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T h e N o v a T e a m
_____________________________________·_________________________________SN/TNT_
⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│ Presents: │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│ │
│ Falcon 4.0: Allied Force v1.0.5 Patch *RIP* │
│ │
│ (c)2005 Lead Pursuit / GraphSim │
│ │
└──────────────────────────────────────┴──────────────────────────────────────⌡
┌─────────────────────────────────────────────────────────────────────────────┐
│ │
│ Supplied By : TEAM TNT Release Date : 02/21/2006 │
│ Cracked By : TEAM TNT Protection : Uninstall Check │
│ What is it? : Update OS Required : WinXX │
│ Packaged By : TEAM TNT # of Files : 03 x 5.00 Meg │
│ │
├─────────────────────────────────────────────────────────────────────────────┤
│ Requirements : The Game │
└─────────────────────────────────────────────────────────────────────────────┘
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Release Notes ■
~~~~~~~~~~~~~~~~~
NOTE:
* Our previous v1.0.3 patch is required. Be sure to install it first.
09-28-2005 Falcon_4.0_Allied_Force_v1.0.3_Patch_RIP-TNT
Curiosity?
The situation is this. Even though the official 1.0.5 patch is a 25meg
download, it will patch over 500megs worth of game files into newer &
larger files. Considering that some people may already have our 1.0.3
patch installed, it was determined that a 1.0.3 to 1.0.5 patch would be
the best way for TNT to do this update. Making a universal patch that
would take any older versions up to 1.0.5 would not be an easy option.
Valid scene Patch for a valid scene RIP according to the Spirit of what the SRR
was written for, regardless of it's poor wording and confusing contradictions.
A lack of *UNINSTALL* information in your Registry and on Disk prevented the
original official patch from working on RIPPED versions of the game.
Also be aware that the game updater program had never worked on our rip and
will never work either. This is due to tons of registry entries and
possibly tons of machine specific codes and file paths needed inside
*uninstall files* on your hard drive. This means there is little point in
running the updater, bfopsupdate.exe, as it just says the game is not installed.
Update Info:
------------
Version 1.05 (Patch 4)
======================
This is mostly a bug fix release. Bugs fixed include
* CTD on maverick zoom with no mavericks loaded
* Ghost missile on wing when firing final missile (also possibly reason for
buildings loaded on Hardpoints, and also some CTDs)
* Force Feedback reenabled
* Yet another CTD on eject bug fixed.
* Fix Missile and Threat Volume knobs resetting themselfs
* Fix Maverick CAT Config bug
* Fix Centerline Tank to be CATI config
* Do not stop ACMI recording whenever any AI pilot ejected from the plane.
* Fix for Mig23 icon showing as mig21 icon
* Fix for Mig29SM, Mig21-93 and SU33 turning into mig21
* Adjustments on CAP roles so Mig21 get less CAP missions compared to
stronger Mig29
* 2D cockpit datfile 1024 block 40, adjacent panel # in HUD only view fixed
* 2D cockpit datfile 1024 MLU, adjacent panel # in HUD only view fixed
* Fix issue where logbook for Viper callsign was being overwritten after
patching
Version 1.04 (Patch 3)
======================
Aircraft & Flight Models
* J-22 flight parameters updated.
* F-4SDK parameters adjusted.
* Loadout changes for mavericks with LAU-88.
* Hardpoint/weapons drag computation corrected to be more accurate.
* Loadout changes on AGM-88 HARM. Two on 3/7 hardpoints only.
* Jaguar loadouts adjusted.
* More Tornado loadout changes
* Flight models for the F-16A-MLU, F-16A-15, F-16C-25, F-16C-30, F-16C-32,
F-16D-40, and F-16D-52 updated.
* Fix to load correct amount of external fuel for assymetric, multi-tank
and unusual hardpoint filling.
* Make rudder inertia when going from full left to full right NWS rudder
deflection again invariant of the game FPS.
* F-16, F-5, F-18D/F get smoke rockets added for FAC missions.
