ ║
║ *Phoenix Render Effect. This render effect enables phoenix to ║
║ work with other plugins and effects by properly copying ║
║ G-Buffer data such as Material Effects IDs and Coverage ║
║ channels into your scene. ║
║ ║
║ *Phoenix Fractal Map. This is a simple procedural map that ║
║ enables you to create simple small flammable objects using ║
║ texture maps, that render much more quickly than full ║
║ atmospheric objects. ║
║ ║
║ *Randomization of Flames. If you have multiple emitters ║
║ attached to the same Phoenix Atmospheric, you can now ║
║ randomize the fractals for the emitters so they don't look ║
║ exactly the same. ║
║ ║
║ Installation Notes: ║
║ ~~~~~~~~~~~~~~~~~~~ ║
║ ║
║ Unpack and read Installation.txt for details. ║
║ ║
║ If you find this plug-in usefull, do the right thing and support ║
║ it's future development and buy it! If you don't like it, then ║
║ delete it from existance and say no more. ║
║ Enjoy! ║
║ ║
║ CT ║
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║ Greets: ║
║ ~~~~~~~ ║
║ Greets go out to everybody that supports the idea of sharing. ║
║ The world could learn a lot from us, and would be a better place ║
║ for doing so. ║
║ ║
║ ║
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