Download LXS Bump-o-matic for 3DS Max4-6 v1.04 crack by PARADOX

Added to site2004-11-27
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lxsbumpomaticfor3dsmax46v1.04crackparadox.zip (198530 bytes)

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file_id.diz 406 208
PARADOX/ 0 0
PARADOX/max4-5/ 0 0
PARADOX/max4-5/lxsbumpomatic.dlu 278528 57895
PARADOX/max6/ 0 0
PARADOX/max6/lxsbumpomatic.dlu 278528 57745
Paradox.nfo 16313 5149
crack.exe 181248 76739

file_id.diz

     LXS Bump-o-matic for 3DS Max4-6 v1.04 
                      (c)
                    Elixys 
+-─── ░ ─────────────── ░ ─── ▄▄▄ ───-▐▄ ░ -+
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+▐█▌─pl───── ░ ──────── ░ ────────── ─ ██ --+
          [Disks: 01/01]



Paradox.nfo

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  ▀ ▄█▀▀▀ ▀          LXS Bump-o-matic for 3DS Max4-6 v1.04            ▀▀▀ ▄ ▀
  ▀█▀                                 (c)                          ▀ █ █▄▀
  ▀▀▄█▀                             Elixys                          ▀ ▀█▄█▄▀
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██▀█  Supplier : paradox                  ▄▄█▀▀        ▀▄▄▀███████▄ ▀█▀   ▀
█▌ █  Cracker  : paradox                ▄██▀      ▄ ▀  ████ ████████▄      ▀
█  ▄  Packager : paradox             ▄█▀       ▄  ▄▀█▄▀██▌████████
█    ───────────────────────────────▐█▌▀▄       ▄ ▀███ ██▐███▀▀██▌
█ Release Date : 10/2004            ██ █▌ ▄▄       ▄▄▄██▌███ ██ ▀▄▄▀██████▄
█ Protection   : Serial              ██▐█▄▄▄▀▓▓▓▓▓ ██████▐▀▌▀▄▀▄████████████▌
█ Num # Disks  : 01 * 2,78MB           ▐█▌▀▀▀▄▓▀▀▀▀ ▐███▌██▄█▄██▌▀   ▄▄█▀▓▓ ██
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█ ───────────────────────────────────   ██             ▀██████▌       ▐▌▓▓▐█▌
█ Requirements : 586+ Cpu, +64MB ram     ██   ▄▄████▄▄ ▄██████        █▐▓▌██▌
█                >50mB Hd-Space           ██ █████████████▀▀▀        ▄▌▓▓▐██
█                3DS Max4-6                ▀ ███████▀▀▀ ▄           ▀▀▄▓▌███
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█ System       : [ ] W9X/ME   [■] WinXP        ▀██▄    ▄▀▀█▄▄▀█▓▓▓▓▀▀▄▄▄███▌
█ ▀  ▄           [ ] WinNT    [ ] Linux          ▀██▄ ▐██████▀▄▀   ████████
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 ~~~~~~~~~~~~~

 Use  bump-mapping  and ambient occlusion per-pixel shading to simulate very 
 detailed   environments   and   characters   with   very   few  polygons  ! 
           
 This  plug-in  lets  you  to  create normal maps and ambient occlusion maps 
 very  easily,  by  generating them from low-detail and high-detail versions 
 of  a  single  mesh. The process is automatic, highly configurable, and you 
 can  preview  the  result  directly  inside  3DS  Max,  with  high  quality 
 Parallax-mapping rendering. 
           
 This   bump-mapping  technique  uses  the  graphics  card  to  compute  the 
 interaction  between  the  light  and  your  mesh  on a per-pixel basis. In 
 addition  to  the  classical color parameters and texture maps, you need an 
 additionnal  texture  which  stores  the  normal  vectors  in  each  texel. 
           
 Such  normal  maps  were traditionnaly obtained from height-maps created by 
 2D  artists. Such content is quite difficult to edit, so it was essentially 
 used  to  creates  simple  bumps  on  the  surfaces,  hence the name of the 
 technique. 
           
 Now   that   most  GPUs  are  able  to  do  bump-mapping  efficiently  with 
 programmable  shaders  and  lots  of  memory,  programmers  are  using this 
 technique  to  simulate complex geometry with very few polygons, especially 
 for   skinned   characters   which  demand  a  lot  of  vertex  processing. 
           
 The  LXS Bump-o-matic is a very simple and fast tool which generates normal 
 maps  for  you.  You supply low-detail and high-detail versions of a single 
 mesh.  Using  the  generated  normal map, your low-poly mesh will look just 
 like  the  high-detail version. Provided that you use a big enough texture, 
 you  cannot  see the difference between the two versions, except for edges, 
 because   the   lighting   cannot  create  geometry  in  the  empty  space. 
           