* New Dual-Seater F-16 model
Artificial Intelligence & General Improvements
* Rudder sensitivity toned down.
* Force Feedback effects should be back.
* Fix a bug with the FCRPowerOn/Off keystrokes.
* Instant Action should now have avionics properly configured when entering
the pit.
* Repairtime lowered on small bridges.
* Adjustment to SA-6 radar acquire/track times.
* Stop the AI circling the target during ground attack.
* AI pilot ground avoidance improvements following a 'weapons free'
instruction.
* Improvements to AI pilots receiving the RTB and Rejoin commands.
* Fix for active missiles losing lock prematurely.
* Fix for AI not firing air to air missiles after a bombing run.
* Addressed ATC violation when told to clear the runway after a valid
landing.
* AI attack profile improved when flying low through a valley and the
target is on top of a hill.
* Math fixes to some AI WVR routines for aircraft and helicopters.
* AI attempt to exit combat at Joker fuel level instead of Bingo.
* Improvements to AI pilot afterburner usage.
* Better TrackIR support in 2D pit. 2D pit panels are switched to using
absolute TIR azimuth/elevation position.
* Using keyboard, mouse or POV in 2D pit to change view, will temporarily
disable TIR view changes, until TIR is moved preset angle (70 deg) from
last position, or until view is returned to the last view where TIR was
used.
* 12 o'clock one-click down view is skipped over during TrackIR panning
since it's too close to main view and would be too easy to change to it
by accident. Using normal POV/keyboard panning you can still change to
this view.
* In realistic mode, the padlock box is not displayed anymore, only the
yellow rhombus depicting the next locked padlock object when switching.
Art & Textures
* Airbase tiling error fixed.
* Some objects lods fixed for various errors.
* Positional adjustments to missile burner placement to missile model.
* LAU-68 texture added.
* 2D cockpit kneemap for Balkan theater updated with roads, rivers and
Tacandata.
* 2D cockpits Balkan theater reference views updated with rivers, roads and
Tacandata.
* UI map of Balkan theater updated with roads, rivers and Tacandata.
* UI map of Korea theater was fixed for gap near the coast. (missing land).
* New animating flame exhausts for missiles
Avionics
* Fix issue where the avionics could end up selecting an empty hardpoint
when dropping LGB's and switching to another weapon in the meantime.
* Removed redundant AIM-9 missile reticle in A-A Mode.
* Fix selective Jettison Bug with Maveriks as selected weapon.
* Wingman display fix for the HSD.
* Cockpit switch error corrected.
* Missile and Threat Volume knobs fixed.
* Fixes to A-A weapon switching if different types of the same missile were
loaded.
* If the last A-A missile of a certain type is fired, automatically switch
to the next type.
* Changes to Reference symbol and AG MasterModes:
o When the radar is in an AG mode, display the reference symbol
instead of the bullseye, regardless of the ICP selection.
o In A-A Modes and BE mode deselected, the bullseye solution readout
shows bearing and range from the current steerpoint to the cursors.
o In A-A STT Modes and with a locked target and BE mode deselected,
the bullseye solution readout shows range and bearing from the
bugged target to the current steerpoint.
* Do not display the radar cursors with an STT Lock.
* Change to the RWR newguy sound. Instead of playing the 3 beeps, play 3
bursts of audio at the emitters PRF.
Campaign
* More activity by teams in defensive and consolidation modes.
* Mission planning improvements.
* New modes added for Airborne Forward Air Controller (FAC[A]) / Close Air
Support (CAS) / Battlefield Air Interdiction (BAI).
* Missile AIM 120-C5 added to 2005 / 2010 campaigns.
Configuration Options
* Setup options for intro movie, current player selection and Instant
action scores are now stored in \config\options.cfg so they are not lost
again during future patching, installing and uninstalling.
* Make sure to go over all of the Setup screen options once again after
applying patch 3.
Documents
* FR Keyboard layout amended.
Forward Air Controller (Airborne) (FAC[A]) Changes
* On-Call CAS flights now check in with the FAC when the FAC is on station.
* CAS and BAI flights will look for an FAC in their package if they can't
find a target within their patrol area. FAC can hand-off targets.
* FAC capable aircraft now carry marker rockets.
* FAC now launches white smoke marker rockets into the target area whenever
it has aircraft checked in.
* FAC and AWACS radio calls now function if player voice option is turned
off in the setup panel.
* CAS and BAI flights no longer look to engage ground targets en route to
their assigned patrol area.
* FAC will continue to assign targets even if it has run out of rockets.
* FAC missions will no longer issue formation commands.
Multiplayer
* A padlock box shifted up on some ground vehicles fixed.
* ACMI recording is now more precise in MP.
* ATC voices from the same tower should now be consistent in MP.
* Successive Request Takeoff commands should now be answered by ATC in MP.
* Instances of duplicate pilot entries in debriefs corrected in MP.
* Addressed issue of player flight lead influencing other player aircraft
steerpoint.
* The AWACS user interface can now be accessed for Tactical Engagements as
well.
* No long distance warps or ground crashes anymore when joining an already
airborne flight.
Stability
* Several crashes fixed including
o Font drawing in the UI
o Force Feedback stick crashes
o MFD drawing while switching views
o Mission Evaluation post flight
o Occasionally when Radar mode change
o Multiplayer issues
o Some occasional terrain loading issues
o Sound playing while switching views
o Some more post ejection crashes.
User Interface
* Briefing layout adjusted for longer aircraft names.
* UI Music now loops correctly.
* When adding a package, deleting a created flight and readding a flight
caused it not to be flyable.
* Fog slider values correctly displayed in TE editor, Instant Action and
Dogfight.
* Setup option for using TrackIR in 2D pit views in Controllers section
(only availabe if TrackIR is detected).
< Read the file "ReadME.txt" for full update information >
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Installation ■
~~~~~~~~~~~~~~~~~
1. Update to v1.0.3 first, if you have not yet done so.
2. Back to this release: version 1.0.5
3. UnZIP all archives to a temporary directory.
4. Update your game version:
UnRAR UPDATE.RAR to your game directory, overwriting any existing files.
Always unRAR with full paths!
5. Run PATCH105.BAT in your game directory.
6. To start the game, run or make a shortcut in Windows for:
FalconAF.exe
Check out the new documentations in \docs
& the ReadME.txt in the
7. *Also*
Files from our 2 ADDONS will be updated to newer versions by this PATCH.
ADDONS:
Falcon_4.0_Allied_Force_MANUAL_ADDON_RIP-TNT
Falcon_4.0_Allied_Force_SPEECH_ADDON_RIP-TNT
If you download and install any of our addons AFTER you already installed
this PATCH, then you will have an older version of the addon files.
To fix this problem after installing the addon(s), just run the file:
SETUPADD.BAT
It will update the old Manual and/or Speech files to the newest versions.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT News ■
~~~~~~~~~~~~~~~~~
zipscript-c (aka project-zs) ruins all the nice SFV files in the scene!
Screw that lame-ass retarded script and all you noobies who use it.
Egotism is good in small doses.
There is nothing wrong with flaming code/crack thieves. We encourage it.
Quality and quantity are both possible simultaneously, yet often difficult.
We continue our journey...
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Joining TNT ■
~~~~~~~~~~~~~~~~~
TNT works in all languages.
If you feel that you have something useful to offer us, such as the ability
to contribute to our scene releasing efforts, then see below.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Contact TNT ■
~~~~~~~~~~~~~~~~~
Those who seek TNT will find a way to get in touch with us.
Just ask around for the #1 Dox group.
TNT has no email address, nor a web site. Any you find are surely fake.
┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐
│ Header Logo : Super Nova [TNT] ║ NFO Layout : Super Nova │
│ ╩ │
└────────────────────────────> Last Update by [Super Nova] <───[12/31/2005]───⌡
" There can be only one! "
---------------------------------TNT DIR INFO---------------------------------
Falcon_4.0_Allied_Force_v1.0.5_Patch_RIP-TNT
---------------------------------END TNT INFO---------------------------------