 The  bump-o-matic  plug-in for 3DS Max is very easy to use, and faster than 
 other  similar  tools.  Its  control  panel  is  available from the utility 
 category.  Moreover,  you can preview the results directly inside a 3DS Max 
 viewport,  which  makes it unique. Via the viewport menu, you only need one 
 click  to  select  the LXS Bump-o-matic extended view. You can let the view 
 open  and  refresh  it  as you modify your meshes, fast updates provide you 
 almost  interactive  edition. The artists can use it freely and efficiently 
 as  it  does  not  require  expensive processes of saving files and running 
 custom tools. 
           
 Main features: 
           
     *  Select  your  meshes  and  generate  the  normal  map  in  3 clicks. 
     * Faster than most similar tools. 
     *  View  the  resulting  bitmap  in  one  click from the control panel. 
     * Save to TGA, PNG or DDS formats. 
     *  Unique: preview the result on the low-poly mesh and compare with the 
       high-detail  mesh directly inside a 3DS Max viewport. No need to save 
       the bitmaps and the mesh to run an external viewer. 
           
 The  process  is based on ray casting between the two meshes. From here, it 
 is   highly   configurable,   from  very  fast  previews  to  high  quality 
 supersampled  bitmaps,  or  to handle special cases for your mesh. Here are 
 the detailed options: 
           
     *  Super  sampling  =  multiple rays per texel: 1,2,3,4,5,9,13,17,21,24 
       and 37x. 
     *  Configurable  Dilation  filter  to  expand  the  borders  for proper 
       hardware mip-mapping. 
     *  Generate  the  normals  in  Tangent  Space  for animated meshes like 
       characters or Object Space. 
     * Maximum ray distance between the two meshes. 
     * Cut-off angle, to avoid singularities 
     * Choose ray-casting to front and/or back 
     *   Intersection   preference:   closest,   'frontest'   or   'backest' 
           
           
           
           
 another programm brought to you by Paradox 

 ATTENTiON:
 ~~~~~~~~~~

 We have open positions to fill:

 If you are a talented:

  - cracker
  - supplier
  - dump owner

 please do not hesitate and
  contact us now:

 [email protected]


 NOTE: Please neither request nor ask any stupid
        questions like how do i apply a crack!

 WE NEiTHER SUPPORT FREE NOR COMMERCiAL DiSTRiBUTiON OF
  OUR RELEASES!

 WE NEiTHER SELL CDs, FXP OUR RELEASES, SHARE THEM iN
  ANY KiND OF P2P NETWORK NOR DCC THEM TO ANYONE!

 WE DO NOT WANT OUR RELEASES THERE AT ALL! YOU ARE
  NOT SUPPORTiNG US iN ANY WAY iF YOU SPREAD
   OUR STUFF AROUND!

 ONLY GAY MOTHERFUCKERS DO THAT, WE SHiT ON YOU!

  OUR RELEASES ARE MENT FOR THE SCENE ONLY AND NOT FOR
   ALL YOU WAREZ HUNGRY FUCKERS!!!



 a example how much scene suxx those days:
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 lame groups like zone / midnight / DWP are selling leeches
 and warez dvds and still none cares...even more they get 
 supported by lame siteops
 for example sj the mdn leader got busted... haez the dwp 
 leader busted... and also some zone members are busted cause
 of their selling and public warez activities
 sj was selling leeches on his sites... haez sell leeches over
 toppis dumps and also sell on organised way warez dvd on china
 streets from http://proeditor.51.net


 INSTALL NOTES:
 ~~~~~~~~~~~~~~

 unZiP,  unRAR  and  install.  Copy  needed  files  from  /PARADOX/-dir into 
 app-dir. njoy! 
  

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█                                      ▄█▀       ▄  ▄▀█▄▀██▌████████
█  If you are a talented:             ▐█▌▀▄       ▄ ▀███ ██▐███▀▀██▌
█                                     ██▌ ▄▄       ▄▄▄██▌███ ██ ▀▄▄▀██████▄
█   - cracker                         ██▐█▄▄▄▀▓▓▓▓▓ ██████▐▀▌▀▄▀▄████████████▌
█   - supplier                        ▐█▌▀▀▀▄▓▀▀▀▀ ▐███▌██▄█▄██▌▀   ▄▄█▀▓▓ ██
█   - dump owner                       ██          ▀██▀▐███████       ▀█▐▓▌██
█                                       ██             ▀██████▌       ▐▌▓▓▐█▌
█  please do not hesitate and            ██   ▄▄████▄▄ ▄██████        █▐▓▌██▌
█   contact us now:                       ██ █████████████▀▀▀        ▄▌▓▓▐██
█                                          ▀ ███████▀▀▀ ▄           ▀▀▄▓▌███
█  [email protected]                  ▀▀▀▄     ▐█▌  ▄   ▄▄▄▓▓▓▓▓▀▄█▌
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█ ▀  ▄▀       BOARDS:  ───────────────────       ▀██▄ ▐██████▀▄▀   ████████
█ ▄ █         DONT APPLY, BBS SCENE IS DEAD        ▀██▄ ▀▀▀▀     ▀▄▄ ▀▀▀▀▀▄
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     ▄▄▄▀███▀ ▄▄████▄▄▄        ▄████▀▀▀▀▀▀                         ▀░▀▀▀▀▀█▀▄██
    ▀   ▀█▀ ▄███████▀▄▄▀        ▀▀█▄▄                                  ░   █▀██
   ▀      ▄████████ ████           ▀██▄                                    █ ▐█
           ████████▐██▀▄██▄          ▀██        N E W S F L A S H !        ▄  █
           ▐██▀▀███▌██ ██▄▀ ▀▄      ▄▀▐█▌                                     █
  ▄██████▀▄▄▀ ██ ███▐██▄▄▄ ▀▄ ▀  ▄▄ ▐█ ██   We still do it just for fun!      █
 ▐████████████▄▀▄▀▐▀▌██████ ▓▓▓▓▓▀▄▄▄█▌██                                     █
  ██ ▓▓▀█▄▄   ▀▐██▄█▄██▐███▌ ▀▀▀▀▓▄▀▀▀▐█▌                                     █
  ██▐▓▌█▀       ███████▌▀██▀          ██                                      █
  ▐█▌▓▓▐▌       ▐██████▀             ██                                       █
  ▐██▐▓▌█        ██████▄ ▄▄████▄▄   ██      Greets are going out to:          █
   ██▌▓▓▐▄        ▀▀▀█████████████ ██    ──────────────────────────────       █
   ███▐▓▄▀▀           ▄ ▀▀▀███████ ▀     BACKLASH ■ PANTHEON ■ CLASS ■ HS     █
   ▐█▄▀▓▓▓▓▓▄▄▄   ▄  ▐█▌     ▄▀▀▀       DYNASTY ■ COUNCIL ■ GENESIS ■ NAC     █
   ▐███▄▄▄▀▀▓▓▓▓█▀▄▄█▀▀▄    ▄██▀         PDXCONSOLE ■ MYTH ■ AOD ■ LND        █
    ████████   ▀▄▀██████▌ ▄██▀                                           ▄  ▀ █
    ▄▀▀▀▀▀ ▄▄      ▀▀▀▀ ▄██▀                                              █ ▄ █
   ▄█████████▌        ▄██▀        ▄▄▄▄▄▄▄▄▄▄▄▄▄     ▄▄▄▄▄▄▄▄▄▄▄▄▄    ▀  ▀▀██▄██
  ▐██████████▄      ▀████▄▄▄████▀▀▀ ▄          ▄███▄       ▀▀▀▀▀▀▀▀▀▀▀███▄▀▄▄██
pl█▀▀███████▓▒▒░       ▀▀▀▀      ▄▒▓▓██▄▄▄     ▐████▌ ▄███▄▄▄    ▄▄▄     ▄▄▀█ █
 ▄▄██▄▄▄ ▀▄▒▓███▄        ▄▄▄▄▄▄█▓▓▓██████████▄ ▄████  ▀▀▀██████ █▄███ ▄     ▀ ▄
██████████▄▄▀ ▀██▀▄▄▄███████████████████████████████▓▒ ▒▓▄▄█████▄▀▀▀▄█▐█
███▀▀█████████▄▄▄█████████████▀▀███████████▌▄█▀▀█████▄▄▄█████████████ █▐▌
▀▄ ██▄▀███████████████▀████▀▄▄█▀ █████▄▀███▐▀    ▀▀▀█████████▀▄▄▄▄▄▄▄█▌██
███▄███▄▀██████████████▐██▄▀███▄▀  ▀▀▀▀▀▐██▌           ▀▀▀▀▀ ███▌██▌██▐█▌
████████▌ ▀▀██████████▌▀▀    ▀▀████▄▄▄▄  ███                  ██▐███▐█▌█
 ▀▀▀▀▀▀        ▀▀▀▀▀▀             ▀▀▀▀██████▄                ▐█▀██▐▀█▀▀█▌
Nfo Characters and Layout by Puschel ▀  -  Last updated :   █▀  2002/02/25
			   			
 crc: LL3OxELL


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